From b9bef849ab19b8a3d6e889e82c687eec736cbd2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 十月 2025 20:42:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(徽章旗帜、旗号;捐献;公会加经验、加贡献度;搜索支持公会编号;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   30 +++++-------------------------
 1 files changed, 5 insertions(+), 25 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 91f1cd6..37bb1fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
 import PlayerControl
 import PlayerFamily
 import PlayerFamilyZhenfa
-import PlayerOnlinePrize
 import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
@@ -38,6 +37,7 @@
 import PlayerSuccess
 import PlayerFreeGoods
 import ChItem
+import GameLogic_Tianzi
 import PlayerGoldInvest
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
@@ -110,11 +110,12 @@
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
     #副本OnDay事件响应
-    FBLogic.OnDay(tick)
+    #FBLogic.OnDay(tick)
     
     #仙盟
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
+    GameLogic_Tianzi.OnDay()
     
     PlayerOfflineSupport.OnDay()
     playerManager = GameWorld.GetPlayerManager()
@@ -260,9 +261,6 @@
         #重置宠物每天的训练次数
         #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
         
-        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-        
-        
         #OnDay时清除每日签到的信息
         PlayerSignDay.SignDayOnDay(curPlayer)
         # 累计登陆礼包登陆次数刷新
@@ -288,26 +286,8 @@
         #仙宫
         PlayerXiangong.PlayerOnDay(curPlayer)
         PlayerControl.PayCoinOnDay(curPlayer)
-        #玩法前瞻奖励
-        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
-        if gameNoticeAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
-        #每日分享奖励重置
-        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
-        if shareGameAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+        ChPlayer.PlayerOnDay(curPlayer)
+        
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
         PlayerHero.PlayerOnDay(curPlayer)

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