From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py | 26 +-------------------------
1 files changed, 1 insertions(+), 25 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 9214f85..ec38573 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -28,15 +28,11 @@
import IpyGameDataPY
import PyGameData
import GameFuncComm
-import EventShell
-import PlayerTJG
import PlayerPet
-import PlayerVip
import datetime
import time
import FormulaControl
import PlayerBossReborn
-import PlayerActGarbageSorting
import PlayerTongTianLing
import PlayerActTask
import PlayerSuccess
@@ -312,12 +308,10 @@
curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
__SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
__AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
- PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
- PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
+ #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
SyncDailyActivityInfo(curPlayer)
- EventShell.EventRespons_AddActivityValue(curPlayer)
GameWorld.DebugLog("增加活跃度,addValue=%s,multiple=%s,addExtraPoint=%s,isLVUp=%s"
% (addValue, multiple, addExtraPoint, isLVUp), curPlayer.GetPlayerID())
return
@@ -348,10 +342,6 @@
return
updPoint = curPoint + addValue
__SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, updPoint)
-
- costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
- if updPoint >= costPoint:
- EventShell.EventRespons_ActivityPlace(curPlayer, "canstart", True)
return
def CostActivityPoint(curPlayer, costPoint, isOnlyCheck=False):
@@ -435,7 +425,6 @@
SyncDailyActivityInfo(curPlayer)
GameWorld.DebugLog("领取活跃度奖励OK!awardStage=%s, index=%s,needActivity=%s,totalActivity=%s,awardRecord=%s"
% (awardStage, awardIndex, needActivity, totalActivity, updAwardRecord))
- EventShell.EventRespons_ActivityAward(curPlayer, awardIndex)
return
@@ -491,9 +480,6 @@
ipyData = IpyGameDataPY.GetIpyGameData('DailyAction', dailyID)
if not ipyData:
return
-# if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_DailyQuest):
-# #GameWorld.DebugLog("日常任务功能未开启!dailyID=%s" % dailyID)
-# return
# 由GameServer决定
# 目前跨服PK暂不需要判断,因为跨服PK次数结算在本服,玩家可能上次未结算离线,等非匹配期间上线,也需要加上,所以暂不判断
@@ -596,9 +582,6 @@
if addType == 0:
dayBuyTimesLimit = ipyData.GetDayBuyTimes()
- buyTimesPrivilegeID = ipyData.GetBuyTimesPrivilegeID()
- vipBuyCountEx = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesPrivilegeID)
- dayBuyTimesLimit += vipBuyCountEx
moneyType = ipyData.GetMoneyType()
buyNeedMoneyList = ipyData.GetBuyNeedMoney()
if not dayBuyTimesLimit or not buyNeedMoneyList:
@@ -724,8 +707,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceExpCount, 0)
GameWorld.DebugLog(" 没有剩余次数,更新启动时间: %s" % curTime)
- EventShell.EventRespons_ActivityPlace(curPlayer, "start")
-
Sync_ActivityPlaceInfo(curPlayer)
return
@@ -928,8 +909,6 @@
if isQuick:
PlayerControl.NotifyCode(curPlayer, "ActivityPlaceQuickFinishOK")
- EventShell.EventRespons_ActivityPlace(curPlayer, "cangetreward")
-
Sync_ActivityPlaceInfo(curPlayer)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_ActivityPlace, endCount)
@@ -963,10 +942,7 @@
GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
-
- EventShell.EventRespons_ActivityPlace(curPlayer, "getreward")
- PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)
--
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