From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 62 ++++++++++++++++++++++++++++++-
1 files changed, 60 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index c486584..bbeaa36 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -17,11 +17,17 @@
import DBDataMgr
import GameWorld
+import PlayerFamily
import IpyGameDataPY
+import IPY_GameWorld
import PlayerEventCounter
+import PlayerControl
+import NetPackCommon
+import PlayerOnline
import ShareDefine
-import PlayerTeam
import PyGameData
+import BattleObj
+import ObjPool
import datetime
import time
@@ -230,6 +236,11 @@
if tick - PyGameData.g_highProcessTick < 1000:
return
PyGameData.g_highProcessTick = tick
+
+ if PyGameData.g_serverClosing:
+ CheckCloseMapOK()
+ return
+
OnMinute(tick)
# 其他逻辑
@@ -255,8 +266,11 @@
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+ PlayerFamily.OnMinute()
+ PlayerOnline.OnMinute()
+ BattleObj.OnMinute()
+ ObjPool.OnMinute()
- PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
__CheckIpyDataRecycle(curTime)
return
@@ -362,3 +376,47 @@
PyGameData.g_ipyDataRecycleCheckTime = 1
IpyGameDataPY.IPYData.Recycle()
return
+
+
+# 关闭地图通知py处理
+def CloseMap(tick):
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ GameWorld.Log("地图服务器关闭开始保存数据! serverID=%s" % serverID)
+ PyGameData.g_serverClosing = 1
+
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not curPlayer or curPlayer.GetID() == 0 or curPlayer.IsEmpty():
+ continue
+
+ #镜像玩家回收、真实玩家踢下线
+ if GameWorld.IsMirrorPlayer(curPlayer):
+ PlayerControl.DeleteMirror(curPlayer)
+ else:
+ curPlayer.Kick(IPY_GameWorld.disMapServerClose)
+
+ DBDataMgr.OnServerClose()
+ return
+
+def CheckCloseMapOK():
+ '''检查等待关服数据处理完毕
+ 没有玩家了,且公共数据已入库完毕
+ '''
+ if PyGameData.g_serverClosing != 1:
+ return
+ if not PyGameData.g_closeSaveDataOK:
+ return
+ if GameWorld.GetPlayerManager().OnlineCount():
+ return
+ DBDataMgr.ClearBackupFile() # 正常关服数据处理完毕可直接删除备档
+
+ from PyMongoDB.DBCommon import CommonDefine
+ from PyMongoDB.Common import CommFunc
+ data = ''
+ data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
+ NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
+ GameWorld.Log("python 已处理地图关闭逻辑")
+ PyGameData.g_serverClosing = 2
+ return
+
\ No newline at end of file
--
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