From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 168 +++++++++++++++++++++----------------------------------
1 files changed, 64 insertions(+), 104 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6b6254a..05fe858 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -50,7 +50,6 @@
import PlayerActTurntable
import PlayerCostRebate
import PlayerActLunhuidian
-import PlayerActGarbageSorting
import GY_Query_CrossRealmReg
import PlayerTongTianLing
import FunctionNPCCommon
@@ -415,10 +414,6 @@
if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
NotifyCode(curPlayer, "CrossMap10")
- return False
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
return False
return True
@@ -1001,10 +996,8 @@
playerID = curPlayer.GetPlayerID()
if not isDisconnect:
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
- PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
#清除地图玩家缓存
PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
- NPCCommon.ClearPriWoodPile(curPlayer)
#移除地图缓存的境界难度玩家ID信息
for playerIDList in PyGameData.g_realmDiffPlayerDict.values():
if playerID in playerIDList:
@@ -1409,7 +1402,7 @@
#进入副本通用检查
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
- sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+ sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(sceneMapID):
GameWorld.ErrLog('###非法地图数据,sceneMapID: %s' % (sceneMapID), curPlayer.GetID())
@@ -1438,15 +1431,14 @@
GameWorld.Log("非队长,无法发起进入组队副本请求!", curPlayer.GetPlayerID())
return
isSendToGameServer = True
- if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
- or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
+ if isSendToGameServer:
extendParamList = []
if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
extendParamList = [enterCnt]
- elif mapID in ChConfig.MirrorBattleMapIDList:
- reqInfoEx["sceneMapID"] = sceneMapID
- extendParamList = [reqInfoEx]
+ #elif mapID in ChConfig.MirrorBattleMapIDList:
+ # reqInfoEx["sceneMapID"] = sceneMapID
+ # extendParamList = [reqInfoEx]
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -1537,12 +1529,6 @@
if isNotify:
NotifyCode(curPlayer, "Carry_lhs_697674")
return ShareDefine.EntFBAskRet_Sit
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- if isNotify:
- NotifyCode(curPlayer, "Carry_lhs_697674")
- GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
- return ShareDefine.EntFBAskRet_Other
if playerAction in ChConfig.Def_Player_Cannot_TransState:
#Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -1676,8 +1662,7 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
mapID = FBCommon.GetRecordMapID(mapID)
- fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
- sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+ sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
# 地图分流, 减少单地图压力
FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
@@ -1837,8 +1822,8 @@
return tagLineID
tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线
- if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
- tagLineID = 0 # Boss的话未分流前先强制1线,即为0
+ #if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
+ # tagLineID = 0 # Boss的话未分流前先强制1线,即为0
playerID = curPlayer.GetPlayerID()
playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID)
@@ -2500,6 +2485,20 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+def GetUnXiantaoCntEquip(curPlayer):
+ '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
+ 所以需要支持小数存储,暂定以支持3位小数存储
+ '''
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+def AddUnXiantaoCntEquip(curPlayer, addCnt):
+ unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+ return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
+ ## 保存装备未结算战锤数,保留3位小数
+ # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
+ unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+ return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+
##玩家是否有钱款
# @param curPlayer 玩家实例
# @param TYPE_Price ,货币类型
@@ -2790,8 +2789,7 @@
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
# 累加未结算战锤 - 装备
- unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
- NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
+ AddUnXiantaoCntEquip(curPlayer, price)
# 累加未结算战锤 - 战利品
chapterID = GetMainLevelNowInfo(curPlayer)[0]
chapterIpyData = IpyGameDataPY.GetIpyGameData("MainChapter", chapterID)
@@ -2888,7 +2886,6 @@
if costType not in ChConfig.CostRebate_DisableType:
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
- PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
else:
GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
@@ -2970,7 +2967,7 @@
# @return 返回值真, 给钱成功
# @param isSysHint 是否系统提示(默认是)
# @remarks 玩家获得金钱
-def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True):
+def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True, notifyAward=False):
if value == 0:
return True
@@ -2983,6 +2980,9 @@
msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
return True
+
+ if priceType == ShareDefine.TYPE_Price_FamilyExp:
+ return PlayerFamily.AddFamilyExp(curPlayer, value)
befMoney = GetMoney(curPlayer, priceType)
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -3049,6 +3049,9 @@
# NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
# else:
# NotifyCode(curPlayer, "GetMoney", [priceType, value])
+ if notifyAward:
+ ItemControler.NotifyGiveAwardInfo(curPlayer, [], giveType, moneyInfo={priceType:value})
+
__GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
if befMoney == 0:
@@ -3063,6 +3066,9 @@
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+ if priceType == ShareDefine.TYPE_Price_FamilyCoin:
+ PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+
if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
and giveType == ChConfig.Def_GiveMoney_Unknown:
#GameWorld.DebugLog("该货币没有指定来源类型不记录!priceType=%s,giveType=%s" % (priceType, giveType))
@@ -3314,41 +3320,6 @@
return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
#---------------------------------------------------------------------
-##获得玩家升级, 获得的属性点
-# @param curPlayer 玩家实例
-# @return 返回值, 获得的属性点
-# @remarks 获得玩家升级, 获得的属性点
-def GetLvUp_AddPoint(curPlayer):
- curPlayerID = curPlayer.GetID()
- curLV = curPlayer.GetLV() # 当前等级
-
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
-
- if addPoint == None:
- raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
- return
- return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
-
-def GetAllPointByLV(curPlayer):
- ##获取当前等级可得到属性点数
- openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
- curLV = curPlayer.GetLV()
- if curLV < openLV:
- return 0
- # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
- setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
- fabaoAddPoint = GetFabaoAddPoint(curPlayer)
- titleAddPoint = GetTitleAddExtraPoint(curPlayer)
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- for rangLVs, point in addPointDict.items():
- if curLV < rangLVs[0]:
- continue
- setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
-
- #境界提升点数
- setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
- return setFreePoint
def GetTitleAddExtraPoint(curPlayer):
# 称号额外增加玩家每级获得的灵根点
@@ -3356,23 +3327,6 @@
if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
return 0
-
-def GetFabaoAddPoint(curPlayer):
- #法宝额外增加玩家每级获得的灵根点
- return 0
-
-def DoAddPointOpen(curPlayer):
- '''加点功能开启'''
- beforeFreePoint = curPlayer.GetFreePoint()
-
- setFreePoint = GetAllPointByLV(curPlayer)
- curLV = curPlayer.GetLV()
- addDataDict = {'beforeFreePoint':beforeFreePoint}
- curPlayer.SetFreePoint(setFreePoint)
- DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
- GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
- return
-
#---------------------------------------------------------------------
###############################################################
@@ -3579,7 +3533,6 @@
#if curPlayer.GetMaxMP() > 0:
# curPlayer.SetMP(curPlayer.GetMaxMP())
- FBLogic.OnPlayerLVUp(curPlayer)
# 记录开服活动冲级数据
#OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
#神秘限购
@@ -4253,11 +4206,11 @@
if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
fightExpRate += actExpIpyData.GetAddExpRate()
- if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
- fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
+ #if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
+ # fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
#地图多倍经验加成,默认是1倍不加成
- mapExpAddMultiple = max(0, FBCommon.GetAreaRewardMultiple(curPlayer) - 1)
+ mapExpAddMultiple = 0
fightExpRate += mapExpAddMultiple * ChConfig.Def_MaxRateValue
if totalExpRate != fightExpRate:
@@ -4412,12 +4365,18 @@
value = ComMainLevelValue(chapterID, levelNum, wave)
SetMainLevelPassValue(curPlayer, value)
if wave == 0:
+ lvID = chapterID * 100 + levelNum
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
# @return: chapterID, levelNum, wave
- return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+ chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+ if not chapterID and not levelNum:
+ chapterID, levelNum, wave = 1, 1, 0
+ SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+ return chapterID, levelNum, wave
## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4433,7 +4392,14 @@
def GetMainLevelNowInfo(curPlayer):
## 获取主线关卡当前进度信息
# @return: chapterID, levelNum, wave
- return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+ chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+ if not chapterID and not levelNum:
+ chapterID, levelNum, wave = 1, 1, 1
+ SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+ if not wave:
+ wave = 1
+ SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+ return chapterID, levelNum, wave
def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
def GetMainLevelValue(value):
@@ -4463,16 +4429,6 @@
curPlayer.SetExAttr5(value, False, True)
if not value:
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
- return
-
-## 前端自定义场景
-def GetCustomMapID(curPlayer): return curPlayer.GetExAttr14() / 1000
-def GetCustomLineID(curPlayer): return curPlayer.GetExAttr14() % 1000
-## 自定义场景后端判断已结算后需直接重置为0,防止前端没有退出场景直接下线导致数据没有重置,可能引发可以重复进
-def SetCustomMap(curPlayer, mapID, lineID):
- value = mapID * 1000 + lineID
- if value != curPlayer.GetExAttr14():
- curPlayer.SetExAttr14(value, False, True)
return
## 铜钱点, 支持铜钱超20亿
@@ -4587,7 +4543,7 @@
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
- PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
+ #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
# 记录开服活动数据
#OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
#if beforeFightPower != totalFightPower:
@@ -4736,6 +4692,13 @@
return 0
return lvIpyData.GetExp()
+def GetOpenMaxLV():
+ ## 获取游戏开放的最大等级
+ maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ realmIpyData = ipyDataMgr.GetRealmByIndex(ipyDataMgr.GetRealmCount() - 1)
+ return min(maxLV, realmIpyData.GetLVMax())
+
def GetPlayerMaxLV(curPlayer):
## 获取玩家实际可升的最大等级
maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
@@ -4876,10 +4839,6 @@
# 血瓶恢复效果
def GetHPCureEnhance(curPlayer): return 0
-# 仙盟徽章ID
-def GetFamilyEmblemID(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyEmblemID)
-def SetFamilyEmblemID(curPlayer, emblemID): NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyEmblemID, emblemID)
-
# 仙盟职位,使用 GetReceivedSalary,因为FamilyMemberLV没有入库
def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
def SetFamilyMemberLV(curPlayer, fmLV):
@@ -4942,10 +4901,11 @@
if value == 0:
curPlayer.NomalDictDelProperty(key, dType)
- return
+ return 0
# 2^31 - 1
- curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
- return
+ value = max(0, min(value, ChConfig.Def_UpperLimit_DWordEx))
+ curPlayer.NomalDictAddProperty(key, value, dType)
+ return value
## 通知祝福值
def Sync_BlessValue(curPlayer, blessType, value, multiple=0):
--
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