From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  233 ++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 155 insertions(+), 78 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 3e6b376..1bbc5f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -26,7 +26,6 @@
 import ChItem
 import ItemCommon
 import ItemControler
-import ChEquip
 import FunctionNPCCommon
 import PlayerGMOper
 import ReadChConfig
@@ -37,8 +36,6 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerBillboard
-import UpdatePlayerName
-import PlayerOnlinePrize
 import PlayerLVAward
 import PlayerGoldGift
 import PlayerSignDay
@@ -54,8 +51,6 @@
 import PlayerSuccess
 import PlayerDienstgrad
 import PlayerFreeGoods
-import PlayerRecover
-import PlayerEquipDecompose
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
 import GameFuncComm
@@ -82,18 +77,12 @@
 import PlayerActCollectWords
 import PlayerActTotalRecharge
 import PlayerActRechargePrize
-import PlayerActGarbageSorting
-import PlayerActXianXiaMJ
-import PlayerActGubao
-import PlayerActHorsePetTrain
 import PlayerActLianqi
 import PlayerActGodGift
 import PlayerActFamilyCTGAssist
 import PlayerActRechargeRebateGold
 import PlayerActManyDayRecharge
 import PlayerActSingleRecharge
-import PlayerActHorsePetFeast
-import PlayerActBossTrial
 import PlayerSpringSale
 import GY_Query_BossFirstKill
 import PlayerCrossYaomoBoss
@@ -131,7 +120,7 @@
 import PlayerFace
 import PlayerChatBox
 import PlayerXiangong
-import PlayerMineArea
+import PlayerGoldRush
 import PlayerActLoginNew
 import PlayerActBuyCountGift
 import PlayerActLunhuidian
@@ -149,6 +138,7 @@
 import PlayerHero
 import PlayerOnline
 import TurnAttack
+import ObjPool
 
 import datetime
 import time
@@ -266,9 +256,6 @@
     
     if PlayerControl.GetCrossMapID(curPlayer):
         CrossRealmPlayer.DoExitCrossRealm(curPlayer)
-        
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        PlayerFB.DoExitCustomScene(curPlayer)
         
     PetControl.DoLogic_PetLoadMapOK(curPlayer)
     
@@ -548,9 +535,6 @@
     #通知玩家死亡时间
     #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
     
-    #角色改名次数
-    #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
-    
     # 坐骑相关通知
     PlayerHorse.PlayerHorseLogin(curPlayer)
     
@@ -597,8 +581,6 @@
     #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
     # 称号
     PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
-    # 资源找回OnLogin
-    PlayerRecover.RecoverOnLogin(curPlayer)
     
     # 时装
     PlayerCoat.OnLogin_Coat(curPlayer)
@@ -657,17 +639,10 @@
     FunctionNPCCommon.ShopItemOnLogin(curPlayer)
     # 通知设置的被动功法
     #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
-    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    #装备分解
-    #PlayerEquipDecompose.PlayerLogin(curPlayer)
     # 极品白拿
     PlayerFreeGoods.OnLogin(curPlayer)
     # BOSS复活活动
     PlayerBossReborn.OnLogin(curPlayer)
-    # boss历练
-    PlayerActBossTrial.OnPlayerLogin(curPlayer)
-    # 骑宠盛宴活动
-    PlayerActHorsePetFeast.OnLogin(curPlayer)
     # 周狂欢活动
     PlayerWeekParty.OnLogin(curPlayer)
     # 购买次数礼包活动
@@ -690,14 +665,6 @@
     PlayerFeastTravel.OnPlayerLogin(curPlayer)
     # 登录奖励活动
     PlayerActLogin.OnLogin(curPlayer)
-    # 垃圾分类活动
-    PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
-    # 仙匣秘境活动
-    PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
-    # 古宝养成活动
-    PlayerActGubao.OnPlayerLogin(curPlayer)
-    # 骑宠养成活动
-    PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
     # 炼器活动
     PlayerActLianqi.OnPlayerLogin(curPlayer)
     # 天帝礼包活动
@@ -787,9 +754,10 @@
         PlayerZhanling.OnPlayerLogin(curPlayer)
         PlayerTask.OnPlayerLogin(curPlayer)
         PlayerTree.OnPlayerLogin(curPlayer)
-        PlayerMineArea.OnPlayerLogin(curPlayer)
+        PlayerGoldRush.OnPlayerLogin(curPlayer)
         PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
         PlayerTalk.OnPlayerLogin(curPlayer)
+        SyncADCntInfo(curPlayer)
         
         # 上线查询一次充值订单
         curPlayer.SendDBQueryRecharge()
@@ -824,6 +792,8 @@
     # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
     EventReport.WriteEvent_Entry(curPlayer, 4)
     #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+     
+    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
     
     #---补满血满魔---
     GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -852,6 +822,9 @@
         
     PlayerHero.OnPlayerFirstLogin(curPlayer)
     
+    #淘金初始化
+    PlayerGoldRush.InitGoldEnergy(curPlayer)
+    
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
     return
 
@@ -878,6 +851,8 @@
         return
     
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
+    
+    PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
     
     # 重置首充双倍
     PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
@@ -915,17 +890,6 @@
     
     # 同步排行榜
     PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
-    
-    # boss凭证
-    PlayerActBossTrial.OnMixFirstLogin(curPlayer)
-    # 仙匣秘境
-    PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
-    # 古宝养成
-    PlayerActGubao.OnMixFirstLogin(curPlayer)
-    # 骑宠养成
-    PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
-    # 重置玩家改名次数
-    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
     return
 #---------------------------------------------------------------------
         
@@ -1059,16 +1023,7 @@
         PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
     if curPlayer.GetSight() != 0:
         PlayerControl.SetSight(curPlayer, 0)
-    #刷新玩家的视野
-    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
-    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
-    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
-    #elif not GameWorld.IsCrossServer():
-    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
-    #    if realmDifficulty:
-    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
-    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-    
+        
     PlayerState.ChangePlayerSigh(curPlayer, tick)
     
     if GameWorld.IsCrossServer():
@@ -1411,16 +1366,7 @@
         PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
     if curPlayer.GetSight() != 0:
         PlayerControl.SetSight(curPlayer, 0)
-    #刷新自己的视野
-    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
-    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
-    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
-    #elif not GameWorld.IsCrossServer():
-    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
-    #    if realmDifficulty:
-    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
-    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-    
+        
     curPlayer.RefreshView()
     curPlayer.SetVisible(True)
         
@@ -2188,10 +2134,6 @@
     #流向记录玩家下线
     DataRecordPack.DR_PlayerDisconnect(curPlayer)
     
-    #在线时间
-    PlayerOnlinePrize.CalcOnlineTime(curPlayer)
-    #首充提示时间
-    PlayerGoldGift.UpdateFirstGoldTime(curPlayer)
     #玩家未回图形验证码下线将会记录错误次数
     #===========================================================================
     # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
@@ -3284,6 +3226,30 @@
     NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
     return
 
+def PlayerOnDay(curPlayer):
+    #玩法前瞻奖励
+    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
+    if gameNoticeAwardState:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
+        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
+    #每日分享奖励重置
+    shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
+    if shareGameAwardState:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
+        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
+    #开服每日奖励
+    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
+    if awardState:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
+        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
+    #开服每日奖励
+    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
+    if awardState:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
+        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+    ADCntOnDay(curPlayer)
+    return
+
 #//A5 04 玩家领取奖励 #tagCMPlayerGetReward
 #
 #struct    tagCMPlayerGetReward
@@ -3314,18 +3280,21 @@
     # 仙树免费减时
     elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
         PlayerTree.FreeReduceTreeLVTime(curPlayer)
+    # 广告奖励
+    elif rewardType == ChConfig.Def_RewardType_ADAward:
+        OnGetADAward(curPlayer, dataEx)
     # 每日免费直购礼包
     elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
         PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
     # 仙盟每日福利奖励
-    elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
-        PlayerFamily.GetFamilyDayAward(curPlayer)
+    #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
+    #    PlayerFamily.GetFamilyDayAward(curPlayer)
     # 玩家等级奖励
     elif rewardType == ChConfig.Def_RewardType_LVAward:
         PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
     # 首充礼包奖励
-    elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
-        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
+    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
+        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
     # 领取极品白拿
     elif rewardType == ChConfig.Def_RewardType_FreeGoods:
         PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -3440,9 +3409,6 @@
     #战令奖励
     elif rewardType == ChConfig.Def_RewardType_Zhanling:
         PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
-    #福地聚宝盆奖励
-    elif rewardType == ChConfig.Def_RewardType_MineTreasure:
-        PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
     #玩法前瞻奖励
     elif rewardType == ChConfig.Def_RewardType_GameNotice:
         OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
@@ -3465,7 +3431,71 @@
     elif rewardType == ChConfig.Def_RewardType_RechargeDayAward:
         OnGetRechargeDayAward(curPlayer, rewardType)
     return
+
+def OnGetADAward(curPlayer, adID):
+    ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID)
+    if not ipyData:
+        return
+    adCntMax = ipyData.GetADCntMax()
+    adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+    if adCnt >= adCntMax:
+        GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
+        return
+    adCnt += 1
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
+    awardItemList = ipyData.GetADAwardItemList()
+    adMapID = ipyData.GetADMapID()
+    GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList))
+    SyncADCntInfo(curPlayer, [adID])
     
+    if adMapID:
+        FBCommon.AddFBADCnt(curPlayer, adMapID)
+        
+    if awardItemList:
+        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
+        
+    return
+
+def ADCntOnDay(curPlayer):
+    syncADIDList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in xrange(ipyDataMgr.GetADAwardCount()):
+        ipyData = ipyDataMgr.GetADAwardByIndex(index)
+        adID = ipyData.GetADID()
+        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID):
+            continue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0)
+        syncADIDList.append(adID)
+    if syncADIDList:
+        SyncADCntInfo(curPlayer, syncADIDList)
+    return
+
+def SyncADCntInfo(curPlayer, syncADIDList=None):
+    if not syncADIDList:
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())]
+    else:
+        adIDList = syncADIDList
+        
+    adInfoList = []
+    for adID in adIDList:
+        adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+        if not adCnt and syncADIDList == None:
+            continue
+        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
+        adInfo.ADID = adID
+        adInfo.ADCnt = adCnt
+        adInfoList.append(adInfo)
+        
+    if not adInfoList:
+        return
+    
+    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
+    clientPack.ADInfoList = adInfoList[:255]
+    clientPack.Count = len(clientPack.ADInfoList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
 def OnGetRechargeDayAward(curPlayer, rewardType):
     ## 领取累充每日奖励,取最高档
     realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal)
@@ -4081,3 +4111,50 @@
     #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
     return
 
+#// A0 08 查看通用记录 #tagCSViewGameRec
+#
+#struct    tagCSViewGameRec
+#{
+#    tagHead        Head;
+#    WORD         RecType;        //记录类型
+#    DWORD         RecID;        //自定义记录ID
+#};
+def OnViewGameRec(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    recType = clientData.RecType
+    recID = clientData.RecID
+    if recType not in ShareDefine.Def_GameRecTypeList:
+        return
+    if recType in ShareDefine.Def_ViewGameRecSelfList:
+        recID = curPlayer.GetPlayerID()
+    recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
+    SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+    return
+
+def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+    recList = []
+    for recData in recDataList:
+        if not recData:
+            continue
+        rec = ChPyNetSendPack.tagSCGameRec()
+        rec.Time = recData.GetTime()
+        rec.Value1 = recData.GetValue1()
+        rec.Value2 = recData.GetValue2()
+        rec.Value3 = recData.GetValue3()
+        rec.Value4 = recData.GetValue4()
+        rec.Value5 = recData.GetValue5()
+        rec.Value6 = recData.GetValue6()
+        rec.Value7 = recData.GetValue7()
+        rec.Value8 = recData.GetValue8()
+        rec.UserData = recData.GetUserData()
+        rec.UserDataLen = len(rec.UserData)
+        recList.append(rec)
+        
+    clientPack = ChPyNetSendPack.tagSCGameRecInfo()
+    clientPack.Clear()
+    clientPack.RecType = recType
+    clientPack.RecID = recID
+    clientPack.RecList = recList
+    clientPack.Count = len(clientPack.RecList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

--
Gitblit v1.8.0