From b557f66a84bf50f33c67d94dbf800f31c23373b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 16:36:19 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(怒技伤害计算输出增加怒气、怒气溢出值;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
index b410500..41cbd50 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ObjPool.py
@@ -334,8 +334,8 @@
def OnMinute(curTime):
"""每分钟执行,输出对象池状态"""
- if curTime.minute == 5: # 每小时的5分输出一次
- GetPoolMgr().pool_status()
+ #if curTime.minute == 5: # 每小时的5分输出一次
+ # GetPoolMgr().pool_status()
return
## 使用示例
--
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