From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 3020 +++++++++++++++++++++++++---------------------------------
1 files changed, 1,320 insertions(+), 1,700 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 09f93a8..e337850 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -45,6 +45,294 @@
("char", "Word", 0),
),
+ "FuncTeamSet":(
+ ("DWORD", "FuncMapID", 1),
+ ("BYTE", "NeedName", 0),
+ ("BYTE", "MemberMax", 0),
+ ("BYTE", "ApplyMax", 0),
+ ("BYTE", "ReqApplyMax", 0),
+ ("BYTE", "SortType", 0),
+ ("BYTE", "SortReverse", 0),
+ ("BYTE", "OPLimitInAct", 0),
+ ),
+
+ "NPC":(
+ ("DWORD", "NPCID", 1),
+ ("char", "NPCName", 0),
+ ("DWORD", "RelatedHeroID", 0),
+ ("WORD", "LV", 0),
+ ("BYTE", "BossType", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("DWORD", "FinalDamPer", 0),
+ ("DWORD", "FinalDamPerDef", 0),
+ ("DWORD", "MissRate", 0),
+ ("DWORD", "MissRateDef", 0),
+ ("DWORD", "SuperHitRate", 0),
+ ("DWORD", "SuperHitRateDef", 0),
+ ("DWORD", "StunRate", 0),
+ ("DWORD", "StunRateDef", 0),
+ ("DWORD", "ComboRate", 0),
+ ("DWORD", "ComboRateDef", 0),
+ ("DWORD", "ParryRate", 0),
+ ("DWORD", "ParryRateDef", 0),
+ ("DWORD", "SuckHPPer", 0),
+ ("DWORD", "SuckHPPerDef", 0),
+ ("dict", "SpecAttrInfo", 0),
+ ),
+
+ "NPCStronger":(
+ ("DWORD", "NPCID", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ),
+
+ "Skill":(
+ ("DWORD", "SkillID", 1),
+ ("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
+ ("WORD", "SkillMaxLV", 0),
+ ("char", "SkillName", 0),
+ ("BYTE", "FuncType", 0),
+ ("BYTE", "SkillType", 0),
+ ("BYTE", "HurtType", 0),
+ ("BYTE", "AtkType", 0),
+ ("BYTE", "TagAim", 0),
+ ("BYTE", "TagFriendly", 0),
+ ("BYTE", "TagAffect", 0),
+ ("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("DWORD", "HurtAtkPerMax", 0),
+ ("WORD", "HappenRate", 0),
+ ("DWORD", "EffectID1", 0),
+ ("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("DWORD", "EffectID2", 0),
+ ("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("DWORD", "EffectID3", 0),
+ ("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("WORD", "BuffStateLimit", 0),
+ ("BYTE", "CurBuffState", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("BYTE", "DispersedLimit", 0),
+ ("DWORD", "FightPower", 0),
+ ("char", "SkillMotionName", 0),
+ ),
+
+ "Hero":(
+ ("DWORD", "HeroID", 1),
+ ("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "Quality", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
+ ("BYTE", "Job", 0),
+ ("list", "SkinIDList", 0),
+ ("DWORD", "NormalSkillID", 0),
+ ("DWORD", "AngerSkillID", 0),
+ ("WORD", "AtkInheritPer", 0),
+ ("WORD", "DefInheritPer", 0),
+ ("WORD", "HPInheritPer", 0),
+ ("dict", "BatAttrDict", 0),
+ ("list", "FetterIDList", 0),
+ ("BYTE", "RecruitBySelf", 0),
+ ("BYTE", "Specialty", 0),
+ ),
+
+ "HeroTalent":(
+ ("DWORD", "TalentID", 1),
+ ("BYTE", "AttrID", 0),
+ ("DWORD", "AttrValue", 0),
+ ("DWORD", "InitWeight", 0),
+ ("DWORD", "WashWeight", 0),
+ ("DWORD", "AweakWeight", 0),
+ ),
+
+ "HeroBreak":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "BreakLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ),
+
+ "HeroAwake":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "AwakeLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ("BYTE", "UnlockTalentSlot", 0),
+ ("BYTE", "AddStarUpper", 0),
+ ),
+
+ "HeroFetter":(
+ ("WORD", "FetterID", 1),
+ ("list", "HeroIDList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroLineupHalo":(
+ ("WORD", "Country", 1),
+ ("BYTE", "NeedHeroCount", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroSkin":(
+ ("DWORD", "SkinID", 1),
+ ("list", "WearAttrIDList", 0),
+ ("list", "WearAttrValueList", 0),
+ ("list", "AllBatAttrIDList", 0),
+ ("list", "AllBatAttrValueList", 0),
+ ),
+
+ "HeroQuality":(
+ ("DWORD", "Quality", 1),
+ ("list", "InitTalentWeight", 0),
+ ("BYTE", "InitStarUpper", 0),
+ ("DWORD", "InitAddPer", 0),
+ ("DWORD", "LVAddPer", 0),
+ ("DWORD", "BreakLVAddPer", 0),
+ ("DWORD", "StarAddPer", 0),
+ ("list", "BookActAwardMoney", 0),
+ ("DWORD", "BookInitAddPer", 0),
+ ("DWORD", "BookStarAddPer", 0),
+ ("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
+ ),
+
+ "HeroQualityBreak":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "BreakLV", 1),
+ ("WORD", "LVMax", 0),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "HeroQualityAwake":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "AwakeLV", 1),
+ ("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
+ ),
+
+ "HeroQualityLV":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "HeroLV", 1),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "PlayerAttr":(
+ ("DWORD", "AttrID", 1),
+ ("char", "Parameter", 0),
+ ),
+
+ "FightPowerRatio":(
+ ("DWORD", "RealmLV", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ("float", "FinalDamPerRatio", 0),
+ ("float", "FinalDamPerDefRatio", 0),
+ ("float", "PhyDamPerRatio", 0),
+ ("float", "PhyDamPerDefRatio", 0),
+ ("float", "MagDamPerRatio", 0),
+ ("float", "MagDamPerDefRatio", 0),
+ ("float", "NormalSkillPerRatio", 0),
+ ("float", "NormalSkillPerDefRatio", 0),
+ ("float", "AngerSkillPerRatio", 0),
+ ("float", "AngerSkillPerDefRatio", 0),
+ ("float", "SuperDamPerRatio", 0),
+ ("float", "SuperDamPerDefRatio", 0),
+ ("float", "CurePerRatio", 0),
+ ("float", "CurePerDefRatio", 0),
+ ("float", "ShieldPerRatio", 0),
+ ("float", "ShieldPerDefRatio", 0),
+ ("float", "DOTPerRatio", 0),
+ ("float", "DOTPerDefRatio", 0),
+ ("float", "WeiFinalDamPerRatio", 0),
+ ("float", "WeiFinalDamPerDefRatio", 0),
+ ("float", "ShuFinalDamPerRatio", 0),
+ ("float", "ShuFinalDamPerDefRatio", 0),
+ ("float", "WuFinalDamPerRatio", 0),
+ ("float", "WuFinalDamPerDefRatio", 0),
+ ("float", "QunFinalDamPerRatio", 0),
+ ("float", "QunFinalDamPerDefRatio", 0),
+ ),
+
+ "MainChapter":(
+ ("BYTE", "ChapterID", 1),
+ ("list", "DailyBootyUpperList", 0),
+ ),
+
+ "MainLevel":(
+ ("BYTE", "ChapterID", 1),
+ ("BYTE", "LevelNum", 1),
+ ("list", "WaveLineupIDList1", 0),
+ ("list", "WaveLineupIDList2", 0),
+ ("list", "WaveLineupIDList3", 0),
+ ("list", "WaveLineupIDList4", 0),
+ ("list", "WaveLineupIDList5", 0),
+ ("list", "WaveLineupIDList6", 0),
+ ("list", "BossLineupIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "NPCLineup":(
+ ("DWORD", "LineupID", 1),
+ ("DWORD", "PosNPCID1", 0),
+ ("DWORD", "PosNPCID2", 0),
+ ("DWORD", "PosNPCID3", 0),
+ ("DWORD", "PosNPCID4", 0),
+ ("DWORD", "PosNPCID5", 0),
+ ("DWORD", "PosNPCID6", 0),
+ ("DWORD", "PosNPCID7", 0),
+ ("DWORD", "BossID", 0),
+ ("list", "SkillIDExList", 0),
+ ("BYTE", "SkillExCnt", 0),
+ ),
+
"Dienstgrad":(
("DWORD", "ID", 1),
("WORD", "Type", 0),
@@ -133,6 +421,15 @@
("list", "LVAttrValueList", 0),
),
+ "Task":(
+ ("WORD", "TaskID", 1),
+ ("BYTE", "TaskGroup", 0),
+ ("BYTE", "TaskType", 0),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"RealmXXZL":(
("WORD", "TaskID", 1),
("BYTE", "TaskType", 0),
@@ -146,11 +443,6 @@
("DWORD", "LVMax", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
- ("DWORD", "BuffID", 0),
- ("DWORD", "ExpRate", 0),
- ("DWORD", "ExpLimit", 0),
- ("dict", "LearnSkillIDInfo", 0),
- ("BYTE", "AddFreePoint", 0),
),
"RealmLVUPTask":(
@@ -159,13 +451,6 @@
("BYTE", "TaskType", 0),
("list", "NeedValueList", 0),
("list", "AwardItemList", 0),
- ),
-
- "RealmTower":(
- ("DWORD", "FloorID", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "BossID", 0),
- ("list", "RewardItemList", 0),
),
"LianTi":(
@@ -204,18 +489,14 @@
"FuncOpenLV":(
("DWORD", "FuncId", 1),
("DWORD", "LimitLV", 0),
- ("DWORD", "LimitMagicWeapon", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
- ("BYTE", "LimitVIPLV", 0),
("char", "MailKey", 0),
),
"ItemCompound":(
("WORD", "ID", 1),
- ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
- ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -224,7 +505,6 @@
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
("list", "SuccessRateIncrease", 0),
- ("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
("BYTE", "SysMarkParamType", 0),
),
@@ -262,6 +542,34 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipColor":(
+ ("BYTE", "ItemColor", 1),
+ ("DWORD", "AtkStep", 0),
+ ("DWORD", "DefStep", 0),
+ ("DWORD", "HPStep", 0),
+ ("list", "AttrLibCntList", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "EquipPlace":(
+ ("BYTE", "EquipPlace", 1),
+ ("float", "BaseAttrProportion", 0),
+ ("list", "AttrLib1", 0),
+ ("list", "AttrLib2", 0),
+ ("list", "AttrLib3", 0),
+ ),
+
+ "AppointItem":(
+ ("DWORD", "ID", 1),
+ ("BYTE", "CancelUseLimit", 0),
+ ("WORD", "ItemLV", 0),
+ ("list", "BaseAttrID", 0),
+ ("list", "BaseAttrValue", 0),
+ ("list", "LegendAttrID", 0),
+ ("list", "LegendAttrValue", 0),
),
"EquipLegendAttrCount":(
@@ -532,35 +840,27 @@
"PlayerLV":(
("WORD", "LV", 1),
- ("DWORD", "ExpPoint", 0),
("DWORD", "Exp", 0),
- ("BYTE", "TalentPoint", 0),
- ("DWORD", "ReExp", 0),
- ("DWORD", "ReMaxHP", 0),
+ ("DWORD", "MaxHP", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("BYTE", "ReHeroBreakLV", 0),
+ ("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
("DWORD", "ReDef", 0),
- ("DWORD", "ReHit", 0),
- ("DWORD", "ReMiss", 0),
- ("DWORD", "ReAtkSpeed", 0),
- ("DWORD", "ReSkillAtkRate", 0),
- ("DWORD", "ReDamagePer", 0),
- ("DWORD", "ReDamReduce", 0),
- ("DWORD", "ReIgnoreDefRate", 0),
- ("DWORD", "ReLuckyHitRate", 0),
- ("DWORD", "ReLuckyHit", 0),
- ("DWORD", "ReBleedDamage", 0),
- ("DWORD", "ReIceAtk", 0),
- ("DWORD", "ReIceDef", 0),
- ("DWORD", "RePetAtk", 0),
- ("DWORD", "RePetSkillAtkRate", 0),
- ("DWORD", "RePetDamPer", 0),
- ("DWORD", "ReFinalHurt", 0),
- ("DWORD", "ReFinalHurtReduce", 0),
- ("DWORD", "RePotionReply", 0),
- ("DWORD", "RePotionCD", 0),
- ("DWORD", "AttackEff", 0),
- ("DWORD", "ReFightPower", 0),
- ("DWORD", "IceLodeFightPower", 0),
+ ("DWORD", "ReMaxHP", 0),
+ ("DWORD", "ReStunRate", 0),
+ ("DWORD", "ReSuperHitRate", 0),
+ ("DWORD", "ReComboRate", 0),
+ ("DWORD", "ReMissRate", 0),
+ ("DWORD", "ReParryRate", 0),
+ ("DWORD", "ReSuckHPPer", 0),
+ ("DWORD", "ReStunRateDef", 0),
+ ("DWORD", "ReSuperHitRateDef", 0),
+ ("DWORD", "ReComboRateDef", 0),
+ ("DWORD", "ReMissRateDef", 0),
+ ("DWORD", "ReParryRateDef", 0),
+ ("DWORD", "ReSuckHPPerDef", 0),
),
"SpecMapPlayerAttrFormat":(
@@ -580,12 +880,6 @@
("dict", "AttrExDict", 0),
),
- "NPCEx":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "FightPowerLackAtkLimit", 0),
- ("DWORD", "SuppressFightPower", 0),
- ),
-
"NPCRealmStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "RealmDifficulty", 1),
@@ -602,26 +896,6 @@
("DWORD", "MDef", 0),
("DWORD", "FireDef", 0),
("DWORD", "SP", 0),
- ),
-
- "NPCStrengthen":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "IsStrengthenByPlayerCount", 0),
- ("BYTE", "LVStrengthenMark", 0),
- ("BYTE", "LVStrengthenType", 0),
- ("BYTE", "CmpNPCBaseLV", 0),
- ("DWORD", "HitTime", 0),
- ("DWORD", "DefCoefficient", 0),
- ("DWORD", "AtkCoefficient", 0),
- ("DWORD", "AdjustCoefficient", 0),
- ("DWORD", "AtkInterval", 0),
- ("DWORD", "HitRate", 0),
- ("DWORD", "MissRate", 0),
- ("DWORD", "MonterNum", 0),
- ("DWORD", "IceAtkCoefficient", 0),
- ("DWORD", "IceDefCoefficient", 0),
- ("DWORD", "MaxEnduranceTime", 0),
- ("DWORD", "FightPowerCoefficient", 0),
),
"NPCTimeLostHP":(
@@ -658,52 +932,6 @@
("DWORD", "RandExpMin", 0),
("DWORD", "RandExpMax", 0),
("dict", "ExpMaterial", 0),
- ),
-
- "FamilyTech":(
- ("DWORD", "TechID", 1),
- ("BYTE", "AttrType", 0),
- ("DWORD", "AttrValue", 0),
- ("DWORD", "Contribution", 0),
- ("DWORD", "PowerEx", 0),
- ),
-
- "FightPowerParam":(
- ("WORD", "LV", 1),
- ("DWORD", "CftHit", 0),
- ("DWORD", "CftMiss", 0),
- ("DWORD", "CftIgnoreDefRate", 0),
- ("DWORD", "CftDamChanceDef", 0),
- ("DWORD", "CftFaintRate", 0),
- ("DWORD", "CftSuperHitRateReduce", 0),
- ("DWORD", "CftSuperHitRate", 0),
- ("DWORD", "CftLuckyHitRate", 0),
- ("DWORD", "CftLuckyHitRateReduce", 0),
- ("DWORD", "CftSkillAtkRate", 0),
- ("DWORD", "CftSkillAtkRateReduce", 0),
- ("DWORD", "CftFinalHurtPer", 0),
- ("DWORD", "CftFinalHurtReducePer", 0),
- ("DWORD", "CftDamagePerPVP", 0),
- ("DWORD", "CftDamagePerPVPReduce", 0),
- ("DWORD", "CftNPCHurtAddPer", 0),
- ("DWORD", "CftNormalHurtPer", 0),
- ("DWORD", "CftFabaoHurtPer", 0),
- ("DWORD", "CftDamBackPer", 0),
- ("DWORD", "CftIgnoreDefRateReduce", 0),
- ("DWORD", "CftFaintDefRate", 0),
- ("DWORD", "CftAtkSpeed", 0),
- ("DWORD", "CftJobAHurtAddPer", 0),
- ("DWORD", "CftJobBHurtAddPer", 0),
- ("DWORD", "CftJobCHurtAddPer", 0),
- ("DWORD", "CftJobAAtkReducePer", 0),
- ("DWORD", "CftJobBAtkReducePer", 0),
- ("DWORD", "CftJobCAtkReducePer", 0),
- ("DWORD", "CftAffairSpeedPer", 0),
- ("DWORD", "CftFamilyBossHurtPer", 0),
- ("DWORD", "CftFamilyWarHPPer", 0),
- ("DWORD", "CftFamilyWarAtkPer", 0),
- ("DWORD", "CftFamilySitExpPer", 0),
- ("DWORD", "CftBossFinalHurtPer", 0),
),
"NPCDropItem":(
@@ -761,37 +989,37 @@
"FBFunc":(
("DWORD", "DataMapID", 1),
("BYTE", "DayTimes", 0),
- ("BYTE", "DayResetType", 0),
- ("BYTE", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ("list", "RewardRate", 0),
- ("DWORD", "BuyTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesMWPriID", 0),
- ("BYTE", "GuardPick", 0),
- ("WORD", "OfflineTime", 0),
- ("WORD", "FBPoint", 0),
- ("WORD", "HelpPoint", 0),
- ("BYTE", "DayHelpCountMax", 0),
+ ("BYTE", "PayCntMax", 0),
+ ("BYTE", "PayMoneyType", 0),
+ ("list", "PayMoneyValues", 0),
),
"FBLine":(
("DWORD", "DataMapID", 1),
("BYTE", "LineID", 1),
- ("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
- ("WORD", "LVLimitMax", 0),
- ("DWORD", "TicketID", 0),
- ("list", "TicketCostCnt", 0),
- ("WORD", "TicketPrice", 0),
- ("WORD", "SweepLVLimit", 0),
- ("DWORD", "SweepItemID", 0),
- ("BYTE", "SweepCostCnt", 0),
- ("eval", "EnterPosInfo", 0),
- ("eval", "StepTime", 0),
- ("eval", "RefreshNPC", 0),
- ("eval", "GradeInfo", 0),
- ("eval", "RewardInfo", 0),
+ ("list", "PassAwardList", 0),
+ ("list", "SweepAwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "Tianzi":(
+ ("DWORD", "BossID", 1),
+ ("BYTE", "HPNum", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("dict", "OtherAttrDict", 0),
+ ("list", "RandWeightItemList", 0),
+ ),
+
+ "ADAward":(
+ ("DWORD", "ADID", 1),
+ ("BYTE", "ADCntMax", 0),
+ ("list", "ADAwardItemList", 0),
+ ("DWORD", "ADMapID", 0),
),
"FBGeneralTrain":(
@@ -802,30 +1030,6 @@
("DWORD", "BossNPCID", 0),
("list", "OtherNPCIDList", 0),
("list", "PassAwardItemList", 0),
- ),
-
- "FBHelpBattle":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "RobotFightPower", 0),
- ("WORD", "RobotLV", 0),
- ("DWORD", "RobotBaseHurt", 0),
- ("WORD", "RobotHPCoefficient", 0),
- ("dict", "RobotSkillsDict", 0),
- ),
-
- "NPCCustomRefresh":(
- ("DWORD", "ID", 1),
- ("list", "RefreshMarkInfo", 0),
- ("DWORD", "RefreshNPCID", 0),
- ("list", "RandNPCIDList", 0),
- ("list", "NPCIDCountList", 0),
- ("WORD", "MaxCount", 0),
- ("WORD", "TotalMaxCount", 0),
- ("BYTE", "IsLineOneOnly", 0),
- ("DWORD", "RefreshTick", 0),
- ("BYTE", "IsRepeat", 0),
),
"DailyAction":(
@@ -944,21 +1148,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -966,13 +1158,6 @@
("dict", "ItemID", 0),
("WORD", "Price", 0),
("WORD", "OldPrice", 0),
- ),
-
- "AppointItem":(
- ("DWORD", "ID", 1),
- ("BYTE", "CancelUseLimit", 0),
- ("list", "LegendAttrID", 0),
- ("list", "LegendAttrValue", 0),
),
"AuctionItem":(
@@ -1071,30 +1256,6 @@
("list", "RandItemRewardListB", 0),
),
- "RefineStove":(
- ("BYTE", "StoveLV", 1),
- ("DWORD", "UpNeedExp", 0),
- ),
-
- "Alchemy":(
- ("DWORD", "ID", 1),
- ("DWORD", "AlchemItemID", 0),
- ("BYTE", "AlchemType", 0),
- ("BYTE", "AlchemyQuality", 0),
- ("DWORD", "LearnNeedItemID", 0),
- ("BYTE", "LearnNeedAlchemLV", 0),
- ("WORD", "LearnNeedLingGenPoint", 0),
- ("WORD", "NeedTime", 0),
- ("WORD", "AlchemyExp", 0),
- ("dict", "Material", 0),
- ),
-
- "AlchemyResult":(
- ("BYTE", "AlchemyQuality", 1),
- ("DWORD", "LuckValue", 0),
- ("list", "CntRateList", 0),
- ),
-
"BOSSInfo":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 0),
@@ -1112,24 +1273,6 @@
("DWORD", "NPCID", 1),
("WORD", "PerPlayerMoneyAward", 0),
("list", "PersonFirstKillAward", 0),
- ),
-
- "ElderGodArea":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "MonsterAnger", 0),
- ),
-
- "PersonalBoss":(
- ("DWORD", "NPCID", 0),
- ("DWORD", "FuncLineID", 1),
- ),
-
- "FamilyActivity":(
- ("DWORD", "ID", 1),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "TotalActivityTime", 0),
- ("WORD", "SingleTimes", 0),
- ("WORD", "SingleActiveValue", 0),
),
"FamilyRedPack":(
@@ -1152,19 +1295,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "SealDemon":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "LineID", 0),
- ("list", "OwnerAwardItemEx", 0),
- ),
-
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
),
"MapRefreshNPC":(
@@ -1281,12 +1411,6 @@
("dict", "Reward", 0),
),
- "OnlineAwardNew":(
- ("BYTE", "DayID", 1),
- ("list", "StageTime", 0),
- ("dict", "Reward", 0),
- ),
-
"SpringSale":(
("BYTE", "GiftID", 1),
("BYTE", "SellDay", 0),
@@ -1330,10 +1454,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -1379,7 +1505,6 @@
("list", "CostMoneyList", 0),
("WORD", "EnsureCount", 0),
("BYTE", "OnceLucky", 0),
- ("WORD", "FullLucky", 0),
("char", "LuckyRateFormat", 0),
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
@@ -1399,7 +1524,7 @@
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
- ("list", "LuckyItemRateList", 0),
+ ("dict", "LuckyItemRateInfo", 0),
),
"TreasureItemLib":(
@@ -1543,88 +1668,6 @@
("BYTE", "NeedNotify", 0),
),
- "ActGarbageSorting":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "CTGTypeEffValue", 0),
- ),
-
- "ActGarbageTask":(
- ("DWORD", "GarbageTasklD", 1),
- ("DWORD", "FinishNeedValue", 0),
- ("DWORD", "FinishTimeMax", 0),
- ("BYTE", "AutoProduce", 0),
- ("list", "ProduceGarbageRateList", 0),
- ),
-
- "ActBossTrial":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("dict", "SubmitItemAwardInfo", 0),
- ("BYTE", "SubmitAwardResetType", 0),
- ("WORD", "ActShopType", 0),
- ("list", "TemplateIDList", 0),
- ("list", "FamilyTemplateIDList", 0),
- ),
-
- "ActBossTrialTemplate":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("list", "MemAwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActHorsePetTrain":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("WORD", "ActShopType", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActHorsePetTrainBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActGubao":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("WORD", "LVLimit", 0),
- ("WORD", "ActShopType", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActGubaoBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
"ActLianqiBillTemp":(
("DWORD", "TemplateID", 1),
("BYTE", "Rank", 0),
@@ -1641,42 +1684,6 @@
("list", "GridWeightItemList", 0),
("list", "LayerAwardItemList", 0),
("list", "LayerWeightItemList", 0),
- ),
-
- "ActXianXiaMJ":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("char", "JoinStartTime", 0),
- ("char", "JoinEndTime", 0),
- ("BYTE", "IsDayReset", 0),
- ("WORD", "LVLimit", 0),
- ("DWORD", "UseItemID", 0),
- ("list", "UseMoneyInfo", 0),
- ("BYTE", "TemplateID", 0),
- ("WORD", "PersonalTemplateID", 0),
- ("WORD", "LotteryAddScore", 0),
- ("WORD", "LayerAddScore", 0),
- ("BYTE", "IsRelationCrossAct", 0),
- ),
-
- "ActXianXiaMJBillTemp":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "Rank", 0),
- ("list", "AwardItemList", 0),
- ("DWORD", "NeedScore", 0),
- ("dict", "ScoreAwardEx", 0),
- ),
-
- "ActXianXiaMJAward":(
- ("DWORD", "TemplateID", 1),
- ("BYTE", "AwardLibType", 0),
- ("list", "AwardItemCountList", 0),
- ("list", "UnlockAwardLimitTimesList", 0),
- ("list", "AwardLibWeightList", 0),
- ("dict", "LibItemInfo", 0),
- ("dict", "ItemLayerLimitInfo", 0),
- ("dict", "ItemAwardTimesTotalInfo", 0),
),
"ActGodGift":(
@@ -1701,15 +1708,6 @@
("BYTE", "ChooseItemCount", 0),
("dict", "LibItemInfo", 0),
("list", "NotifyItemNumList", 0),
- ),
-
- "ActHorsePetFeast":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("list", "StartTimeList", 0),
- ("list", "EndTimeList", 0),
- ("WORD", "LVLimit", 0),
),
"ActBossReborn":(
@@ -1953,14 +1951,6 @@
("char", "NotifyKey", 0),
),
- "MagicWeaponFB":(
- ("DWORD", "MWID", 1),
- ("BYTE", "LineID", 0),
- ("BYTE", "Level", 1),
- ("list", "RefreshNPC", 0),
- ("dict", "AttrDict", 0),
- ),
-
"IceLodeStarAward":(
("BYTE", "Index", 1),
("BYTE", "Star", 0),
@@ -2030,53 +2020,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "GatherTheSoul":(
- ("DWORD", "SoulID", 1),
- ("DWORD", "PieceItemID", 0),
- ("BYTE", "HoleNum", 0),
- ("BYTE", "SoulColor", 0),
- ("DWORD", "SoulSkillTypeID", 0),
- ("list", "SoulSkillLVList", 0),
- ),
-
- "GatherTheSoulLV":(
- ("DWORD", "SoulID", 1),
- ("WORD", "SoulLV", 1),
- ("WORD", "NeedPiece", 0),
- ("DWORD", "NeedSoulValue", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "GatherSoul":(
- ("DWORD", "ItemID", 1),
- ("list", "AttrType", 0),
- ("BYTE", "SoulGrade", 0),
- ),
-
- "GatherSoulCompound":(
- ("DWORD", "TagItemID", 1),
- ("WORD", "NeedLV", 0),
- ("list", "NeedItem", 0),
- ("WORD", "NeedSoulSplinters", 0),
- ("WORD", "NeedSoulCore", 0),
- ),
-
- "GatherSoulAttr":(
- ("WORD", "AttrType", 1),
- ("char", "AttrInfo1", 0),
- ("dict", "AttrInfo2", 0),
- ("dict", "AttrInfo3", 0),
- ("dict", "AttrInfo4", 0),
- ("dict", "AttrInfo5", 0),
- ),
-
- "MagicWeaponOfKing":(
- ("DWORD", "MWID", 1),
- ("BYTE", "AwardMark", 1),
- ("dict", "AddAttr", 0),
),
"Coat":(
@@ -2287,13 +2230,6 @@
("list", "TravelAwardInfo", 0),
),
- "ZhuXianBoss":(
- ("DWORD", "NPCID", 0),
- ("BYTE", "LineID", 1),
- ("WORD", "RealmLV", 0),
- ("DWORD", "ZhuXianScore", 0),
- ),
-
"ActFeastWeekParty":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -2414,21 +2350,6 @@
("dict", "Attr", 0),
),
- "FamilyBossAward":(
- ("DWORD", "BossID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("dict", "Award2", 0),
- ),
-
- "FamilyBossHurtAward":(
- ("BYTE", "AwardType", 1),
- ("BYTE", "RecordIndex", 1),
- ("DWORD", "NeedHurtTotal", 0),
- ("list", "AwardItemList", 0),
- ),
-
"Family":(
("BYTE", "FamilyLV", 1),
("BYTE", "MemberMax", 0),
@@ -2443,6 +2364,14 @@
("BYTE", "UnlockFamilyLV", 0),
("DWORD", "ExpireMinutes", 0),
("DWORD", "CustomFamilyID", 0),
+ ),
+
+ "FamilyDonate":(
+ ("BYTE", "DonateType", 1),
+ ("BYTE", "DailyCnt", 0),
+ ("BYTE", "MoneyType", 0),
+ ("DWORD", "MoneyValue", 0),
+ ("list", "AwardItemList", 0),
),
"FamilyZhenbaogeCut":(
@@ -2472,72 +2401,11 @@
("WORD", "LevelMax", 0),
),
- "HorsePetBossAward":(
- ("BYTE", "LineID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("list", "Award2", 0),
- ),
-
- "FairyDomain":(
- ("WORD", "ID", 1),
- ("BYTE", "EventType", 0),
- ("DWORD", "MapID", 0),
- ("BYTE", "LineID", 0),
- ("DWORD", "BossID", 0),
- ("BYTE", "EventFBType", 0),
- ("BYTE", "CostEnergy", 0),
- ("BYTE", "NeedAlchemyLV", 0),
- ("list", "NeedLV", 0),
- ("DWORD", "Weight", 0),
- ("DWORD", "HourCntPriLimit", 0),
- ("DWORD", "DayCntPriLimit", 0),
- ),
-
- "FairyAdventures":(
- ("WORD", "ID", 1),
- ("DWORD", "OpenServerDay", 0),
- ("BYTE", "EventID", 0),
- ("list", "Condition", 0),
- ("list", "GearAward", 0),
- ("list", "BasicAward", 0),
- ),
-
- "FairyDomainAppoint":(
- ("WORD", "Cnt", 1),
- ("DWORD", "EventID", 0),
- ("list", "Award", 0),
- ("list", "RandomAward", 0),
- ),
-
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
- ),
-
"SkillElement":(
("DWORD", "ElementSkillID", 1),
("BYTE", "ElementSkillNum", 0),
("DWORD", "MainSkillID", 0),
("DWORD", "NeedLV", 0),
- ),
-
- "SkyTower":(
- ("DWORD", "FloorID", 1),
- ("DWORD", "BossID", 0),
- ("dict", "Reward", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "FightPower", 0),
- ("BYTE", "IsNotify", 0),
- ),
-
- "SkyTowerServerChallenge":(
- ("DWORD", "FloorID", 1),
- ("dict", "PassRankRewardInfo", 0),
- ("dict", "ServerRewardInfo", 0),
),
"LingGenEffect":(
@@ -2628,6 +2496,42 @@
("DWORD", "NeedQiyun", 0),
("list", "AwardItemList", 0),
),
+
+ "TreeLV":(
+ ("BYTE", "TreeLV", 1),
+ ("DWORD", "LVUPNeedMoney", 0),
+ ("DWORD", "LVUPNeedTime", 0),
+ ("list", "EquipColorRateList", 0),
+ ("list", "EquipColorRateList1", 0),
+ ("list", "EquipColorRateList2", 0),
+ ),
+
+ "GoldRushCamp":(
+ ("BYTE", "CampID", 1),
+ ("WORD", "PanningUnlock", 0),
+ ("list", "MoneyUnlock", 0),
+ ),
+
+ "GoldRushWorker":(
+ ("BYTE", "WorkerID", 1),
+ ("WORD", "PlayerLVUnlock", 0),
+ ("list", "MoneyUnlock", 0),
+ ),
+
+ "GoldRushItem":(
+ ("BYTE", "GoldID", 1),
+ ("DWORD", "ItemID", 0),
+ ("BYTE", "ItemLV", 0),
+ ("DWORD", "ItemCount", 0),
+ ("DWORD", "RefreshWeight", 0),
+ ("BYTE", "WorkerMax", 0),
+ ("BYTE", "NeedSeconds", 0),
+ ),
+
+ "Robot":(
+ ("DWORD", "ID", 1),
+ ("char", "ViewCache", 0),
+ ),
}
@@ -2650,6 +2554,394 @@
def GetID(self): return self.attrTuple[0] # WORD
def GetWord(self): return self.attrTuple[1] # 屏蔽词 char
+
+# 功能队伍设定表
+class IPY_FuncTeamSet():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFuncMapID(self): return self.attrTuple[0] # 功能地图ID DWORD
+ def GetNeedName(self): return self.attrTuple[1] # 需要队伍名 BYTE
+ def GetMemberMax(self): return self.attrTuple[2] # 最大人员数 BYTE
+ def GetApplyMax(self): return self.attrTuple[3] # 最大接受申请数 BYTE
+ def GetReqApplyMax(self): return self.attrTuple[4] # 最大申请数 BYTE
+ def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
+ def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
+ def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+
+# NPC表
+class IPY_NPC():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetNPCName(self): return self.attrTuple[1] # 名称 char
+ def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# NPC成长表
+class IPY_NPCStronger():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+
+# 技能表
+class IPY_Skill():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+ def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+ def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
+ def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
+
+# 武将表
+class IPY_Hero():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetName(self): return self.attrTuple[1] # 名称 char
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+ def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+ def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE
+ def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
+ def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD
+ def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD
+ def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE
+ def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 武将ID组合列表 list
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 阵容光环表
+class IPY_HeroLineupHalo():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCountry(self): return self.attrTuple[0] # 国家 WORD
+ def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+ def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list
+ def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list
+ def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list
+ def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
+ def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
+ def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
+ def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
+ def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+ def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
+ def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
+
+# 品质武将升级表
+class IPY_HeroQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 属性条目表
+class IPY_PlayerAttr():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
+ def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+
+# 战力系数
+class IPY_FightPowerRatio():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[2] # float
+ def GetDefRatio(self): return self.attrTuple[3] # float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
+ def GetCurePerRatio(self): return self.attrTuple[28] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[29] # float
+ def GetShieldPerRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
+ def GetDOTPerRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+
+# 主线章节表
+class IPY_MainChapter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+ def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
+
+# NPC阵容表
+class IPY_NPCLineup():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+ def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+ def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+ def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+ def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+ def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+ def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+ def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
+ def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
class IPY_Dienstgrad():
@@ -2789,6 +3081,20 @@
def GetLVAttrTypeList(self): return self.attrTuple[8] # 每级额外属性类(非累积) list
def GetLVAttrValueList(self): return self.attrTuple[9] # 每级额外属性值(非累积) list
+# 任务表
+class IPY_Task():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskGroup(self): return self.attrTuple[1] # 任务组别 0-主线 BYTE
+ def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[3] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[4] # 所需任务值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[5] # 奖励物品列表 [[物品ID,个数,是否拍品], ...] list
+
# 境界修仙之路
class IPY_RealmXXZL():
@@ -2812,12 +3118,7 @@
def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
- def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
- def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
- def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
- def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
- def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
- def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
+ def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
# 境界进阶任务表
class IPY_RealmLVUPTask():
@@ -2831,18 +3132,6 @@
def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-
-# 境界塔表
-class IPY_RealmTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
- def GetBossID(self): return self.attrTuple[2] # BossID DWORD
- def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
# 境界炼体属性表
class IPY_LianTi():
@@ -2901,11 +3190,9 @@
def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
- def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
- def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
- def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
- def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
- def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
+ def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
+ def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -2915,20 +3202,17 @@
return
def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
- def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
- def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
- def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
- def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
- def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
- def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
- def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
- def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
- def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
- def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
- def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
- def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
- def GetSysMark(self): return self.attrTuple[13] # 提示mark char
- def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+ def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+ def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+ def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+ def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+ def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+ def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
+ def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
+ def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
+ def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+ def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+ def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -2989,6 +3273,49 @@
def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
+
+# 装备品质表
+class IPY_EquipColor():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+ def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
+ def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
+ def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
+ def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
+ def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+ def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+ def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+ def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+ def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+ def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+ def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+ def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+ def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+ def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3409,35 +3736,27 @@
return
def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
- def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
- def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
- def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
- def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
- def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
- def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
- def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
- def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
- def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
- def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
- def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
- def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
- def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
- def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
- def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
- def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
- def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
- def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
- def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
- def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
- def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
- def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
- def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
- def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
- def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
- def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
- def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
- def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
- def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+ def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+ def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
+ def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+ def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[10] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
+ def GetReComboRate(self): return self.attrTuple[12] # DWORD
+ def GetReMissRate(self): return self.attrTuple[13] # DWORD
+ def GetReParryRate(self): return self.attrTuple[14] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3466,17 +3785,6 @@
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-# NPC表扩展
-class IPY_NPCEx():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
- def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
-
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -3499,31 +3807,6 @@
def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
def GetSP(self): return self.attrTuple[14] # SP DWORD
-
-# 成长型怪物参数公式表
-class IPY_NPCStrengthen():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
- def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
- def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
- def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
- def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
- def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
- def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
- def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
- def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
- def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
- def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
- def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
- def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
- def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
- def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
- def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
@@ -3580,62 +3863,6 @@
def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-
-# 仙盟科技表
-class IPY_FamilyTech():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
- def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
- def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
- def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# 战斗力参数等级系数表
-class IPY_FightPowerParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 WORD
- def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
- def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
- def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
- def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
- def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
- def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
- def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
- def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
- def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
- def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
- def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
- def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
- def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
- def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
- def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
- def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
- def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
- def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
- def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
- def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
- def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
- def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
- def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
- def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
- def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
- def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
- def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
- def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
- def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
- def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
- def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
- def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -3712,21 +3939,12 @@
return
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
- def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
- def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
- def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
- def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
- def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
- def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
- def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
- def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
- def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
- def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+ def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+ def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+ def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+ def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
-# 副本功能线路表
+# 副本表
class IPY_FBLine():
def __init__(self):
@@ -3735,20 +3953,39 @@
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
- def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
- def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
- def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
- def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
- def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
- def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
- def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
- def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
- def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
- def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
- def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
- def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
- def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+ def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+ def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+ def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+ def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+ def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
+
+# 天子考验
+class IPY_Tianzi():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetBossID(self): return self.attrTuple[0] # DWORD
+ def GetHPNum(self): return self.attrTuple[1] # BYTE
+ def GetAtk(self): return self.attrTuple[2] # DWORD
+ def GetDef(self): return self.attrTuple[3] # DWORD
+ def GetMaxHP(self): return self.attrTuple[4] # DWORD
+ def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+ def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
+
+# 广告奖励表
+class IPY_ADAward():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetADID(self): return self.attrTuple[0] # DWORD
+ def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+ def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 副本通用养成表
class IPY_FBGeneralTrain():
@@ -3764,40 +4001,6 @@
def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
-
-# 副本助战表
-class IPY_FBHelpBattle():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
- def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
- def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
- def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
- def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
- def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
-
-# 副本刷怪标识点表
-class IPY_NPCCustomRefresh():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
- def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
- def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
- def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
- def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
- def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
- def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
- def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
- def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
- def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
# 日常活动表
class IPY_DailyAction():
@@ -3950,32 +4153,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -3988,18 +4174,6 @@
def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 定制物品表
-class IPY_AppointItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
- def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
- def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
- def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
# 拍卖物品表
class IPY_AuctionItem():
@@ -4137,45 +4311,6 @@
def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
-# 炼丹炉等级表
-class IPY_RefineStove():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
- def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
-
-# 炼丹表
-class IPY_Alchemy():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
- def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
- def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
- def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
- def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
- def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
- def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
- def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
- def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
- def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
-
-# 炼丹数量表
-class IPY_AlchemyResult():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
- def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
- def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
-
# BOSS信息表
class IPY_BOSSInfo():
@@ -4204,39 +4339,6 @@
def GetNPCID(self): return self.attrTuple[0] # ID DWORD
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-
-# 古神禁地表
-class IPY_ElderGodArea():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
-
-# 个人BOSS表
-class IPY_PersonalBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
-
-# 仙盟活跃表
-class IPY_FamilyActivity():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
- def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
- def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
- def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
# 仙盟红包表
class IPY_FamilyRedPack():
@@ -4274,29 +4376,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 封魔坛BOSS表
-class IPY_SealDemon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
-
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4467,17 +4546,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
- def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
- def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
-
# 七天限时特惠表
class IPY_SpringSale():
@@ -4542,15 +4610,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -4616,14 +4686,13 @@
def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
- def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
- def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
- def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
- def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
- def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
- def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD
+ def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+ def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+ def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+ def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+ def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4641,7 +4710,7 @@
def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
- def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list
+ def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -4864,128 +4933,6 @@
def GetNeedItemList(self): return self.attrTuple[4] # 所需物品信息列表 [[物品ID,个数,是否绑定], ...] list
def GetNeedNotify(self): return self.attrTuple[5] # 是否需要广播 BYTE
-# 垃圾分类活动时间表
-class IPY_ActGarbageSorting():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
- def GetCTGTypeEffValue(self): return self.attrTuple[5] # 充值有效类型值 BYTE
-
-# 垃圾分类任务产出表
-class IPY_ActGarbageTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGarbageTasklD(self): return self.attrTuple[0] # 垃圾任务ID DWORD
- def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 DWORD
- def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 DWORD
- def GetAutoProduce(self): return self.attrTuple[3] # 自动产生垃圾 BYTE
- def GetProduceGarbageRateList(self): return self.attrTuple[4] # 随机产生垃圾概率饼图 list
-
-# Boss历练活动表
-class IPY_ActBossTrial():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[6] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict
- def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE
- def GetActShopType(self): return self.attrTuple[10] # 开放商店类型,为0时不开放 WORD
- def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
- def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list
-
-# Boss历练榜单模版表
-class IPY_ActBossTrialTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励 list
- def GetMemAwardItemList(self): return self.attrTuple[3] # 仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[4] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[5] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 骑宠养成活动时间表
-class IPY_ActHorsePetTrain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
- def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 骑宠养成榜单模版表
-class IPY_ActHorsePetTrainBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 古宝养成活动时间表
-class IPY_ActGubao():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
- def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
- def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 古宝养成榜单模版表
-class IPY_ActGubaoBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
# 炼器榜单模版表
class IPY_ActLianqiBillTemp():
@@ -5013,57 +4960,6 @@
def GetGridWeightItemList(self): return self.attrTuple[4] # 格子物品权重随机库 [[权重,物品ID,个数], ...] list
def GetLayerAwardItemList(self): return self.attrTuple[5] # 通关该层固定奖励 [[物品ID,个数,是否拍品], ...] list
def GetLayerWeightItemList(self): return self.attrTuple[6] # 通关该层额外随机奖励 [[权重,物品ID,个数], ...] list
-
-# 仙匣秘境活动时间表
-class IPY_ActXianXiaMJ():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
- def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
- def GetIsDayReset(self): return self.attrTuple[5] # 是否每天重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetUseItemID(self): return self.attrTuple[7] # 消耗物品ID DWORD
- def GetUseMoneyInfo(self): return self.attrTuple[8] # 消耗货币信息 list
- def GetTemplateID(self): return self.attrTuple[9] # 模板ID BYTE
- def GetPersonalTemplateID(self): return self.attrTuple[10] # 个人排行模板编号 WORD
- def GetLotteryAddScore(self): return self.attrTuple[11] # 每次抽奖加积分 WORD
- def GetLayerAddScore(self): return self.attrTuple[12] # 每次跨层加积分 WORD
- def GetIsRelationCrossAct(self): return self.attrTuple[13] # 是否关联跨服活动 BYTE
-
-# 仙匣秘境榜单模版表
-class IPY_ActXianXiaMJBillTemp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
- def GetRank(self): return self.attrTuple[1] # 名次 BYTE
- def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
- def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
- def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 仙匣秘境奖池表
-class IPY_ActXianXiaMJAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 奖池模板编号 DWORD
- def GetAwardLibType(self): return self.attrTuple[1] # 奖励库类型 BYTE
- def GetAwardItemCountList(self): return self.attrTuple[2] # 层选择个数列表 层1物品数|层2|… list
- def GetUnlockAwardLimitTimesList(self): return self.attrTuple[3] # 层抽X次后可产出(本层) 层1限制|层2|… list
- def GetAwardLibWeightList(self): return self.attrTuple[4] # 产出该库外权重 list
- def GetLibItemInfo(self): return self.attrTuple[5] # 本库物品随机库内权重(先随机库外权重,若产出再随机库内权重) dict
- def GetItemLayerLimitInfo(self): return self.attrTuple[6] # 物品产出奖池层限制 {物品ID:大于等于X层可产出, ...} dict
- def GetItemAwardTimesTotalInfo(self): return self.attrTuple[7] # 物品产出次数限制(所有层){物品ID:总产出次数, ...} dict
# 天帝礼包活动时间表
class IPY_ActGodGift():
@@ -5098,20 +4994,6 @@
def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-
-# 骑宠盛宴活动
-class IPY_ActHorsePetFeast():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetStartTimeList(self): return self.attrTuple[3] # 开启时间列表, 支持多个时段 list
- def GetEndTimeList(self): return self.attrTuple[4] # 结束时间列表, 支持多个时段 list
- def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
# BOSS复活活动时间表
class IPY_ActBossReborn():
@@ -5489,19 +5371,6 @@
def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-# 法宝副本表
-class IPY_MagicWeaponFB():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
- def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
- def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
- def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
-
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
@@ -5622,83 +5491,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 聚魂新表
-class IPY_GatherTheSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
- def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
- def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
- def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
- def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
-
-# 聚魂新升级表
-class IPY_GatherTheSoulLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
- def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
- def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
-
-# 聚魂表
-class IPY_GatherSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
-
-# 聚魂合成表
-class IPY_GatherSoulCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
- def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
- def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
- def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
- def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
-
-# 聚魂属性表
-class IPY_GatherSoulAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
- def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
- def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
- def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
- def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
- def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
-
-# 王者法宝表
-class IPY_MagicWeaponOfKing():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
# 时装表
class IPY_Coat():
@@ -6018,18 +5810,6 @@
def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-# 诛仙BOSS表
-class IPY_ZhuXianBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
- def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
-
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -6220,31 +6000,6 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟Boss奖励表
-class IPY_FamilyBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBossID(self): return self.attrTuple[0] # BossID DWORD
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
-
-# 仙盟试炼伤血奖励表
-class IPY_FamilyBossHurtAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
- def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
# 仙盟等级表
class IPY_Family():
@@ -6270,6 +6025,19 @@
def GetUnlockFamilyLV(self): return self.attrTuple[1] # 解锁仙盟等级,为0时代表其他方式解锁 BYTE
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
+
+# 仙盟捐献表
+class IPY_FamilyDonate():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
+ def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
+ def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
# 仙盟珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
@@ -6318,77 +6086,6 @@
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-# 骑宠Boss奖励表
-class IPY_HorsePetBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list
-
-# 缥缈仙域表
-class IPY_FairyDomain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 事件编号 WORD
- def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
- def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
- def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
- def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
- def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
- def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
- def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
- def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
- def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
- def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
- def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
-
-# 缥缈奇遇表
-class IPY_FairyAdventures():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 唯一ID WORD
- def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
- def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
- def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
-
-# 缥缈仙域定制表
-class IPY_FairyDomainAppoint():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCnt(self): return self.attrTuple[0] # 次数 WORD
- def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
- def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
- def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
-
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
-
# 技能升级表
class IPY_SkillElement():
@@ -6400,31 +6097,6 @@
def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
-
-# 天星塔表
-class IPY_SkyTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetBossID(self): return self.attrTuple[1] # bossID DWORD
- def GetReward(self): return self.attrTuple[2] # 奖励 dict
- def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
- def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-
-# 天星塔全服挑战表
-class IPY_SkyTowerServerChallenge():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
- def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
# 灵根特效表
class IPY_LingGenEffect():
@@ -6546,7 +6218,7 @@
def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
-# 战令表
+# 战令表/基金
class IPY_Zhanling():
def __init__(self):
@@ -6579,6 +6251,67 @@
def GetAwardIndex(self): return self.attrTuple[0] # 奖励索引 WORD
def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
+
+# 祝福树
+class IPY_TreeLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
+ def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
+ def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
+ def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+
+# 淘金营地表
+class IPY_GoldRushCamp():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCampID(self): return self.attrTuple[0] # BYTE
+ def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD
+ def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金监工表
+class IPY_GoldRushWorker():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetWorkerID(self): return self.attrTuple[0] # BYTE
+ def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD
+ def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金物品表
+class IPY_GoldRushItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE
+ def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
+ def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE
+ def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+ def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
+ def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
+ def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
+
+# 机器人
+class IPY_Robot():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
+ def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -6637,6 +6370,26 @@
self.ipyConfigEx = {}
self.__LoadFileData("DirtyList", onlyCheck)
self.__LoadFileData("DirtyName", onlyCheck)
+ self.__LoadFileData("FuncTeamSet", onlyCheck)
+ self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("NPCStronger", onlyCheck)
+ self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("Hero", onlyCheck)
+ self.__LoadFileData("HeroTalent", onlyCheck)
+ self.__LoadFileData("HeroBreak", onlyCheck)
+ self.__LoadFileData("HeroAwake", onlyCheck)
+ self.__LoadFileData("HeroFetter", onlyCheck)
+ self.__LoadFileData("HeroLineupHalo", onlyCheck)
+ self.__LoadFileData("HeroSkin", onlyCheck)
+ self.__LoadFileData("HeroQuality", onlyCheck)
+ self.__LoadFileData("HeroQualityBreak", onlyCheck)
+ self.__LoadFileData("HeroQualityAwake", onlyCheck)
+ self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("PlayerAttr", onlyCheck)
+ self.__LoadFileData("FightPowerRatio", onlyCheck)
+ self.__LoadFileData("MainChapter", onlyCheck)
+ self.__LoadFileData("MainLevel", onlyCheck)
+ self.__LoadFileData("NPCLineup", onlyCheck)
self.__LoadFileData("Dienstgrad", onlyCheck)
self.__LoadFileData("TitleStarUp", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6647,10 +6400,10 @@
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
self.__LoadFileData("LingQiTrain", onlyCheck)
+ self.__LoadFileData("Task", onlyCheck)
self.__LoadFileData("RealmXXZL", onlyCheck)
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
- self.__LoadFileData("RealmTower", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
@@ -6661,6 +6414,9 @@
self.__LoadFileData("ItemPlusMaster", onlyCheck)
self.__LoadFileData("ItemPlusMax", onlyCheck)
self.__LoadFileData("RoleEquipStars", onlyCheck)
+ self.__LoadFileData("EquipColor", onlyCheck)
+ self.__LoadFileData("EquipPlace", onlyCheck)
+ self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6693,23 +6449,19 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCEx", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
- self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
self.__LoadFileData("EquipSuitAttr", onlyCheck)
self.__LoadFileData("WingRefineAttr", onlyCheck)
self.__LoadFileData("WingRefineExp", onlyCheck)
- self.__LoadFileData("FamilyTech", onlyCheck)
- self.__LoadFileData("FightPowerParam", onlyCheck)
self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
+ self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("FBHelpBattle", onlyCheck)
- self.__LoadFileData("NPCCustomRefresh", onlyCheck)
self.__LoadFileData("DailyAction", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
@@ -6717,10 +6469,8 @@
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
- self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
@@ -6729,19 +6479,11 @@
self.__LoadFileData("DailyQuest", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
self.__LoadFileData("ActivityPlaceReward", onlyCheck)
- self.__LoadFileData("RefineStove", onlyCheck)
- self.__LoadFileData("Alchemy", onlyCheck)
- self.__LoadFileData("AlchemyResult", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("ElderGodArea", onlyCheck)
- self.__LoadFileData("PersonalBoss", onlyCheck)
- self.__LoadFileData("FamilyActivity", onlyCheck)
self.__LoadFileData("FamilyRedPack", onlyCheck)
self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("SealDemon", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6753,12 +6495,11 @@
self.__LoadFileData("OSCBillRankAward", onlyCheck)
self.__LoadFileData("OSCBillTagAward", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("OnlineAwardNew", onlyCheck)
self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -6780,22 +6521,10 @@
self.__LoadFileData("ActFamilyCTGAssistTemp", onlyCheck)
self.__LoadFileData("ActCollectWords", onlyCheck)
self.__LoadFileData("CollectWordsExchange", onlyCheck)
- self.__LoadFileData("ActGarbageSorting", onlyCheck)
- self.__LoadFileData("ActGarbageTask", onlyCheck)
- self.__LoadFileData("ActBossTrial", onlyCheck)
- self.__LoadFileData("ActBossTrialTemplate", onlyCheck)
- self.__LoadFileData("ActHorsePetTrain", onlyCheck)
- self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck)
- self.__LoadFileData("ActGubao", onlyCheck)
- self.__LoadFileData("ActGubaoBillTemp", onlyCheck)
self.__LoadFileData("ActLianqiBillTemp", onlyCheck)
self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
- self.__LoadFileData("ActXianXiaMJ", onlyCheck)
- self.__LoadFileData("ActXianXiaMJBillTemp", onlyCheck)
- self.__LoadFileData("ActXianXiaMJAward", onlyCheck)
self.__LoadFileData("ActGodGift", onlyCheck)
self.__LoadFileData("ActGodGiftAward", onlyCheck)
- self.__LoadFileData("ActHorsePetFeast", onlyCheck)
self.__LoadFileData("ActBossReborn", onlyCheck)
self.__LoadFileData("BossReborn", onlyCheck)
self.__LoadFileData("ActRealmPoint", onlyCheck)
@@ -6823,7 +6552,6 @@
self.__LoadFileData("ActTurntable", onlyCheck)
self.__LoadFileData("ActSingleRecharge", onlyCheck)
self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
- self.__LoadFileData("MagicWeaponFB", onlyCheck)
self.__LoadFileData("IceLodeStarAward", onlyCheck)
self.__LoadFileData("CrossRealmPKDan", onlyCheck)
self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -6834,12 +6562,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("GatherTheSoul", onlyCheck)
- self.__LoadFileData("GatherTheSoulLV", onlyCheck)
- self.__LoadFileData("GatherSoul", onlyCheck)
- self.__LoadFileData("GatherSoulCompound", onlyCheck)
- self.__LoadFileData("GatherSoulAttr", onlyCheck)
- self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
self.__LoadFileData("Coat", onlyCheck)
self.__LoadFileData("CoatChestUp", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -6862,7 +6584,6 @@
self.__LoadFileData("ActFeastTravel", onlyCheck)
self.__LoadFileData("ActFeastTravelTask", onlyCheck)
self.__LoadFileData("ActFeastTravelAward", onlyCheck)
- self.__LoadFileData("ZhuXianBoss", onlyCheck)
self.__LoadFileData("ActFeastWeekParty", onlyCheck)
self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -6877,22 +6598,14 @@
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
- self.__LoadFileData("FamilyBossAward", onlyCheck)
- self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
+ self.__LoadFileData("FamilyDonate", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("HorsePetBossAward", onlyCheck)
- self.__LoadFileData("FairyDomain", onlyCheck)
- self.__LoadFileData("FairyAdventures", onlyCheck)
- self.__LoadFileData("FairyDomainAppoint", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
- self.__LoadFileData("SkyTower", onlyCheck)
- self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
self.__LoadFileData("Marry", onlyCheck)
@@ -6906,6 +6619,11 @@
self.__LoadFileData("Zhanling", onlyCheck)
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
+ self.__LoadFileData("TreeLV", onlyCheck)
+ self.__LoadFileData("GoldRushCamp", onlyCheck)
+ self.__LoadFileData("GoldRushWorker", onlyCheck)
+ self.__LoadFileData("GoldRushItem", onlyCheck)
+ self.__LoadFileData("Robot", onlyCheck)
Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
return
@@ -6918,9 +6636,9 @@
def __LoadFileData(self, tableName, onlyCheck=False):
# @param onlyCheck: 是否仅检查格式,一般启动时用
- curPath = ChConfig.GetDBPath() + "\\PySysDB\\" + tableName + ".txt"
+ curPath = ChConfig.GetServerConfigPath() + "\\PySysDB\\" + tableName + ".txt"
if not os.path.isfile(curPath):
- curPath = ChConfig.GetDBPath() + "\\PySysDB\\tag" + tableName + ".txt"
+ curPath = ChConfig.GetServerConfigPath() + "\\PySysDB\\tag" + tableName + ".txt"
if not os.path.isfile(curPath):
ErrLog("can not find file = %s,%s" % (tableName, curPath))
raise Exception("can not find file = %s,%s" % (tableName, curPath))
@@ -7101,19 +6819,26 @@
def __StrToList(self, strValue):
setList = []
- if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
+ for value in strValue.split(ChConfig.Def_Str_Montant):
+ if value.isdigit():
+ value = int(value)
+ elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
+ value = eval(value)
+ else:
+ try:
+ value = float(value)
+ except:
+ pass
+ setList.append(value)
+ if setList:
+ setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
setList = eval(strValue)
elif strValue in ["0", "-", ""]:
pass
elif strValue.isdigit():
setList = (int(strValue),)
- else:
- for value in strValue.split(ChConfig.Def_Str_Montant):
- if value.isdigit():
- value = int(value)
- setList.append(value)
- if setList:
- setList = tuple(setList)
return setList
@@ -7130,6 +6855,146 @@
def GetDirtyNameByIndex(self, index):
self.CheckLoadData("DirtyName")
return self.ipyDirtyNameCache[index]
+
+ def GetFuncTeamSetCount(self):
+ self.CheckLoadData("FuncTeamSet")
+ return self.ipyFuncTeamSetLen
+ def GetFuncTeamSetByIndex(self, index):
+ self.CheckLoadData("FuncTeamSet")
+ return self.ipyFuncTeamSetCache[index]
+
+ def GetNPCCount(self):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCLen
+ def GetNPCByIndex(self, index):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCCache[index]
+
+ def GetNPCStrongerCount(self):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerLen
+ def GetNPCStrongerByIndex(self, index):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerCache[index]
+
+ def GetSkillCount(self):
+ self.CheckLoadData("Skill")
+ return self.ipySkillLen
+ def GetSkillByIndex(self, index):
+ self.CheckLoadData("Skill")
+ return self.ipySkillCache[index]
+
+ def GetHeroCount(self):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroLen
+ def GetHeroByIndex(self, index):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroCache[index]
+
+ def GetHeroTalentCount(self):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentLen
+ def GetHeroTalentByIndex(self, index):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentCache[index]
+
+ def GetHeroBreakCount(self):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakLen
+ def GetHeroBreakByIndex(self, index):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakCache[index]
+
+ def GetHeroAwakeCount(self):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeLen
+ def GetHeroAwakeByIndex(self, index):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeCache[index]
+
+ def GetHeroFetterCount(self):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterLen
+ def GetHeroFetterByIndex(self, index):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterCache[index]
+
+ def GetHeroLineupHaloCount(self):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloLen
+ def GetHeroLineupHaloByIndex(self, index):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloCache[index]
+
+ def GetHeroSkinCount(self):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinLen
+ def GetHeroSkinByIndex(self, index):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinCache[index]
+
+ def GetHeroQualityCount(self):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityLen
+ def GetHeroQualityByIndex(self, index):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityCache[index]
+
+ def GetHeroQualityBreakCount(self):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakLen
+ def GetHeroQualityBreakByIndex(self, index):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakCache[index]
+
+ def GetHeroQualityAwakeCount(self):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeLen
+ def GetHeroQualityAwakeByIndex(self, index):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeCache[index]
+
+ def GetHeroQualityLVCount(self):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVLen
+ def GetHeroQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVCache[index]
+
+ def GetPlayerAttrCount(self):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrLen
+ def GetPlayerAttrByIndex(self, index):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrCache[index]
+
+ def GetFightPowerRatioCount(self):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioLen
+ def GetFightPowerRatioByIndex(self, index):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioCache[index]
+
+ def GetMainChapterCount(self):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterLen
+ def GetMainChapterByIndex(self, index):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterCache[index]
+
+ def GetMainLevelCount(self):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelLen
+ def GetMainLevelByIndex(self, index):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelCache[index]
+
+ def GetNPCLineupCount(self):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupLen
+ def GetNPCLineupByIndex(self, index):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupCache[index]
def GetDienstgradCount(self):
self.CheckLoadData("Dienstgrad")
@@ -7201,6 +7066,13 @@
self.CheckLoadData("LingQiTrain")
return self.ipyLingQiTrainCache[index]
+ def GetTaskCount(self):
+ self.CheckLoadData("Task")
+ return self.ipyTaskLen
+ def GetTaskByIndex(self, index):
+ self.CheckLoadData("Task")
+ return self.ipyTaskCache[index]
+
def GetRealmXXZLCount(self):
self.CheckLoadData("RealmXXZL")
return self.ipyRealmXXZLLen
@@ -7221,13 +7093,6 @@
def GetRealmLVUPTaskByIndex(self, index):
self.CheckLoadData("RealmLVUPTask")
return self.ipyRealmLVUPTaskCache[index]
-
- def GetRealmTowerCount(self):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerLen
- def GetRealmTowerByIndex(self, index):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerCache[index]
def GetLianTiCount(self):
self.CheckLoadData("LianTi")
@@ -7298,6 +7163,27 @@
def GetRoleEquipStarsByIndex(self, index):
self.CheckLoadData("RoleEquipStars")
return self.ipyRoleEquipStarsCache[index]
+
+ def GetEquipColorCount(self):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorLen
+ def GetEquipColorByIndex(self, index):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorCache[index]
+
+ def GetEquipPlaceCount(self):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceLen
+ def GetEquipPlaceByIndex(self, index):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceCache[index]
+
+ def GetAppointItemCount(self):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemLen
+ def GetAppointItemByIndex(self, index):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemCache[index]
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
@@ -7523,26 +7409,12 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCExCount(self):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExLen
- def GetNPCExByIndex(self, index):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExCache[index]
-
def GetNPCRealmStrengthenCount(self):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenLen
def GetNPCRealmStrengthenByIndex(self, index):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenCache[index]
-
- def GetNPCStrengthenCount(self):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenLen
- def GetNPCStrengthenByIndex(self, index):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenCache[index]
def GetNPCTimeLostHPCount(self):
self.CheckLoadData("NPCTimeLostHP")
@@ -7571,20 +7443,6 @@
def GetWingRefineExpByIndex(self, index):
self.CheckLoadData("WingRefineExp")
return self.ipyWingRefineExpCache[index]
-
- def GetFamilyTechCount(self):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechLen
- def GetFamilyTechByIndex(self, index):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechCache[index]
-
- def GetFightPowerParamCount(self):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamLen
- def GetFightPowerParamByIndex(self, index):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamCache[index]
def GetNPCDropItemCount(self):
self.CheckLoadData("NPCDropItem")
@@ -7621,26 +7479,26 @@
self.CheckLoadData("FBLine")
return self.ipyFBLineCache[index]
+ def GetTianziCount(self):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziLen
+ def GetTianziByIndex(self, index):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziCache[index]
+
+ def GetADAwardCount(self):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardLen
+ def GetADAwardByIndex(self, index):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardCache[index]
+
def GetFBGeneralTrainCount(self):
self.CheckLoadData("FBGeneralTrain")
return self.ipyFBGeneralTrainLen
def GetFBGeneralTrainByIndex(self, index):
self.CheckLoadData("FBGeneralTrain")
return self.ipyFBGeneralTrainCache[index]
-
- def GetFBHelpBattleCount(self):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleLen
- def GetFBHelpBattleByIndex(self, index):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleCache[index]
-
- def GetNPCCustomRefreshCount(self):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshLen
- def GetNPCCustomRefreshByIndex(self, index):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshCache[index]
def GetDailyActionCount(self):
self.CheckLoadData("DailyAction")
@@ -7691,19 +7549,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
@@ -7711,13 +7562,6 @@
def GetVIPAwardByIndex(self, index):
self.CheckLoadData("VIPAward")
return self.ipyVIPAwardCache[index]
-
- def GetAppointItemCount(self):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemLen
- def GetAppointItemByIndex(self, index):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemCache[index]
def GetAuctionItemCount(self):
self.CheckLoadData("AuctionItem")
@@ -7775,27 +7619,6 @@
self.CheckLoadData("ActivityPlaceReward")
return self.ipyActivityPlaceRewardCache[index]
- def GetRefineStoveCount(self):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveLen
- def GetRefineStoveByIndex(self, index):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveCache[index]
-
- def GetAlchemyCount(self):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyLen
- def GetAlchemyByIndex(self, index):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyCache[index]
-
- def GetAlchemyResultCount(self):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultLen
- def GetAlchemyResultByIndex(self, index):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultCache[index]
-
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
return self.ipyBOSSInfoLen
@@ -7809,27 +7632,6 @@
def GetBOSSFirstKillByIndex(self, index):
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
-
- def GetElderGodAreaCount(self):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaLen
- def GetElderGodAreaByIndex(self, index):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaCache[index]
-
- def GetPersonalBossCount(self):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossLen
- def GetPersonalBossByIndex(self, index):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossCache[index]
-
- def GetFamilyActivityCount(self):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityLen
- def GetFamilyActivityByIndex(self, index):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityCache[index]
def GetFamilyRedPackCount(self):
self.CheckLoadData("FamilyRedPack")
@@ -7851,20 +7653,6 @@
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetSealDemonCount(self):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonLen
- def GetSealDemonByIndex(self, index):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonCache[index]
-
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
@@ -7943,13 +7731,6 @@
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
- def GetOnlineAwardNewCount(self):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewLen
- def GetOnlineAwardNewByIndex(self, index):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewCache[index]
-
def GetSpringSaleCount(self):
self.CheckLoadData("SpringSale")
return self.ipySpringSaleLen
@@ -7978,12 +7759,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8132,62 +7913,6 @@
self.CheckLoadData("CollectWordsExchange")
return self.ipyCollectWordsExchangeCache[index]
- def GetActGarbageSortingCount(self):
- self.CheckLoadData("ActGarbageSorting")
- return self.ipyActGarbageSortingLen
- def GetActGarbageSortingByIndex(self, index):
- self.CheckLoadData("ActGarbageSorting")
- return self.ipyActGarbageSortingCache[index]
-
- def GetActGarbageTaskCount(self):
- self.CheckLoadData("ActGarbageTask")
- return self.ipyActGarbageTaskLen
- def GetActGarbageTaskByIndex(self, index):
- self.CheckLoadData("ActGarbageTask")
- return self.ipyActGarbageTaskCache[index]
-
- def GetActBossTrialCount(self):
- self.CheckLoadData("ActBossTrial")
- return self.ipyActBossTrialLen
- def GetActBossTrialByIndex(self, index):
- self.CheckLoadData("ActBossTrial")
- return self.ipyActBossTrialCache[index]
-
- def GetActBossTrialTemplateCount(self):
- self.CheckLoadData("ActBossTrialTemplate")
- return self.ipyActBossTrialTemplateLen
- def GetActBossTrialTemplateByIndex(self, index):
- self.CheckLoadData("ActBossTrialTemplate")
- return self.ipyActBossTrialTemplateCache[index]
-
- def GetActHorsePetTrainCount(self):
- self.CheckLoadData("ActHorsePetTrain")
- return self.ipyActHorsePetTrainLen
- def GetActHorsePetTrainByIndex(self, index):
- self.CheckLoadData("ActHorsePetTrain")
- return self.ipyActHorsePetTrainCache[index]
-
- def GetActHorsePetTrainBillTempCount(self):
- self.CheckLoadData("ActHorsePetTrainBillTemp")
- return self.ipyActHorsePetTrainBillTempLen
- def GetActHorsePetTrainBillTempByIndex(self, index):
- self.CheckLoadData("ActHorsePetTrainBillTemp")
- return self.ipyActHorsePetTrainBillTempCache[index]
-
- def GetActGubaoCount(self):
- self.CheckLoadData("ActGubao")
- return self.ipyActGubaoLen
- def GetActGubaoByIndex(self, index):
- self.CheckLoadData("ActGubao")
- return self.ipyActGubaoCache[index]
-
- def GetActGubaoBillTempCount(self):
- self.CheckLoadData("ActGubaoBillTemp")
- return self.ipyActGubaoBillTempLen
- def GetActGubaoBillTempByIndex(self, index):
- self.CheckLoadData("ActGubaoBillTemp")
- return self.ipyActGubaoBillTempCache[index]
-
def GetActLianqiBillTempCount(self):
self.CheckLoadData("ActLianqiBillTemp")
return self.ipyActLianqiBillTempLen
@@ -8202,27 +7927,6 @@
self.CheckLoadData("CrossActFamilyGCZSQ")
return self.ipyCrossActFamilyGCZSQCache[index]
- def GetActXianXiaMJCount(self):
- self.CheckLoadData("ActXianXiaMJ")
- return self.ipyActXianXiaMJLen
- def GetActXianXiaMJByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJ")
- return self.ipyActXianXiaMJCache[index]
-
- def GetActXianXiaMJBillTempCount(self):
- self.CheckLoadData("ActXianXiaMJBillTemp")
- return self.ipyActXianXiaMJBillTempLen
- def GetActXianXiaMJBillTempByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJBillTemp")
- return self.ipyActXianXiaMJBillTempCache[index]
-
- def GetActXianXiaMJAwardCount(self):
- self.CheckLoadData("ActXianXiaMJAward")
- return self.ipyActXianXiaMJAwardLen
- def GetActXianXiaMJAwardByIndex(self, index):
- self.CheckLoadData("ActXianXiaMJAward")
- return self.ipyActXianXiaMJAwardCache[index]
-
def GetActGodGiftCount(self):
self.CheckLoadData("ActGodGift")
return self.ipyActGodGiftLen
@@ -8236,13 +7940,6 @@
def GetActGodGiftAwardByIndex(self, index):
self.CheckLoadData("ActGodGiftAward")
return self.ipyActGodGiftAwardCache[index]
-
- def GetActHorsePetFeastCount(self):
- self.CheckLoadData("ActHorsePetFeast")
- return self.ipyActHorsePetFeastLen
- def GetActHorsePetFeastByIndex(self, index):
- self.CheckLoadData("ActHorsePetFeast")
- return self.ipyActHorsePetFeastCache[index]
def GetActBossRebornCount(self):
self.CheckLoadData("ActBossReborn")
@@ -8433,13 +8130,6 @@
self.CheckLoadData("ActSingleRechargeAward")
return self.ipyActSingleRechargeAwardCache[index]
- def GetMagicWeaponFBCount(self):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBLen
- def GetMagicWeaponFBByIndex(self, index):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBCache[index]
-
def GetIceLodeStarAwardCount(self):
self.CheckLoadData("IceLodeStarAward")
return self.ipyIceLodeStarAwardLen
@@ -8509,48 +8199,6 @@
def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
-
- def GetGatherTheSoulCount(self):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulLen
- def GetGatherTheSoulByIndex(self, index):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulCache[index]
-
- def GetGatherTheSoulLVCount(self):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVLen
- def GetGatherTheSoulLVByIndex(self, index):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVCache[index]
-
- def GetGatherSoulCount(self):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulLen
- def GetGatherSoulByIndex(self, index):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulCache[index]
-
- def GetGatherSoulCompoundCount(self):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundLen
- def GetGatherSoulCompoundByIndex(self, index):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundCache[index]
-
- def GetGatherSoulAttrCount(self):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrLen
- def GetGatherSoulAttrByIndex(self, index):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrCache[index]
-
- def GetMagicWeaponOfKingCount(self):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingLen
- def GetMagicWeaponOfKingByIndex(self, index):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingCache[index]
def GetCoatCount(self):
self.CheckLoadData("Coat")
@@ -8706,13 +8354,6 @@
self.CheckLoadData("ActFeastTravelAward")
return self.ipyActFeastTravelAwardCache[index]
- def GetZhuXianBossCount(self):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossLen
- def GetZhuXianBossByIndex(self, index):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossCache[index]
-
def GetActFeastWeekPartyCount(self):
self.CheckLoadData("ActFeastWeekParty")
return self.ipyActFeastWeekPartyLen
@@ -8811,20 +8452,6 @@
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
- def GetFamilyBossAwardCount(self):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardLen
- def GetFamilyBossAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardCache[index]
-
- def GetFamilyBossHurtAwardCount(self):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardLen
- def GetFamilyBossHurtAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardCache[index]
-
def GetFamilyCount(self):
self.CheckLoadData("Family")
return self.ipyFamilyLen
@@ -8838,6 +8465,13 @@
def GetFamilyEmblemByIndex(self, index):
self.CheckLoadData("FamilyEmblem")
return self.ipyFamilyEmblemCache[index]
+
+ def GetFamilyDonateCount(self):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateLen
+ def GetFamilyDonateByIndex(self, index):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateCache[index]
def GetFamilyZhenbaogeCutCount(self):
self.CheckLoadData("FamilyZhenbaogeCut")
@@ -8867,61 +8501,12 @@
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
- def GetHorsePetBossAwardCount(self):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardLen
- def GetHorsePetBossAwardByIndex(self, index):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardCache[index]
-
- def GetFairyDomainCount(self):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainLen
- def GetFairyDomainByIndex(self, index):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainCache[index]
-
- def GetFairyAdventuresCount(self):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresLen
- def GetFairyAdventuresByIndex(self, index):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresCache[index]
-
- def GetFairyDomainAppointCount(self):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointLen
- def GetFairyDomainAppointByIndex(self, index):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
-
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
return self.ipySkillElementLen
def GetSkillElementByIndex(self, index):
self.CheckLoadData("SkillElement")
return self.ipySkillElementCache[index]
-
- def GetSkyTowerCount(self):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerLen
- def GetSkyTowerByIndex(self, index):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerCache[index]
-
- def GetSkyTowerServerChallengeCount(self):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeLen
- def GetSkyTowerServerChallengeByIndex(self, index):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeCache[index]
def GetLingGenEffectCount(self):
self.CheckLoadData("LingGenEffect")
@@ -9013,6 +8598,41 @@
def GetTiandaoTreeByIndex(self, index):
self.CheckLoadData("TiandaoTree")
return self.ipyTiandaoTreeCache[index]
+
+ def GetTreeLVCount(self):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVLen
+ def GetTreeLVByIndex(self, index):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVCache[index]
+
+ def GetGoldRushCampCount(self):
+ self.CheckLoadData("GoldRushCamp")
+ return self.ipyGoldRushCampLen
+ def GetGoldRushCampByIndex(self, index):
+ self.CheckLoadData("GoldRushCamp")
+ return self.ipyGoldRushCampCache[index]
+
+ def GetGoldRushWorkerCount(self):
+ self.CheckLoadData("GoldRushWorker")
+ return self.ipyGoldRushWorkerLen
+ def GetGoldRushWorkerByIndex(self, index):
+ self.CheckLoadData("GoldRushWorker")
+ return self.ipyGoldRushWorkerCache[index]
+
+ def GetGoldRushItemCount(self):
+ self.CheckLoadData("GoldRushItem")
+ return self.ipyGoldRushItemLen
+ def GetGoldRushItemByIndex(self, index):
+ self.CheckLoadData("GoldRushItem")
+ return self.ipyGoldRushItemCache[index]
+
+ def GetRobotCount(self):
+ self.CheckLoadData("Robot")
+ return self.ipyRobotLen
+ def GetRobotByIndex(self, index):
+ self.CheckLoadData("Robot")
+ return self.ipyRobotCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
Gitblit v1.8.0