From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  324 +++++++++++------------------------------------------
 1 files changed, 69 insertions(+), 255 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f4b0eb3..dccc516 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -454,7 +454,6 @@
 Def_ItemID_GoldMoney = 20               # 直接给仙玉
 Def_ItemID_SilverMoney = 22               # 直接给铜钱
 Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
-Def_ItemID_FamilyActive = 28               # 直接给战盟活跃点
 Def_ItemID_SP = 29               # 直接给sp
 Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
 Def_ItemID_RealmPoint = 24               # 直接给修行点
@@ -472,7 +471,7 @@
 Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
 Def_ItemID_SuccessScore = 590               # 直接给成就积分
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
+Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                            Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -631,7 +630,6 @@
 Def_Effect_GivePlayerMoneyGold = 203    #给人物金钱 仙玉道具效果ID
 Def_Effect_AddDienstgrad = 204   #使用物品获得称号
 Def_Effect_UseItemGiveZhenQi = 205      #使用道具给予真气
-Def_Effect_ItemGiveFamilyActivity = 208      #使用道具给予仙盟活跃令
 Def_Effect_ItemGiveFamilyContribution = 209      #使用道具给予仙盟贡献
 Def_Effect_ItemAddExp = 213      #给经验道具 
 Def_Effect_ItemAddLV = 214       #直接升级道具 
@@ -933,7 +931,6 @@
 Def_SkillID_Teleport = 1400     #瞬间移动 用于不影响攻击间隔
 Def_SkillID_VipBuff = 11500     # VIPbuff
 Def_SkillID_TeamVIPBuff = 22000     # VIP队伍buff, 攻守同盟
-Def_SkillID_FBEncourageBuff = 20051     # 副本鼓舞buff
 Def_SkillID_PoisonAtkBuff = 25180   # 毒攻buff
 Def_SkillID_DropOwnerBuff = 20040   # 掉落归属buff
 Def_SkillID_TianxuanBuff = 5100   # 天玄丹特殊掉落buff
@@ -974,7 +971,9 @@
 HurtType_SuperHit,          # 暴击 7
 HurtType_Stun,              # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
 HurtType_Miss,              # 闪避 9
-) = range(10)
+HurtType_PoisonCureHurt,    # 伤害毒奶 10
+HurtType_PoisonCureSuck,    # 吸血毒奶 11
+) = range(12)
 
 #伤害类型
 (
@@ -1395,7 +1394,9 @@
 SkillTagAffect_Death, # 死亡单位 3
 SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
 SkillTagAffect_AtkHighest, # 攻击力最高 5
-) = range(6)
+SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
+SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
+) = range(8)
 
 #技能施法目标
 Def_UseSkillAim_Type = 3
@@ -1909,155 +1910,43 @@
 Def_FBMapID_MainBoss = 2 # 主线Boss
 Def_FBMapID_ArenaBattle = 3 # 演武场
 
-#创角新手村地图ID列表
-Def_CreatRoleMapIDList = [10000]
-#PK周赛
-Def_FBMapID_WeedPK = 12040
-#战盟副本-异界入侵、守卫人皇
-Def_FBMapID_FamilyInvade = 31170
+Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
+Def_FBMapID_Tianzi = 30020 # 天子考验
 
-# 战盟boss副本
-Def_FBMapID_FamilyBossMap = 31210
-# 仙盟联赛
-Def_FBMapID_FamilyWar = 31220
-
-# 百战之地
-Def_FBMapID_BZZD = 31080
-
-#试炼之塔(符印塔)
-Def_FBMapID_TrialTower = 31130
-
-#除魔卫道
-Def_FBMapID_ClearDevil = 31040
-#新手副本
-#Def_FBMapID_ClearDevil2 = 31090
-#法宝副本
-Def_FBMapID_MagicWeapon = 41110
-
-#BOSS之家
-Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
-
-#古神禁地
-Def_FBMapID_GodArea = 31150
-
-#冰晶矿脉
-Def_FBMapID_IceLode = 31140
-
-#渡劫副本
-Def_FBMapID_DuJie = 31110
-
-#麒麟之府
-Def_FBMapID_KirinHome = 311900
-
-#个人BOSS
-Def_FBMapID_PersonalBoss = 31240
-
-#仙盟宴会
-Def_FBMapID_FamilyParty = 31230
-
-#宗门试炼
-Def_FBMapID_MunekadoTrial = 60010
-
-#混乱妖域
-Def_FBMapID_ChaosDemon = 31180
-
-#讨伐妖魔
-Def_FBMapID_KillDevil = 31280
-
-#娲皇遗迹
-Def_FBMapID_QueenRelics = 51010
-
-#上古战场
-Def_FBMapID_ElderBattlefield = 31160
-
-#守护副本
-Def_FBMapID_Guard = 31250
-
-#封魔坛
-Def_FBMapID_SealDemon = 52010
-#单人封魔坛
-Def_FBMapID_SealDemonEx = 52020
-#诛仙BOSS/雷罚BOSS
-Def_FBMapID_ZhuXianBoss = 31380
-#天星塔/丹塔
-Def_FBMapID_SkyTower = 31370
-#境界塔
-Def_FBMapID_RealmTower = 31310
-#仙魔之争
-Def_FBMapID_XMZZ = 31010
-#神兽副本
-Def_FBMapID_Dogz = 21110
-#聚魂副本
-Def_FBMapID_GatherSoul = 31340
-#跨服竞技场
-Def_FBMapID_CrossRealmPK = 32010
-#跨服排位
-Def_FBMapID_CrossChampionship = 32070
-#跨服蓬莱仙境
-Def_FBMapID_CrossPenglai = 32020
-#跨服魔化之地
-Def_FBMapID_CrossDemonLand = 32080
-#跨服妖王
-Def_FBMapID_CrossDemonKing = 32030
-#本服妖王
-Def_FBMapID_DemonKing = 22030
-#多仙盟Boss
-Def_FBMapID_AllFamilyBoss = 31260
-#骑宠Boss
-Def_FBMapID_HorsePetBoss = 31200
-#缥缈宝藏
-Def_FBMapID_FairyTreasure = 31190
-#跨服灵草园
-Def_FBMapID_CrossGrasslandLing = 32040
-#跨服仙草园
-Def_FBMapID_CrossGrasslandXian = 32050
-#跨服战场
-Def_FBMapID_CrossBattlefield = 32060
-#跨服仙盟夺旗战/逐鹿万界
-Def_FBMapID_CrossFamilyFlagwar = 32090
-#情缘副本
-Def_FBMapID_Love = 31300
-#镜像切磋
-Def_FBMapID_MirrorBattle = 100
-
-#前端自定义场景地图
-ClientCustomSceneList = []
-
-#镜像PK的地图ID列表
-MirrorBattleMapIDList = []
+#线路未过关时免费的地图
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+#按星级记录过关的地图
+PassByStarMapIDList = []
+#扫荡不需要检查是否已过关的地图
+SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
-RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, 
-                                      Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
-                                      Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
-                                      ]
+RegisterEnter_CrossServerMapIDList = []
 #跨服地图
-Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
+Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
 #跨服分区类型配置, 没配置的默认 CrossZoneComm
 Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
-                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
-                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
-                         Def_FBMapID_CrossRealmPK:"CrossZonePK",
-                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
-                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
-                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
-                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
-                         Def_FBMapID_CrossChampionship:"CrossZonePK",
-                         Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
+#                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
+#                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
+#                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
+#                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+#                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+#                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+#                         Def_FBMapID_CrossChampionship:"CrossZonePK",
+#                         Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
                          }
 #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
-Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
-                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
-                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
+Def_CrossZoneMapTableName = {
+                             #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+                             #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+                             #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                              }
 #需要动态分配线路的跨服地图
-Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
+Def_CrossDynamicLineMap = []
 
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
-Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, 
-                                   Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
+Def_SendUnPickItemMailMapIDList = []
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -2065,38 +1954,18 @@
 # 副本中玩家下线就被踢出
 Def_DisconnectExit_FBID = []
 #会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
+Def_MapID_NeedCamp = []
 
 # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
-Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
-                      
-# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
-                              Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
-                              Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
-                              
-# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
-
-# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
+Def_MapID_LineIDToPropertyID = []
 
 # 无玩家时不自动关闭的自伸缩副本
-Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
+Def_NoPlayerNotCloseAutoSizeMap = []
 # 无玩家时自动关闭的非自伸缩副本
-Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
-
-# 不可切换PK模式的地图
-Def_CanNotChangeAtkModelMap = []
+Def_NoPlayerCloseNotAutoSizeMap = []
 
 # 从副本退出时,可以返回进入前的副本ID
 Def_CanBackFBMap = []
-
-#答题触发地图
-Def_Subject_Map = [
-                   ]
-#没通关过不可资源找回的地图
-Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
 
 #副本延时踢出玩家的时间
 Def_FBKickPlayerTime = 5000 #5秒
@@ -2121,6 +1990,8 @@
                 'MainLevel':[Def_FBMapID_Main],  # 主线关卡
                 'MainLevelBoss':[Def_FBMapID_MainBoss],  # 主线关卡boss
                 'Arena':[Def_FBMapID_ArenaBattle],
+                'Zhanchui':[Def_FBMapID_Zhanchui],
+                'Tianzi':[Def_FBMapID_Tianzi],
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3056,8 +2927,8 @@
 TurnBattleType_Combo, # 连击 1
 TurnBattleType_AtkBack, # 反击 2
 TurnBattleType_Pursue, # 追击 3
-TurnBattleType_Enhance, # 额外技能 4
-TurnBattleType_Passive, # 被动技能 5
+TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
+TurnBattleType_Passive, # 被动触发的技能 5
 ) = range(6)
 
 Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -3160,7 +3031,9 @@
     BatObjState_20, # 贯龙枪 20
     BatObjState_DamShield, # 承伤盾 21
     BatObjState_DamBackShield, # 荆棘盾 22
-) = range(1 + 22)
+    BatObjState_BurnPlus, # 玄火(灼烧2) 23
+    BatObjState_PoisonCure, # 焚血(毒奶) 24
+) = range(1 + 24)
 
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
@@ -3215,9 +3088,6 @@
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
 Def_Player_HadRefreshAttr = "HadRefreshAttr"   # 玩家在本地图是否刷新过属性
-Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
-Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick"     # 客户端自定义场景tick
-Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade"     # 客户端自定义场景评级
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ChangeLineID = "ChangeLineID"     # 请求切换的线路ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
@@ -3385,7 +3255,6 @@
 
 Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
 
-Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
 Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
 Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
@@ -3409,21 +3278,12 @@
 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
 Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
-Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
-Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s"  # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
+Def_Player_Dict_FBStar = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
 Def_Player_Dict_FBPassLineID = "FBPassLineID_%s"  # 副本已过关到的lineID, 参数为副本ID
-Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s"  # 进入副本总累计次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
-Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
-Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
-Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s"  # 使用物品增加的副本次数, 参数为副本ID
-Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s"  # 时间恢复增加的副本次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s"  # 本周进入副本次数, 参数为副本ID
-Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
-Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
-Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # 副本历史最高通关, 参数为副本ID
-Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
-Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # 刷新天书任务时的玩家等级
+Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s"  # 今日进入副本次数(获得奖励次数), 参数为副本ID
+Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
+Def_Player_Dict_FBItemCnt = "FBItemCnt_%s"  # 今日使用物品增加的副本次数, 参数为副本ID
+Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
 Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s"  # 服务端功能首次触发开启状态; 参数, key编号
 Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s"  # 服务端功能开启领奖状态; 参数, key编号
 Def_Player_Dict_MissionFinish = "MissionFinish_%s"  # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID 
@@ -3457,16 +3317,9 @@
 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
 Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex"  # 改名物品在背包的位置
 Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName"  # 改名锁
-Def_Player_Dict_FamilyDayAward = "FamilyDayAward"  # 仙盟每日奖励领奖记录
-Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord"  # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
-Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID"  # 仙盟徽章ID
 Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
 Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
-
-# 仙盟事务
-Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree"  # 今日已免费刷新事务次数
-Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s"  # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
-Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s"  # 事务开始时间戳,参数(事务编号ID)
+Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s"  # 仙盟今日捐献次数,参数(捐献类型)
 
 Def_Player_Dict_DelPackIndex = "DelPackIndex215"  # 装备回购不重排,只记录最旧的一个物品
 
@@ -3486,8 +3339,6 @@
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
 
-Def_PDict_OnlinePrizeNote = "OnlinePrizeNote"  # 当日在线奖励领取信息
-
 Def_PDict_OpenSererDailyAward = "OpenSererDailyAward"  # 开服每日奖励记录
 Def_PDict_CreateRoleAwardState = "CreateRoleAwardState"  # 创角奖励领取记录
 Def_PDict_GameNoticeAwardState = "GameNoticeAwardState"  # 玩法前瞻游戏领奖记录
@@ -3495,6 +3346,7 @@
 Def_PDict_GoodGameAwardState = "GoodGameAwardState"  # 游戏好评领奖记录
 Def_PDict_LikeGameAwardState = "LikeGameAwardState"  # 游戏点赞领奖记录
 Def_PDict_RechargeDayAward = "RechargeDayAward"  # 累充每日奖励
+Def_PDict_ADCnt = "ADCnt_%s"  # 今日已领取广告奖励次数,参数(广告ID)
 Def_PDict_EquipViewCacheState = "EquipViewCacheState"  # 本次上线是否同步过装备缓存
 Def_PDict_PackDataSyncState = "PackDataSyncState"  # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
 Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower"  # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
@@ -3515,17 +3367,9 @@
 Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s"  # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
 Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward"  # 在线特惠充值额外奖励 - 是否已领取奖励
 Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState"  # 每日免费直购礼包领取记录
-Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord"  # 首充领取记录,按位记录首充第x天是否已领取
-Def_PDict_FirstGoldServerDay = "FirstGoldServerDay"  # 首充时的开服天
-Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime"  # 首充提示剩余时间
-Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime"     # 首充提示开始时间
-Def_PDict_FirstGoldTry = "FirstGoldTry"     # 首充试用状态 0-不可试用 1-可试用 2-已试用
-Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # 超值礼包开始时间
+Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s"  # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
+Def_PDict_FirstChargeTime = "FirstChargeTime_%s"  # 首充充值时间戳,参数(首充ID)
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
-Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
-Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
-Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution"  #战盟活跃度已转化过贡献度
-Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay"  # 杀人每日获得活跃度
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
 Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
@@ -3554,17 +3398,6 @@
 Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
 Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
 
-Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
-Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数  <%s-找回项索引>
-Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数  <%s-找回项索引>
-Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数  <%s-找回项索引>
-Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数  <%s-找回项索引>
-Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数  <%s-找回项索引>
-Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通  2:找回了vip  3:2个都有找回
-Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
-
 Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
 Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
 
@@ -3573,12 +3406,6 @@
 Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt"  # 抢红包次数
 
 Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-
-Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
-Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
-Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
-Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
-Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
 
 Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
 Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
@@ -3599,6 +3426,10 @@
 
 Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
 Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+# 签到
+Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
+Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
 
 # 跑环
 Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
@@ -3626,13 +3457,6 @@
 # 灵器培养
 Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
 Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
-
-# 公共CD副本扫荡
-Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
-Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
-Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
-Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
-Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
 
 # 宠物
 Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
@@ -3995,9 +3819,6 @@
 Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
 Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
 Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
-#仙盟活跃
-Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s"  # 已完成次数
-Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
 
 # 投资理财
 Def_PDict_InvestTime = "InvestTime_%s"  # 投资时的时间,参数为投资类型
@@ -4170,6 +3991,11 @@
 Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
 Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
 
+#天子考验
+Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
+Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
+Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
+Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
 #-------------------------------------------------------------------------------
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4181,12 +4007,7 @@
 FuncNoLinearAttrDict = {}
 
 # 指定地图生效的非线性属性配置
-MapAttrInfoDict_Noline = {
-                          Def_FBMapID_FamilyWar:{
-                                                 TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                                                 TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
-                                                 }
-                          }
+MapAttrInfoDict_Noline = {}
 
 #属性线性索引
 CalcAttrIndexList = (
@@ -4337,6 +4158,7 @@
 # 技能效果 - 不需要配置触发方式的
 SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
 SkillEff_HurtShare = 7002 # 均摊伤害
+SkillEff_ChangeTag = 7003 # 修改技能目标
 
 (
 TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4494,10 +4316,10 @@
 Def_Cost_BuyPack, # 购买背包格子
 Def_Cost_UseSpeaker, # 喇叭发言
 Def_Cost_Revive, # 复活
-Def_Cost_FBEncourage, # 副本鼓舞 5
+Def_Cost_5, # 副本鼓舞 5
 Def_Cost_GoldInvest, # 理财投资
 Def_Cost_Pray, # 祈祷
-Def_Cost_RecoverGain, # 资源找回
+Def_Cost_8, # 资源找回
 Def_Cost_BuyVIPItem, # 购买VIP礼包
 Def_Cost_GM, # GM 10
 Def_Cost_BourseBuy, # 交易所购买
@@ -4535,7 +4357,7 @@
 Def_Cost_MysteryShopRefresh, # 神秘商店刷新
 Def_Cost_AuctionBid, # 拍卖行竞价
 Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
-Def_Cost_FBBuyBuff, # 副本买buff
+Def_Cost_46, # 副本买buff
 Def_Cost_CreatFamily, # 创建仙盟
 Def_Cost_BuyKillBossCnt, #购买boss次数
 Def_Cost_EquipStar, #装备升星
@@ -4566,7 +4388,7 @@
                           Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 可在跨服中消费的类型列表
-MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
+MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
 #内部仙玉不能用的消费类型列表
 UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
 # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
@@ -4584,14 +4406,12 @@
 Def_Cost_Pray:"Pray",
 Def_Cost_Treasure:"Treasure",
 Def_Cost_OpenNoble:"OpenNoble",
-Def_Cost_RecoverGain:"RecoverGain",
 Def_Cost_EnterFB:"EnterFB",
 
 # 无消费对象子类的
 Def_Cost_BuyPack:"BuyPack",
 Def_Cost_UseSpeaker:"UseSpeaker",
 Def_Cost_Revive:"Revive",
-Def_Cost_FBEncourage:"FBEncourage",
 Def_Cost_RefreshArrestTask:"RefreshArrestTask",
 Def_Cost_RefreshTimeShop:"RefreshTimeShop",
 Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
@@ -4634,7 +4454,6 @@
 Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
 Def_Cost_AuctionBid:"AuctionBid",
 Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
-Def_Cost_FBBuyBuff:"FBBuyBuff",
 Def_Cost_CreatFamily:"CreatFamily",
 Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
 Def_Cost_EquipStar:"EquipStar",
@@ -4663,7 +4482,7 @@
 Def_GiveMoney_Pickup, # 拾取
 Def_GiveMoney_Bourse, # 交易所 10
 Def_GiveMoney_GoldInvest, # 绑钻投资
-Def_GiveMoney_Recover, # 资源找回
+Def_GiveMoney_12, # 资源找回
 Def_GiveMoney_RedPacket, # 红包
 Def_GiveMoney_RefineGift, # 炼制奖励
 Def_GiveMoney_Mail, # 邮件(补偿) 15
@@ -4701,7 +4520,6 @@
 Def_GiveMoney_Pickup:"Pickup",
 Def_GiveMoney_Bourse:"Bourse",
 Def_GiveMoney_GoldInvest:"GoldInvest",
-Def_GiveMoney_Recover:"Recover",
 Def_GiveMoney_RedPacket:"RedPacket",
 Def_GiveMoney_RefineGift:"RefineGift",
 Def_GiveMoney_Mail:"Mail",
@@ -4878,10 +4696,6 @@
                    }
 
 ##==================================================================================================
-
-# 前端自定义场景状态
-CustomMapStep_Over = 0 # 没有或已结束
-CustomMapStep_Fight = 1 # 战斗进行中
 
 # 副本参与类型
 FB_JoinType = (
@@ -5153,14 +4967,14 @@
 # 游戏功能奖励定义
 (
 Def_RewardType_Activity,  # 活跃度奖励 0
-Def_RewardType_FamilyActivity,  # 仙盟活跃度奖励 1
+Def_RewardType_1,  # 1
 Def_RewardType_ChampionFamilyDailyReward,  # 仙盟联赛冠军仙盟每日俸禄奖励 2
 Def_RewardType_XMZZWinCnt,  # 仙魔之争胜利场数奖励 3
 Def_RewardType_FamilyDayAward,  # 仙盟每日福利奖励 4
 Def_RewardType_LVAward,  # 玩家等级奖励5
 Def_RewardType_XBXZ, # 仙宝寻主奖励6
 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
-Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
+Def_RewardType_FirstCharge, # 首充礼包奖励8
 Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
 Def_RewardType_FreeGoods, # 极品白拿10
 Def_RewardType_CostRebate, # 消费返利11

--
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