From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1092 +++++++++++++++++++--------------------------------------
1 files changed, 365 insertions(+), 727 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4e35cc3..38e0459 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -114,7 +114,7 @@
AttrID_AtkPer, # 攻击加成 16
AttrID_DefPer, # 防御加成 17
AttrID_MaxHPPer, # 生命加成 18
-AttrID_19,
+AttrID_XPRecoverPer, # 怒气恢复 19
AttrID_20,
AttrID_StunRate, # 击晕 21
AttrID_StunRateDef, # 抗击晕 22
@@ -152,7 +152,21 @@
AttrID_ShieldPerDef, # 弱化护盾 54
AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血)
AttrID_DOTPerDef, # 持续减伤 56
-) = range(1, 1 + 56)
+AttrID_WeiFinalDamPer, # 对魏增伤 57
+AttrID_WeiFinalDamPerDef, # 对魏减伤 58
+AttrID_ShuFinalDamPer, # 对蜀增伤 59
+AttrID_ShuFinalDamPerDef, # 对蜀减伤 60
+AttrID_WuFinalDamPer, # 对吴增伤 61
+AttrID_WuFinalDamPerDef, # 对吴减伤 62
+AttrID_QunFinalDamPer, # 对群增伤 63
+AttrID_QunFinalDamPerDef, # 对群减伤 64
+AttrID_SkillPer, # 技能增伤 65
+AttrID_SkillPerDef, # 技能减伤 66
+AttrID_PursueDamPer, # 追击增伤 67
+AttrID_PursueDamPerDef, # 追击减伤 68
+AttrID_ComboDamPer, # 连击增伤 69
+AttrID_ComboDamPerDef, # 连击减伤 70
+) = range(1, 1 + 70)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -163,6 +177,10 @@
AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef,
AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef,
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
+ AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
+ AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
+ AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer,
]
# 基础三维属性ID列表
@@ -195,18 +213,24 @@
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
-) = range(3)
+Def_CalcAttr_Realm, # 官职 3
+Def_CalcAttr_Gubao, # 古宝 4
+Def_CalcAttr_HJG, # 幻境阁 5
+) = range(6)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
Def_CalcAttr_MainEquip:"主装备",
Def_CalcAttr_HeroBook:"武将图鉴",
+ Def_CalcAttr_Realm:"官职",
+ Def_CalcAttr_Gubao:"古宝",
+ Def_CalcAttr_HJG:"幻境阁",
}
##-----------------------------------------------------------------------------------------------
Def_Calc_AllAttrType_MAX = 192
-#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
+#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
TYPE_Calc_AttrList = (
TYPE_Calc_Metal, # 金 1
TYPE_Calc_Wood, # 木 2
@@ -323,8 +347,8 @@
TYPE_Calc_BaseDefAddPer, # 基础防御百分比
TYPE_Calc_BaseHitAddPer, # 基础命中百分比
TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
-TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比
-TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 105
+TYPE_Calc_104, # 神兵生命百分比
+TYPE_Calc_105, # 神兵攻击百分比 105
TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
TYPE_Calc_StoneAtkPer, # 宝石攻击百分比
TYPE_Calc_HPCureEnhance, # 血瓶恢复效果增加
@@ -434,7 +458,6 @@
Def_ItemID_GoldMoney = 20 # 直接给仙玉
Def_ItemID_SilverMoney = 22 # 直接给铜钱
Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
-Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
Def_ItemID_SP = 29 # 直接给sp
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_RealmPoint = 24 # 直接给修行点
@@ -451,12 +474,11 @@
Def_ItemID_GongdePoint = 530 # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
-Def_ItemID_SuccessScore = 590 # 直接给成就积分
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
+Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
- Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
+ Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
Def_ItemID_FamilyFlagWarPoint]
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
@@ -486,7 +508,6 @@
Def_ItemType_MissionItem = 17 #任务物品
Def_ItemType_TransMissionItem = 18 #转职任务物品
Def_ItemType_RealmStuff = 19 #头衔(境界)升级道具
-Def_ItemType_GodWeaponStuff = 20 #头衔(境界)升级道具
Def_ItemType_HorseStuff = 21 #坐骑丹
Def_ItemType_HorseSoul = 22 #坐骑兽魂
Def_ItemType_HorseBook = 23 #坐骑技能书
@@ -611,7 +632,6 @@
Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
Def_Effect_AddDienstgrad = 204 #使用物品获得称号
Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
-Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
Def_Effect_ItemAddExp = 213 #给经验道具
Def_Effect_ItemAddLV = 214 #直接升级道具
@@ -647,7 +667,6 @@
Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
-Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
Def_Effect_Face = 274 #头像物品;A值-头像ID
@@ -656,6 +675,7 @@
Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
+Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
@@ -751,8 +771,6 @@
Def_Item_Eff_UseClassLV = 2821
#祝福值波动范围 随机用
Def_Item_Eff_BlessRange = 2818
-#神兵经验值
-Def_Item_Eff_GodWeaponExp = 206
#---------------------------------------------------------------------
#写死的任务ID
#新手任务
@@ -913,7 +931,6 @@
Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔
Def_SkillID_VipBuff = 11500 # VIPbuff
Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
-Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff
@@ -922,18 +939,10 @@
Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
Def_SkillID_RealmBuff = 6100 # 境界经验buff
-Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
-Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
-Def_SkillID_FamilyWar_ResPointAdd = 22201 # 仙盟联赛 - 随机buff固定加资源点
-Def_SkillID_FamilyWar_ResPointAddPer = 22202 # 仙盟联赛 - 随机buff资源点成长加成
-Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级
-Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主
-
Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
# 切地图需清除的buff
-ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff,
- Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr]
+ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff]
#技能ID对应的区域类型
Def_AreaType_SkillID_Safe = 20011 # 安全区
@@ -944,8 +953,11 @@
Def_SkillID_Peace = 23048 # 玩家间和平buff
#----------------------------------------------------------------------
-#战斗类型
-Def_ChanceDefRate = 2000 # 抵御伤害概率, 目前固定20%概率
+
+#技能释放后需要额外处理逻辑
+AfterLogic_DelBuff = "DelBuff"
+AfterLogic_AddBuff = "AddBuff"
+AfterLogic_SyncBuff = "SyncBuff"
#伤害类型
(
@@ -953,13 +965,16 @@
HurtType_Normal, # 伤害 1
HurtTYpe_Recovery, # 回血 2
HurtType_3,
-HurtType_4,
+HurtType_Immune, # 免疫 4
HurtType_Parry, # 格挡 5
-HurtType_IgnoreDef, # 无视防御 6
+HurtType_IgnoreDef, # 无视防御/真实伤害 6
HurtType_SuperHit, # 暴击 7
-HurtType_8,
+HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
HurtType_Miss, # 闪避 9
-) = range(10)
+HurtType_PoisonCureHurt, # 伤害毒奶 10
+HurtType_PoisonCureSuck, # 吸血毒奶 11
+HurtType_HarmSelf, # 自残 12
+) = range(13)
#伤害类型
(
@@ -1054,6 +1069,9 @@
Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量
Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量
+
+#初始境界
+Def_InitOfficialRank = 0
#玩家性别
Def_PlayerSex_Type = 3
@@ -1302,6 +1320,21 @@
CampType_Justice = ShareDefine.CampType_Justice # 正义
CampType_Evil = ShareDefine.CampType_Evil # 邪恶
+#buff释放类型
+BuffAtkType_DamageShield = 1003 # 承伤盾
+
+#计算类型
+Def_CalcTypeList = (
+Def_Calc_Attack, # 攻击 0
+Def_Calc_MaxHP, # 最大生命值 1
+Def_Calc_LastHurt, # 最后一次伤害值 2
+Def_Calc_TagMaxHP, # 目标最大生命值 3
+Def_Calc_ByBuffValue, # 触发buff的buff值 4
+Def_Calc_TagLostHP, # 目标已损失生命 5
+Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
+Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
+) = range(8)
+
#治疗类型(影响公式参数)
Def_CureTypeList = (
Def_Cure_Attack, # 攻击 0
@@ -1329,6 +1362,22 @@
Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
+# 回合战斗行列数
+TurnFightRows = 2
+TurnFightCols = 3
+
+def GetInColNum(posNum):
+ ## 获取站位编号所在列编号
+ # @param posNum: 在阵容中的站位 1 ~ n
+ # @return: 1 ~ 总列数
+ return (posNum - 1) % TurnFightCols + 1
+
+def GetInRowNum(posNum):
+ ## 获取站位编号所在行编号
+ # @param posNum: 在阵容中的站位 1 ~ n
+ # @return: 1 ~ 总行数
+ return (posNum - 1) / TurnFightCols + 1
+
# 技能目标 - 瞄准范围
(
SkillTagAim_All, # 全部 0
@@ -1346,7 +1395,11 @@
SkillTagAffect_HPLowest, # 血量最低 1
SkillTagAffect_HPHighest, # 血量最高 2
SkillTagAffect_Death, # 死亡单位 3
-) = range(4)
+SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
+SkillTagAffect_AtkHighest, # 攻击力最高 5
+SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
+SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
+) = range(8)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -1432,11 +1485,10 @@
) = range( 0, Def_AutoAtkSkillType )
#技能类型
-Def_SkillType_Count = 25
(
Def_SkillType_Special , #特殊技能 0
Def_SkillType_Atk , #攻击类 1
- Def_SkillType_Rstr , #恢复类 2
+ Def_SkillType_Cure , #恢复类 2
Def_SkillType_LstPlsBuff , #持续增益BUFF 3
Def_SkillType_LstDepBuff , #持续减益BUFF 4
Def_SkillType_PlsBuff , #增益BUFF 5
@@ -1449,6 +1501,11 @@
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
Def_SkillType_Action , #影响行为BUFF 14
+ Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
+) = range(0, 1 + 15)
+
+# 以下废弃
+(
Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
@@ -1460,7 +1517,7 @@
Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
-) = range( 0, Def_SkillType_Count )
+) = range(115, 125)
#数据库中的Buff类型对应返回C++中的Buff类型对象
Def_SkillBuffList = {
@@ -1506,7 +1563,7 @@
#不进入战斗状态的技能
Def_NoBattleState_List = [
- Def_SkillType_Rstr , #恢复类 2
+ Def_SkillType_Cure , #恢复类 2
Def_SkillType_LstPlsBuff , #持续增益BUFF 3
Def_SkillType_PlsBuff , #增益BUFF 5
Def_SkillType_Passive , #被动技 7
@@ -1858,163 +1915,45 @@
Def_FBMapID_Main = 1 # 主线小怪
Def_FBMapID_MainBoss = 2 # 主线Boss
+Def_FBMapID_ArenaBattle = 3 # 演武场
-#创角新手村地图ID列表
-Def_CreatRoleMapIDList = [10000]
-#PK周赛
-Def_FBMapID_WeedPK = 12040
-#战盟副本-异界入侵、守卫人皇
-Def_FBMapID_FamilyInvade = 31170
+Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
+Def_FBMapID_Tianzi = 30020 # 天子考验
-# 战盟boss副本
-Def_FBMapID_FamilyBossMap = 31210
-# 仙盟联赛
-Def_FBMapID_FamilyWar = 31220
-
-# 百战之地
-Def_FBMapID_BZZD = 31080
-
-#试炼之塔(符印塔)
-Def_FBMapID_TrialTower = 31130
-
-#除魔卫道
-Def_FBMapID_ClearDevil = 31040
-#新手副本
-#Def_FBMapID_ClearDevil2 = 31090
-#法宝副本
-Def_FBMapID_MagicWeapon = 41110
-
-#BOSS之家
-Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
-
-#古神禁地
-Def_FBMapID_GodArea = 31150
-
-#冰晶矿脉
-Def_FBMapID_IceLode = 31140
-
-#渡劫副本
-Def_FBMapID_DuJie = 31110
-
-#麒麟之府
-Def_FBMapID_KirinHome = 311900
-
-#个人BOSS
-Def_FBMapID_PersonalBoss = 31240
-
-#仙盟宴会
-Def_FBMapID_FamilyParty = 31230
-
-#宗门试炼
-Def_FBMapID_MunekadoTrial = 60010
-
-#混乱妖域
-Def_FBMapID_ChaosDemon = 31180
-
-#讨伐妖魔
-Def_FBMapID_KillDevil = 31280
-
-#娲皇遗迹
-Def_FBMapID_QueenRelics = 51010
-
-#上古战场
-Def_FBMapID_ElderBattlefield = 31160
-
-#守护副本
-Def_FBMapID_Guard = 31250
-
-#封魔坛
-Def_FBMapID_SealDemon = 52010
-#单人封魔坛
-Def_FBMapID_SealDemonEx = 52020
-#诛仙BOSS/雷罚BOSS
-Def_FBMapID_ZhuXianBoss = 31380
-#天星塔/丹塔
-Def_FBMapID_SkyTower = 31370
-#境界塔
-Def_FBMapID_RealmTower = 31310
-#仙魔之争
-Def_FBMapID_XMZZ = 31010
-#神兽副本
-Def_FBMapID_Dogz = 21110
-#聚魂副本
-Def_FBMapID_GatherSoul = 31340
-#跨服竞技场
-Def_FBMapID_CrossRealmPK = 32010
-#跨服排位
-Def_FBMapID_CrossChampionship = 32070
-#跨服蓬莱仙境
-Def_FBMapID_CrossPenglai = 32020
-#跨服魔化之地
-Def_FBMapID_CrossDemonLand = 32080
-#跨服妖王
-Def_FBMapID_CrossDemonKing = 32030
-#本服妖王
-Def_FBMapID_DemonKing = 22030
-#多仙盟Boss
-Def_FBMapID_AllFamilyBoss = 31260
-#骑宠Boss
-Def_FBMapID_HorsePetBoss = 31200
-#缥缈宝藏
-Def_FBMapID_FairyTreasure = 31190
-#跨服灵草园
-Def_FBMapID_CrossGrasslandLing = 32040
-#跨服仙草园
-Def_FBMapID_CrossGrasslandXian = 32050
-#跨服战场
-Def_FBMapID_CrossBattlefield = 32060
-#跨服仙盟夺旗战/逐鹿万界
-Def_FBMapID_CrossFamilyFlagwar = 32090
-#竞技场战斗
-Def_FBMapID_ArenaBattle = 31290
-#情缘副本
-Def_FBMapID_Love = 31300
-#镜像切磋
-Def_FBMapID_MirrorBattle = 100
-
-#回合战斗自定义地图ID
-TurnFightMapIDList = (
-Def_TFMapID_MineArea, # 福地 1
-) = range(1, 1 + 1)
-
-#前端自定义场景地图
-ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
-
-#镜像PK的地图ID列表
-MirrorBattleMapIDList = [Def_FBMapID_MirrorBattle, Def_FBMapID_ArenaBattle, Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossChampionship]
+#线路未过关时免费的地图
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+#按星级记录过关的地图
+PassByStarMapIDList = []
+#扫荡不需要检查是否已过关的地图
+SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
#注册上传跨服服务器数据后直接进入跨服服务器的地图
-RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing,
- Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
- Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
- ]
+RegisterEnter_CrossServerMapIDList = []
#跨服地图
-Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
+Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
- Def_FBMapID_CrossPenglai:"CrossZoneComm",
- Def_FBMapID_CrossDemonLand:"CrossZoneComm",
- Def_FBMapID_CrossRealmPK:"CrossZonePK",
- Def_FBMapID_CrossDemonKing:"CrossZonePK",
- Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
- Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
- Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
- Def_FBMapID_CrossChampionship:"CrossZonePK",
- Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
+# Def_FBMapID_CrossPenglai:"CrossZoneComm",
+# Def_FBMapID_CrossDemonLand:"CrossZoneComm",
+# Def_FBMapID_CrossDemonKing:"CrossZonePK",
+# Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+# Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+# Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+# Def_FBMapID_CrossChampionship:"CrossZonePK",
+# Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
-Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
- Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
- Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
+Def_CrossZoneMapTableName = {
+ #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+ #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
}
#需要动态分配线路的跨服地图
-Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
+Def_CrossDynamicLineMap = []
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
-Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
- Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss,
- Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
+Def_SendUnPickItemMailMapIDList = []
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -2022,38 +1961,18 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
+Def_MapID_NeedCamp = []
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
-Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
-
-# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
- Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
- Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
-
-# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
-
-# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
+Def_MapID_LineIDToPropertyID = []
# 无玩家时不自动关闭的自伸缩副本
-Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
+Def_NoPlayerNotCloseAutoSizeMap = []
# 无玩家时自动关闭的非自伸缩副本
-Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
-
-# 不可切换PK模式的地图
-Def_CanNotChangeAtkModelMap = []
+Def_NoPlayerCloseNotAutoSizeMap = []
# 从副本退出时,可以返回进入前的副本ID
Def_CanBackFBMap = []
-
-#答题触发地图
-Def_Subject_Map = [
- ]
-#没通关过不可资源找回的地图
-Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
#副本延时踢出玩家的时间
Def_FBKickPlayerTime = 5000 #5秒
@@ -2075,44 +1994,11 @@
#副本ID转换
Def_FB_MapID = {
- 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
- 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛
- 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
- 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
- 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
- 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
- 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
- 'DuJie':[Def_FBMapID_DuJie], #渡劫
- 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
- 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
- 'GodArea':[Def_FBMapID_GodArea],#古神禁地
- 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS
- 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会
- 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼
- 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域
- 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔
- 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹
- 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场
- 'Guard':[Def_FBMapID_Guard], #守护副本
- 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
- 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗
- #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
- #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位
- 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
- 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
- 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
- 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
- 'SkyTower':[Def_FBMapID_SkyTower],#天星塔
- 'RealmTower':[Def_FBMapID_RealmTower],#境界塔
- 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
- 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
- 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
- 'Love':[Def_FBMapID_Love],#情缘副本
- 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
- 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
- 'MineArea':[Def_TFMapID_MineArea], #福地
- 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋
+ 'MainLevel':[Def_FBMapID_Main], # 主线关卡
+ 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
+ 'Arena':[Def_FBMapID_ArenaBattle],
+ 'Zhanchui':[Def_FBMapID_Zhanchui],
+ 'Tianzi':[Def_FBMapID_Tianzi],
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2132,16 +2018,10 @@
Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
-Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
-Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
-
-FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
-FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
-FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
#领取奖励标识
(
@@ -3008,10 +2888,6 @@
Def_PetRoleGapLVMax = 5 # 宠物可出战的等级最多大于玩家等级数
Def_Pet_ProcessHP_Tick = 3000 # 宠物回血间隔
-#---自动防外挂验证---
-#玩家字典用于连续自动检测不回复次数
-Def_Player_AutoCheck_Count = 'playerCheckCount0704'
-
#角色记录是否使用外挂
(
Def_AutoCheck_State_Safe,
@@ -3042,19 +2918,19 @@
Def_GameWallow_LV_Max,
)= range(0, 10)
-#---物品卖给商店商店类型记录---
-(
- Def_ShopType_NpcShop, #NPC商店
- Def_ShopType_LongSale, #远程贩售
-) = range(1, 2+1)
+# 回合时机,以武将自身为参考
+TurnTiming_Before = 0 # 武将回合前
+TurnTiming_After = 1 # 武将回合后
# 回合攻击战斗类型
(
-TurnBattleType_Normal, # 常规攻击
-TurnBattleType_Combo, # 连击
-TurnBattleType_AtkBack, # 反击
-TurnBattleType_Pursue , # 追击
-) = range(4)
+TurnBattleType_Normal, # 常规攻击 0
+TurnBattleType_Combo, # 连击 1
+TurnBattleType_AtkBack, # 反击 2
+TurnBattleType_Pursue, # 追击 3
+TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
+TurnBattleType_Passive, # 被动触发的技能 5
+) = range(6)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -3069,10 +2945,6 @@
Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
-Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
-Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
-Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数
-Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数
Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
@@ -3144,11 +3016,27 @@
BatObjState_Poison, # 中毒 5
BatObjState_Bleeding, # 流血 6
BatObjState_EasyHurt, # 易伤 7
- BatObjState_Wudi, # 无敌 8
+ BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
BatObjState_Sneer, # 嘲讽 9
BatObjState_LimitSkill, # 沉默 10
BatObjState_LimitAddHP, # 禁疗 11
-) = range(12)
+ BatObjState_Stone, # 石化 12
+ BatObjState_Disarm, # 缴械 13
+ BatObjState_ParryYJ, # 格挡印记 14
+ BatObjState_Weak, # 虚弱 15
+ BatObjState_Charm, # 魅惑 16
+ BatObjState_Chaos, # 混乱 17
+ BatObjState_18, # 权谋 18
+ BatObjState_FocusFire, # 军令/集火 19
+ BatObjState_20, # 贯龙枪 20
+ BatObjState_DamShield, # 承伤盾 21
+ BatObjState_DamBackShield, # 荆棘盾 22
+ BatObjState_BurnPlus, # 玄火(灼烧2) 23
+ BatObjState_PoisonCure, # 焚血(毒奶) 24
+ BatObjState_RebornLimit, # 无法复活 25
+ BatObjState_26, # 脆弱 26
+ BatObjState_27, # 阴咒 27
+) = range(1 + 27)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3197,15 +3085,11 @@
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
-Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
-Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
-Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
-Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
@@ -3245,7 +3129,6 @@
Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
-Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
@@ -3254,7 +3137,6 @@
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
-Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
#===============================================================================
# # 持续性buff伤害处理连击技能ID列表
# # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3309,7 +3191,7 @@
Def_PDictType_FlashSale, #限时抢购
Def_PDictType_TJGNotify, # 脱机挂结果通知
Def_PDictType_LVAward, # 等级奖励领取信息记录
-Def_PDictType_OpenServerCampaign, # 开服活动
+Def_PDictType_4, # 开服活动
Def_PDictType_WeekParty, #周狂欢
Def_PDictType_FeastWeekParty, # 节日巡礼
Def_PDictType_LoginAward, # 登录奖励运营活动
@@ -3344,21 +3226,6 @@
Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
Def_GuideStateKeyCount = 8 # 引导状态key最大个数
Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
-Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个
-Def_Player_Dict_PrestigeAwardMark = "PrestigeAwardMark_7" # 领取威望物品奖励情况
-Def_Player_Dict_AutoCheckHack_Wait = "AutoCheckHackWait_10" #自动检测外挂验证中标识
-Def_Player_Dict_AutoCheckHack_Source = "AutoCheckHackSource_11" #自动检测外挂随机源
-Def_Player_Dict_AutoCheckHack_Type = "AutoCheckHackType_12" #自动检测外挂类型
-Def_Player_Dict_AutoCheckHack_State = "AutoCheckHackState_13" #自动检测外挂账号状态识别
-Def_Player_Dict_Captcha_WaitTick = "CaptchaWaitTick_14" #图形验证回复等待时间
-Def_Player_Dict_Captcha_WaitSign = "CaptchaWaitSign_15" #图形验证回复等待标识
-Def_Player_Dict_Captcha_ErrCount = 'CaptchaErrCount_16' #玩家回答错误次数
-Def_Player_Dict_Captcha_Answer = 'CaptchaAnswer_17' #图形验证码答案
-Def_Player_Dict_AutoCheckHack_ErrCnt = "AutoCheckHackErrCnt_19" #自动检测外挂随机源
-Max_StoryMissionNum = 99
-Def_Player_Dict_StoryMissionState = "StoryMissionState_%s" # 剧情任务编号完成状态, 参数(key编号), 按编号位记录
-Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID" #任务上次随机击杀NPCID
-Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID" #任务上次随机访问NPCID
LittleHelperSetNumCount = 20 # 小助手设置编号个数
LittleHelperValueCount = 6 # 小助手设置值个数
Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # 小助手设置值存储, 参数(设置编号, value编号)
@@ -3373,7 +3240,6 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
-Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
@@ -3397,21 +3263,12 @@
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
-Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
-Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
+Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
-Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
-Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
-Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
-Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
-Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
-Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
-Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
-Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
-Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
-Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
+Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID
+Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
+Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID
+Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
@@ -3440,21 +3297,10 @@
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
-Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
-Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
-Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
-Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex" # 改名物品在背包的位置
-Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName" # 改名锁
-Def_Player_Dict_FamilyDayAward = "FamilyDayAward" # 仙盟每日奖励领奖记录
-Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord" # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
-Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID" # 仙盟徽章ID
+Def_Player_Rename = "Rename" # 是否已改名过
Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
-
-# 仙盟事务
-Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree" # 今日已免费刷新事务次数
-Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s" # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
-Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s" # 事务开始时间戳,参数(事务编号ID)
+Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s" # 仙盟今日捐献次数,参数(捐献类型)
Def_Player_Dict_DelPackIndex = "DelPackIndex215" # 装备回购不重排,只记录最旧的一个物品
@@ -3467,24 +3313,13 @@
Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
+Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
-
-Def_Player_Dict_VipExperienceStartTime = "VipExperienceStartTime" #VIP体验生效开始时间
-Def_Player_Dict_VipExp = "VipExp" #VIP经验
-Def_Player_Dict_VipAwardRecord = "VipAwardRecord" #VIP礼包购买记录 2 进制纪录模式 0 表示未购买,1 表示已经购买
-Def_Player_Dict_VipBuyRecord = "VipBuyRecord" #首次VIP卡类型记录 2 进制纪录模式 0 表示未购买,1 表示已经购买过
-Def_Player_Dict_VIPLastTime = "VIPLastTime" #最后一次获得VIP经验的零点时间
-Def_Player_Dict_VipTimeOutRecord = "VipTimeOutRecord" #VIP过期提醒记录
-Def_Player_Dict_VIPKillLV = "VIPKillLV" #VIP杀怪等级
-Def_Player_Dict_VIPKillLVExp = "VIPKillLVExp" #VIP杀怪等级 - 经验
-Def_Player_Dict_VIPKillLVExpPoint = "VIPKillLVExpPoint" #VIP杀怪等级 - 经验点
-
-Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
Def_PDict_CreateRoleAwardState = "CreateRoleAwardState" # 创角奖励领取记录
@@ -3493,6 +3328,7 @@
Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
+Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
@@ -3513,26 +3349,13 @@
Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
-Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,按位记录首充第x天是否已领取
-Def_PDict_FirstGoldServerDay = "FirstGoldServerDay" # 首充时的开服天
-Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间
-Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间
-Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
-Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
+Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
+Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
-Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
-Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
-Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
-Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
-Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
-Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
-Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
-Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
-Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型]
Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s" # 累计消耗货币, 参数[货币类型]
@@ -3552,35 +3375,10 @@
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
-Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
-Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
-Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
-Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
-Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
-Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
-Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
-
Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
-Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
-Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
-Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt" # 抢红包次数
-
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-
-Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
-Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
-Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
-Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
-Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
-
-Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
-Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
-Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
@@ -3590,13 +3388,19 @@
Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
-Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
-Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
-
Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+#商城
+Def_PDict_ShopBuyCnt = "ShopBuyCnt_%s" # 商店商品已购买次数,参数(商品ID)
+Def_PDict_ShopRandUnlock = "ShopRandUnlock_%s" # 商店随机刷新解锁的商品ID解锁状态,参数(key编号)
+Def_PDict_ShopRefreshCnt = "ShopRefreshCnt_%s" # 今日已刷新次数,参数(商店类型)
+
+# 签到
+Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
+Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
# 跑环
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
@@ -3625,78 +3429,34 @@
Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
-# 百战之地
-Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用
-Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用
-Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数
-Def_PDict_BZZD_NeedReduceExpBuff = "BZZD_NeedReduceExpBuff" # 是否需要扣除层级经验加成buff
-
-# 公共CD副本扫荡
-Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
-Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
-Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
-Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
-Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
-
# 宠物
Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
Def_PDict_PetTrainLV = "PetTrainLV_%s" # 灵宠培养等阶,参数(培养类型)
Def_PDict_PetTrainItemCount = "PetTrainItemCount_%s" # 灵宠培养当前阶已吃培养丹个数,参数(培养类型)
-#装备分解
-Def_PDict_EquipDecomposeLV = "EquipDecomposeLV" #等级
-Def_PDict_EquipDecomposeExp = "EquipDecomposeExp" #经验
-Def_PDict_EquipDecomposeSeting = "EquipDecomposeSeting" #设置数据
-Def_PDict_EquipDecomposeCnt = "EquipDecomposeCnt" #已分解件数
-
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
-#天星塔
-Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数
-Def_Player_Dict_SkyTowerServerRecord = "SkyTowerServerRecord_%s" # 天星塔全服挑战层领奖记录,参数(层)
-#境界塔
-Def_Player_Dict_RealmTowerFloor = "RealmTowerFloor" # 已通关层数
-
-#古神禁地
-Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
-Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间
-
-#上古战场
-Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段
-
-#仙盟宴会
-Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign" # 今日参与宴会标记
-Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量
-Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState" # 是否已采集
-Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp" # 获得的总经验
-Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint" # 获得的总经验点
-Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint" # 获得的总仙盟贡献值
-
-#仙盟打坐
-Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
-Def_Player_Dict_FamilySitTotalExp = "FamilySitTotalExp" # 获得的总经验
-Def_Player_Dict_FamilySitTotalExpPoint = "FamilySitTotalExpPoint" # 获得的总经验点
+#公会讨伐
+Def_Player_Dict_FamilyTaofaCnt = "FamilyTaofaCnt" # 已讨伐次数
+Def_Player_Dict_FamilyTaofaItemAddCnt = "FamilyTaofaItemAddCnt" # 道具增加讨伐次数
+Def_Player_Dict_FamilyTaofaBuZhenState = "FamilyTaofaBuZhenState" # 是否已布阵
+Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
+Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
+Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
+Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtHis = "FamilyTaofaBoxHurtHis" # 历史最高累计伤害,求余亿部分
+Def_Player_Dict_FamilyTaofaBoxHurtHisEx = "FamilyTaofaBoxHurtHisEx" # 历史最高累计伤害,整除亿部分
#虚拟背包物品数据
Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
#物品个数
Def_PDict_ItemCount = "ItemCount_%s" # 存储不放在背包的物品个数, 参数(物品ID)
-
-#一次性最大充值
-Def_Player_RechargeOnce_Coin = "RechargeOnce_Coin"
-
-#悬赏任务
-Def_Player_Dict_ArrestTaskStar = "ArrestTaskStar" # 悬赏任务星级
-Def_Player_Dict_ArrestTaskData = "ArrestTaskData_%s" # 悬赏任务数据,参数索引
-Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
-Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
-
-#封魔坛
-Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
-Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
#极品白拿
Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
@@ -3776,26 +3536,6 @@
#Boss首杀
Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录
-#仙界盛典
-Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FCActionWorldLV = "FCActionWorldLV" #玩家身上的仙界盛典时的世界等级
-Def_PDict_FCRechargeState = "FCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
-Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
-Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
-Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
-Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal" # 绝版降临总累计充值元
-Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount" # 高级烟花已购买次数
-Def_PDict_FCFireworksScore = "FCFireworksScore" # 总烟花积分,含普通烟花
-
-#新仙界盛典
-Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
-Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
-Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
-Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
-Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
-Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
-Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
-
#限时抢购活动
Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号)
@@ -3810,6 +3550,16 @@
Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
+# 称号
+Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
+Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
+Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
+
+# 形象
+Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
+Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
+Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
+
#头像
Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
@@ -3819,15 +3569,11 @@
Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
#聊天气泡
-Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
+Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
-
-#助战
-Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
-Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
#周狂欢
Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
@@ -3850,17 +3596,6 @@
Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
-
-#诛仙BOSS
-Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
-
-#boss历练
-Def_PDict_BossTrialRecycleState = "BossTrialRecycleState" # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过
-Def_PDict_CA_BossTrialID = "CA_BossTrialID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
-Def_PDict_BossTrialID = "BossTrialID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time,参数(活动编号)
-Def_PDict_BossTrialSubmitCount = "BossTrialSubmitCount_%s" # 提交凭证物品个数,参数(活动编号)
-Def_PDict_BossTrialSubmitAwardCount = "BossTrialAwardCount_%s" # 关联提交凭证奖励提交物品个数,参数(活动编号)
-Def_PDict_BossTrialSubmitAward = "BossTrialSubmitAward_%s" # 提交凭证奖励状态,参数(活动编号)
#幸运鉴宝
Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
@@ -3909,34 +3644,6 @@
Def_PDict_TurntableItemID = "TurntableItemID_%s_%s" # 转盘物品ID*10+物品库类型,参数:(活动编号, 物品编号)
Def_PDict_TurntableItemCount = "TurntableCount_%s_%s" # 转盘物品个数,参数:(活动编号, 物品编号)
Def_PDict_TurntableItemState = "TurntableItemState_%s" # 转盘物品是否已抽中,按物品编号二进制位代表是否已抽中,参数:(活动编号)
-
-#垃圾分类活动
-Def_PDict_GarbageSortingID = "ActGSID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
-Def_PDict_GarbageSortingWorldLV = "ActGSWorldLV_%s" #玩家身上的活动世界等级,参数:(活动编号)
-Def_PDict_GarbageTaskValue = "ActGSTaskValue_%s_%s" # 任务总进度值,参数(活动编号, 任务ID)
-Def_PDict_GarbageTaskFinishCount = "ActGSTaskFinishCount_%s_%s" # 任务已完成次数,参数(活动编号, 任务ID)
-Def_PDict_GarbageEnvironmentValue = "ActGSEnvValue_%s" # 活动累计获得环保值,参数(活动编号)
-Def_PDict_GarbageGJSeconds = "ActGSGJSeconds_%s" # 挂机未处理收益的秒数,参数(活动编号)
-
-#仙匣秘境活动
-Def_PDict_CA_XianXiaMJID = "CA_XianXiaMJID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
-Def_PDict_XianXiaMJID = "ActXXMJID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
-Def_PDict_XianXiaMJWorldLV = "ActXXMJWorldLV_%s" #玩家身上的活动世界等级,参数:(活动编号)
-Def_PDict_XianXiaMJLayerNum = "ActXianXiaMJLayerNum_%s" # 当前层数,参数:(活动编号)
-Def_PDict_XianXiaMJPlayCount = "ActXianXiaMJPlayCount_%s" # 当前层累计抽奖次数,参数:(活动编号)
-Def_PDict_XianXiaMJAwardItemInfo = "ActXXMJItemInfo_%s_%s_%s" # 奖池物品ID*100+抽中位置编号,参数:(活动编号, 库类型, 物品编号)
-Def_PDict_XianXiaMJAwardItemTimes = "ActXXMJItemTimes_%s_%s_%s" # 奖池物品累计产出次数,有限制次数的才记录,参数:(活动编号, 库类型, 物品ID)
-Def_PDict_XianXiaMJScore = "XianXiaMJScore_%s" # 抽奖积分,参数:(活动编号)
-
-#古宝养成活动
-Def_PDict_CA_GubaoID = "CA_GubaoID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
-Def_PDict_ActGubaoID = "ActGubaoID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
-Def_PDict_ActGubaoScore = "ActGubaoScore_%s" # 养成积分,参数:(活动编号)
-
-#骑宠养成活动
-Def_PDict_CA_HorsePetTrainID = "CA_HorsePetTrainID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
-Def_PDict_ActHorsePetTrainID = "ActHorsePetTrainID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
-Def_PDict_ActHorsePetTrainScore = "ActHorsePetTrainScore_%s" # 累计获得活动养成积分,参数:(活动编号)
#炼器活动
Def_PDict_CA_LianqiID = "CA_LianqiID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
@@ -4012,14 +3719,6 @@
Def_PDict_FamilyGCZSQGridItemCnt = "FamilyGCZSQItemCnt_%s" # 圣泉当前层格子抽中物品个数,参数(格子编号)
#-------------------------------------------------------------------------------
-#开服活动,Def_PDictType_OpenServerCampaign
-#奖励记录 - 从低位到高位,每位表示:0-不可领;1-可领取;2-已领
-Def_PDict_OSC_BillAwardRecord = "OSCBillAwardRecord" # 开服活动排行奖励记录, 按活动类型位存储是否领取/处理过
-Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
-Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 求余亿部分,参数(活动类型)
-Def_PDict_OSC_RecordDataEx = "OSCRecordDataEx_%s" # 开服活动记录数值, 整除亿部分,参数(活动类型)
-Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
# 法器
Def_PDict_FaQiLV = "FaQiLV" # 法器等级
Def_PDict_FaQiEatItemCount = "FaQiEatItemCount" # 当前阶已吃丹个数
@@ -4041,30 +3740,13 @@
Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
-# 称号
-Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
-
# 符印
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
-# 聚魂
-Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔)
-
-# 新聚魂
-Def_PDict_GatherTheSoulHoleID = "GatherTheSoulHoleID_%s" # 聚魂镶嵌ID, 参数(孔编号)
-Def_PDict_GatherTheSoulLV = "GatherTheSoulLV_%s" # 聚魂等级, 参数(聚魂ID)
-
# 副本 Def_PDictType_FB
Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
-
-# 仙盟boss
-Def_PDict_FamilyBossHurtValue = "FamilyBossHurtValue" # 仙盟boss个人总伤血,求余亿部分
-Def_PDict_FamilyBossHurtValuePoint = "FamilyBossHurtValuePoint" # 仙盟boss个人总伤血,整除亿部分
-Def_PDict_FamilyBossFightSeconds = "FamilyBossFightSeconds" # 仙盟boss个人已战斗时长,秒
-Def_PDict_FamilyBossHurtAward = "FamilyBossHurtAward" # 仙盟boss个人总伤血领奖记录
-Def_PDict_FamilyBossHurtAwardFamily = "FamilyBossHurtAwardFamily" # 仙盟boss仙盟总伤血领奖记录
# 战斗力 Def_PDictType_FightPower
Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
@@ -4074,39 +3756,6 @@
Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
-# 每日活跃度
-Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
-Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s" # 活跃度类型对应获得活跃度总
-Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
-Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
-Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段,对应不同境界段
-Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
-
-# 活跃放置
-Def_PDict_ActivityCountTotal = "ActivityCountTotal" # 累计活跃放置修炼次数
-Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
-Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
-Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
-Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
-Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
-Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
-Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
-Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
-Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
-Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
-Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
-Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
-Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
-
-# 每日活动
-Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
-Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
-Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
-Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
-#仙盟活跃
-Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s" # 已完成次数
-Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
-
# 投资理财
Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
Def_PDict_InvestProgress = "InvestProgress_%s_%s" # 投资可领奖进度值,参数为(投资类型, key编号)
@@ -4115,13 +3764,8 @@
Def_PDict_InvestKeyCount = 3 # key编号数
# 成就 Def_PDictType_Success
-Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
-Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
-Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
-Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
-Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
+Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
+Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
# 通天令
Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
@@ -4163,13 +3807,6 @@
Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # 本轮标识ID
Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # 本轮已购买份数
-# 跨服战场
-Def_PDict_Battlefield_EnterCountWeek = "CBF_EnterCountWeek" # 进入总次数 - 周
-Def_PDict_Battlefield_BuyOpenCountToday = "CBF_BuyOpenCountToday" # 已购买召集总次数 - 日
-Def_PDict_Battlefield_BuyOpenCountWeek = "CBF_BuyOpenCountWeek" # 已购买召集总次数 - 周
-Def_PDict_Battlefield_HighScoreToday = "CBF_HighScoreToday" # 今日最高积分
-Def_PDict_Battlefield_HighScoreTotalWeek = "CBF_HighScoreTotalWeek" # 每日最高分累加总分 - 周
-
#自动战斗设置记录
Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
@@ -4180,59 +3817,12 @@
Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # 物品增加的当日可杀世界boss次数<%s-索引>
Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # 当日可杀世界boss次数的购买次数<%s-索引>
-#仙盟红包
-Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit" # 仙盟钻石红包已发额度
-Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s" # 仙盟红包待发放记录参数索引
-Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
-Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
-Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
-Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt" # 今日已抢全服红包次数
-
-#节日红包
-Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
-Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
-
#境界
Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
-#法宝
-Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
-Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
-Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
-Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
-Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
-
-#炼丹炉
-Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
-Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
-Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
-Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
-Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
-Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID
-Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
-
-Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
-
Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
-
-# 挂机收益
-Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
-Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
-Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
-Def_PDict_GuajiExp = "GuajiExp" # 经验
-Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
-Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
-Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
-Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
-Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
-Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
-Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
-
-#仙魔之争
-Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
@@ -4246,36 +3836,12 @@
Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
-#缥缈仙域
-Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
-Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访 2-拜访中 3-已拜访 参数事件ID
-Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
-Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
-Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
-Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
-Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
-
-#草园
-Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
-Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
-
#五行专精
Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
-#协助
-Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # 协助方今日接收该感谢礼盒次数,参数(礼盒物品ID)
-Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励
-Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成
-
#竞技场
-Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
Def_PDict_ArenaScore = "ArenaScore" # 当前积分
-Def_PDict_ArenaHighestScore = "ArenaHighestScore" # 历史最高积分
-Def_PDict_ArenaBattleCountDay = "ArenaBattleCountDay" # 今日已战斗次数
-Def_PDict_ArenaMatchRefreshCount = "ArenaMatchRefreshCount" # 匹配刷新列表次数
-Def_PDict_ArenaItemAddCount = "ArenaItemAddCount" # 今日已使用物品增加次数
-Def_PDict_ArenaBattleTagID = "ArenaBattleTagID" # 当前对战的对手ID
#功能系统特权
Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID)
@@ -4290,9 +3856,7 @@
Def_PDict_CharmLV = "CharmLV" # 魅力等级
#古宝
-Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
-Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
-Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
+Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
#神通
Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
@@ -4307,6 +3871,13 @@
Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
+Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
+Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
+
+#历练秘笈
+Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
+Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
+Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
#任务,每个任务组有且仅有一个进行中的任务
Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
@@ -4314,15 +3885,22 @@
Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
-#福地
-Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
-Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
-Def_PDict_MineHousekeeperEndTime = "MineHousekeeperEndTime" # 自动管家到期时间戳
-Def_PDict_MineHelpAwardCount = "MineHelpAwardCount" # 今日已帮助别人奖励次数
-Def_PDict_MineRefreshCount = "MineRefreshCount_%s" # 今日已刷新次数,参数(刷新类型)
-Def_PDict_MineTreasureState = "MineTreasureState" # 聚宝盆激活状态,按类型位运算记录是否已激活
-Def_PDict_MineTreasureAward = "MineTreasureAward" # 聚宝盆奖励状态,按类型位运算记录是否已领取
-Def_PDict_MineTreasureProgess = "MineTreasureProgess_%s" # 聚宝盆进度值,参数(聚宝盆类型)
+#每日任务,按任务类型累加进度
+Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
+Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
+Def_PDict_ActivityTotal = "ActivityTotal" # 今日累计获得活跃度
+Def_PDict_ActivityAward = "ActivityAward" # 活跃度奖励领取记录,按二进制位标识
+Def_PDict_ActivityWeek = "ActivityWeek" # 每周活跃奖励第x轮,默认0第1轮
+
+#淘金
+Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
+Def_PDict_GoldRushWorkerState = "GoldRushWorkerState" # 已雇佣工人数状态,按监工ID二进制位运算判断是否已解锁
+Def_PDict_GoldRushCnt = "GoldRushCnt" # 已淘金次数
+Def_PDict_GoldRushCampInfo = "GoldRushCampInfo_%s" # 营地当前淘金信息: 已刷新次数*1000+淘金ID*10+派遣工人数,0时代表当前营地为空,参数(营地ID)
+Def_PDict_GoldRushCampEndTime = "GoldRushCampEndTime_%s" # 营地淘金结束时间戳,为0时代表未开始淘金,参数(营地ID)
+Def_PDict_GoldRushWarehouse = "GoldRushWarehouse_%s" # 仓库完成淘金ID,参数(仓库位置索引)
+Def_PDict_GoldRushRecoverTime = "GoldRushRecoverTime" # 上次恢复淘金令时间戳
+Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
#仙宫
Def_PDict_XiangongLikeState = "XiangongLikeState_%s" # 指定仙宫今日是否已点赞,参数(仙宫ID),仙宫ID为0时代表每日的仙宫功能点赞
@@ -4332,14 +3910,22 @@
#武将
Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
+Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
+Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
-Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
+Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
+Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
+#天子考验
+Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
+Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
+Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
+Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
#-------------------------------------------------------------------------------
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4351,12 +3937,7 @@
FuncNoLinearAttrDict = {}
# 指定地图生效的非线性属性配置
-MapAttrInfoDict_Noline = {
- Def_FBMapID_FamilyWar:{
- TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
- }
- }
+MapAttrInfoDict_Noline = {}
#属性线性索引
CalcAttrIndexList = (
@@ -4388,7 +3969,7 @@
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
-Def_CalcAttrFunc_GodWeapon, # 神兵 12
+Def_CalcAttrFunc_12, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_15,
@@ -4455,7 +4036,74 @@
TriggerWay_HeroTurnEnd, # 武将回合开始时 5
TriggerWay_HeroActionStart, # 武将行动前 6
TriggerWay_HeroActionEnd, # 武将行动后 7
-) = range(1, 1 + 7)
+TriggerWay_CalcEffValue, # 统计计算效果值时 8
+TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
+TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
+TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
+TriggerWay_ShieldBroken, # 承伤盾被击破时 12
+TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
+TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
+TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
+TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
+TriggerWay_BuffDel, # buff消失后 17
+TriggerWay_BeCombo, # 被连击时 18
+TriggerWay_BePursue, # 被追击时 19
+TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
+TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
+TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
+TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
+TriggerWay_BeHurt, # 掉血时 24
+TriggerWay_BeDOTHurt, # 受到持续伤害 25
+TriggerWay_EnemyDie, # 敌方单位死亡时 26
+TriggerWay_FriendDie, # 己方单位死亡时 27
+) = range(1, 1 + 27)
+
+# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
+TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
+
+# 被动触发有效来源
+TriggerSrc_Skill = 1 # 身上技能有效
+TriggerSrc_Buff = 2 # 身上buff有效
+TriggerSrc_SkillSelf = 3 # 本技能有效
+TriggerSrc_BuffSelf = 4 # 本buff有效
+
+# 被动效果ID,属性类的直接使用属性ID当做效果ID
+PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
+PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
+PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
+PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
+PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
+PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
+PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
+PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
+PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
+PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
+PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
+PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
+PassiveEff_AddSkillRate = 6014 # 增加技能概率
+PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
+PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
+PassiveEff_SkillInvalid = 6017 # 使技能无效
+PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
+
+# 被动效果ID有触发值时就返回的
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
+# 被动效果ID触发值取最大值的
+PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
+# 被动效果ID触发值取最小值的
+PassiveEffValueMinList = []
+
+# 技能效果 - 不需要配置触发方式的
+SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
+SkillEff_HurtShare = 7002 # 均摊伤害
+SkillEff_ChangeTag = 7003 # 修改技能目标
+SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
+SkillEff_MustHit = 7005 # 技能必命中
+SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
+SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
+SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
+SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4548,7 +4196,7 @@
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
-) = range(1, 91)
+) = range(1001, 1091)
#不可以佩戴翅膀的地图
@@ -4600,11 +4248,6 @@
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系
}
-#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
-(
-Def_VerFix_LingGenShow, #灵根特效外观
-) = range(1)
-
##==================================================================================================
#游戏消费点类型定义
Def_CostType_List = (
@@ -4613,10 +4256,10 @@
Def_Cost_BuyPack, # 购买背包格子
Def_Cost_UseSpeaker, # 喇叭发言
Def_Cost_Revive, # 复活
-Def_Cost_FBEncourage, # 副本鼓舞 5
+Def_Cost_5, # 副本鼓舞 5
Def_Cost_GoldInvest, # 理财投资
Def_Cost_Pray, # 祈祷
-Def_Cost_RecoverGain, # 资源找回
+Def_Cost_8, # 资源找回
Def_Cost_BuyVIPItem, # 购买VIP礼包
Def_Cost_GM, # GM 10
Def_Cost_BourseBuy, # 交易所购买
@@ -4636,7 +4279,7 @@
Def_Cost_Transport, # 传送 25
Def_Cost_Treasure, # 寻宝
Def_Cost_FamilyBroadcast, # 家族公告
-Def_Cost_FamilyRedPacket, # 发家族钻石红包
+Def_Cost_28, # 发家族钻石红包
Def_Cost_EnterFB, # 进入副本
Def_Cost_GameServer, # GameServer 30
Def_Cost_FreeGoods, # 极品白拿
@@ -4646,15 +4289,15 @@
Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
Def_Cost_BindJadeWheel, # 绑玉转盘
Def_Cost_WishingWell, # 许愿池刷新
-Def_Cost_GodWeapon, # 神兵
+Def_Cost_38, # 神兵
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
-Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_43, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
-Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
-Def_Cost_FBBuyBuff, # 副本买buff
+Def_Cost_45, # 购买活动次数 45
+Def_Cost_46, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
Def_Cost_EquipStar, #装备升星
@@ -4681,13 +4324,13 @@
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
-CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
+CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods,
Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
-MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
+MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
#内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
# .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4703,14 +4346,12 @@
Def_Cost_Pray:"Pray",
Def_Cost_Treasure:"Treasure",
Def_Cost_OpenNoble:"OpenNoble",
-Def_Cost_RecoverGain:"RecoverGain",
Def_Cost_EnterFB:"EnterFB",
# 无消费对象子类的
Def_Cost_BuyPack:"BuyPack",
Def_Cost_UseSpeaker:"UseSpeaker",
Def_Cost_Revive:"Revive",
-Def_Cost_FBEncourage:"FBEncourage",
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
@@ -4738,22 +4379,17 @@
Def_Cost_Rename:"Rename",
Def_Cost_SkillLvUp:"SkillLvUp",
Def_Cost_FamilyBroadcast:"FamilyBroadcast",
-Def_Cost_FamilyRedPacket:"FamilyRedPacket",
Def_Cost_FreeGoods:"FreeGoods",
Def_Cost_DogzEquipPlus:"DogzEquipPlus",
Def_Cost_RuneHole:"RuneHole",
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
-Def_Cost_GodWeapon:"GodWeapon",
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
-Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
-Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
-Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
@@ -4782,8 +4418,8 @@
Def_GiveMoney_Pickup, # 拾取
Def_GiveMoney_Bourse, # 交易所 10
Def_GiveMoney_GoldInvest, # 绑钻投资
-Def_GiveMoney_Recover, # 资源找回
-Def_GiveMoney_RedPacket, # 红包
+Def_GiveMoney_12, # 资源找回
+Def_GiveMoney_13, # 红包
Def_GiveMoney_RefineGift, # 炼制奖励
Def_GiveMoney_Mail, # 邮件(补偿) 15
Def_GiveMoney_RuneDecompose, # 符印
@@ -4820,8 +4456,6 @@
Def_GiveMoney_Pickup:"Pickup",
Def_GiveMoney_Bourse:"Bourse",
Def_GiveMoney_GoldInvest:"GoldInvest",
-Def_GiveMoney_Recover:"Recover",
-Def_GiveMoney_RedPacket:"RedPacket",
Def_GiveMoney_RefineGift:"RefineGift",
Def_GiveMoney_Mail:"Mail",
Def_GiveMoney_RuneDecompose:"RuneDecompose",
@@ -4857,10 +4491,10 @@
ItemGive_StonePickoff, # 摘除宝石 10
ItemGive_EquipSuit, # 套装
ItemGive_NPCDrop, # NPC掉落
-ItemGive_OpenServerCampaign, # 开服活动
+ItemGive_13, # 开服活动
ItemGive_CTG, # CTG
ItemGive_DiceEx, # 我要天机 15
-ItemGive_FamilyStore, # 仙盟宝库
+ItemGive_16, # 仙盟宝库
ItemGive_Refine, # 炼丹
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
@@ -4883,10 +4517,8 @@
ItemGive_StonePickoff:"StonePickoff",
ItemGive_EquipSuit:"EquipSuit",
ItemGive_NPCDrop:"NPCDrop",
- ItemGive_OpenServerCampaign:"OpenServerCampaign",
ItemGive_CTG:"CTG",
ItemGive_DiceEx:"DiceEx",
- ItemGive_FamilyStore:"FamilyStore",
ItemGive_Refine:"Refine",
ItemGive_Chests:"Chests",
ItemGive_TrialExchange:"TrialExchange",
@@ -4898,7 +4530,7 @@
ItemDelTypeList = (
ItemDel_Unknown, #未知 0
ItemDel_SellPackItem, # 出售物品
-ItemDel_GodWeapon, # 神兵
+ItemDel_2, # 神兵
ItemDel_EquipEnchase, # 宝石镶嵌
ItemDel_Add_LimitingBuff, # 增加buff时间
ItemDel_AddDienstgrad, # 增加称号 5
@@ -4916,7 +4548,7 @@
ItemDel_AttrFruit, # 属性道具
ItemDel_AddBourseItem, # 上架交易所
ItemDel_EquipDecompose, # 装备分解
-ItemDel_FamilyStore, # 捐献装备 20
+ItemDel_20, # 捐献装备 20
ItemDel_Treasure, # 寻宝
ItemDel_WingExp, # 翅膀精炼经验
ItemDel_StoneUpgrade, # 宝石升级
@@ -4949,7 +4581,6 @@
ItemDelTypeDict = {
ItemDel_Unknown:"Unknown",
ItemDel_SellPackItem:"SellPackItem",
- ItemDel_GodWeapon:"GodWeapon",
ItemDel_EquipEnchase:"EquipEnchase",
ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
ItemDel_AddDienstgrad:"AddDienstgrad",
@@ -4967,7 +4598,6 @@
ItemDel_AttrFruit:"AttrFruit",
ItemDel_AddBourseItem:"AddBourseItem",
ItemDel_EquipDecompose:"EquipDecompose",
- ItemDel_FamilyStore:"FamilyStore",
ItemDel_Treasure:"Treasure",
ItemDel_WingExp:"WingExp",
ItemDel_StoneUpgrade:"StoneUpgrade",
@@ -4997,10 +4627,6 @@
}
##==================================================================================================
-
-# 前端自定义场景状态
-CustomMapStep_Over = 0 # 没有或已结束
-CustomMapStep_Fight = 1 # 战斗进行中
# 副本参与类型
FB_JoinType = (
@@ -5054,12 +4680,6 @@
CME_FB_RunFamily:"战盟跑环",
}
-# 功能对应的事件记录类型
-FuncCMEDict = {
- ShareDefine.GameFuncID_RunDaily:CME_FB_RunDaily,
- ShareDefine.GameFuncID_RunFamily:CME_FB_RunFamily,
- }
-
# 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
@@ -5097,7 +4717,7 @@
VIPPrivilege_20, #20 暮光神庙购买次数
VIPPrivilege_21, #21 仙界秘境 - 副本总表统一处理
VIPPrivilege_22, #22 宗门试炼购买次数
-VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包
+VIPPrivilege_23, #23 仙盟钻石红包
VIPPrivilege_BoursePwd, #24 集市上架使用密码
VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理
VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔
@@ -5162,8 +4782,7 @@
Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
Def_SkillFuncType_AngerSkill, #2 怒气技能
Def_SkillFuncType_PotentialSkill, #3 潜能技能
-Def_SkillFuncType_AtkbackSkill, #4 反击技能
-) = range(5)
+) = range(4)
# MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
(Def_SkillFuncType_Common, #0为通用技能
@@ -5211,6 +4830,16 @@
AtkDistType_Long, # 远程
) = range(1, 1 + 2)
+# 武将特长
+HeroSpecialtyList = (
+HeroSpecialty_Stun, # 击晕 1
+HeroSpecialty_SuperHit, # 暴击 2
+HeroSpecialty_Combo, # 连击 3
+HeroSpecialty_Miss, # 闪避 4
+HeroSpecialty_Parry, # 格挡 5
+HeroSpecialty_SuckHP, # 吸血 6
+) = range(1, 1 + 6)
+
# 经验倍率限制类型
(
ExpRateLimitType_Recover, # 资源找回
@@ -5226,11 +4855,6 @@
InvestType_Boss, # Boss 11
InvestType_Life, # 终身卡 12
) = range(7, 7 + 6)
-
-
-#前端特殊新手引导存储标记
-GuideState_BZZDShow = 202
-
# 法宝特权
MWPrivilegeList = (
@@ -5274,21 +4898,21 @@
# 游戏功能奖励定义
(
Def_RewardType_Activity, # 活跃度奖励 0
-Def_RewardType_FamilyActivity, # 仙盟活跃度奖励 1
-Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
-Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
-Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
+Def_RewardType_DailyTask, # 每日任务奖励 1
+Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
+Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
+Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
Def_RewardType_LVAward, # 玩家等级奖励5
Def_RewardType_XBXZ, # 仙宝寻主奖励6
Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
-Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
+Def_RewardType_FirstCharge, # 首充礼包奖励8
Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
Def_RewardType_FreeGoods, # 极品白拿10
Def_RewardType_CostRebate, # 消费返利11
Def_RewardType_BossReborn, # BOSS复活12
Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
Def_RewardType_FCParty, # 仙界盛典全民来嗨14
-Def_RewardType_DownLoad, # 分包下载奖励15
+Def_RewardType_15, # 分包下载奖励15
Def_RewardType_WishingWell, # 许愿池奖励16
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
@@ -5323,7 +4947,7 @@
Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
Def_RewardType_GameNotice, #玩法前瞻奖励 48
Def_RewardType_EnterGroup, #加群奖励49
-Def_RewardType_ShediaoRedpacket, #射雕红包奖励 50
+Def_RewardType_50, #射雕红包奖励 50
Def_RewardType_ShediaoEquip, #射雕装备奖励 51
Def_RewardType_CAAllRecharge, #跨服全民充值奖励 52
Def_RewardType_CrossYaomoBossHurt, #跨服妖魔boss伤害奖励 53
@@ -5332,7 +4956,7 @@
Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
-Def_RewardType_SuccessScore, #成就积分奖励 59
+Def_RewardType_Success, #成就奖励 59
Def_RewardType_BuyOne, #买一送多活动免费奖励 60
Def_RewardType_CustomAward, #自定义奖励 61
Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
@@ -5354,7 +4978,9 @@
Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
Def_RewardType_RechargeDayAward, # 累充每日奖励 79
Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
-)= range(81)
+Def_RewardType_ADAward, # 广告奖励 81
+Def_RewardType_TreeFreeTime, # 仙树免费减时 82
+)= range(83)
#boss复活相关活动定义
BossRebornActIDList = (
@@ -5448,7 +5074,7 @@
Def_WPAct_Pet, #激活某只灵宠 22
Def_WPAct_Dogz, #出战某只神兽 23
Def_WPAct_Stone, #宝石总等级 24
-Def_WPAct_GodWeapon, #神兵总等级 25
+Def_WPAct_25, #神兵总等级 25
Def_WPAct_Rune, #穿戴某品质符印 26
Def_WPAct_Pray, #祈愿 27
Def_WPAct_FamilyBoss, #仙盟Boss 28
@@ -5505,8 +5131,8 @@
ActTaskType_Activity, # 累计获得活跃度 3
ActTaskType_CrossPenglaiBoss, # 击杀蓬莱boss 4
ActTaskType_CrossDemonLandBoss, # 击杀魔化之地boss 5
-ActTaskType_XianXiaMJLottery, # 仙匣秘境寻宝x次 6
-ActTaskType_XianXiaMJLayer, # 仙匣秘境达到x层 7
+ActTaskType_6, # 仙匣秘境寻宝x次 6
+ActTaskType_7, # 仙匣秘境达到x层 7
ActTaskType_TreasureGubao, # 古宝寻宝x次 8
ActTaskType_HorseUpItem, # 消耗X个坐骑经验丹 9
ActTaskType_PetUpItem, # 消耗X个灵宠经验丹 10
@@ -5579,9 +5205,6 @@
PowerDownType_GatherSoul:'GatherSoul',
}
-# CTG ID 定义
-Def_CTGID_SuccessPassport = 117 # 成就通行证
-
# 通天令任务类型定义
TTLTaskTypeList = (
TTLTaskType_Activity, # 获取日常活跃度x 1
@@ -5604,9 +5227,23 @@
TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
) = range(1, 1 + 18)
+# 每日任务类型
+DailyTaskList = (
+DailyTask_KillNPC, # 击败X只怪物 1
+DailyTask_EquipDecompose, # 分解装备x次 2
+DailyTask_HeroCall, # 武将招募 3
+DailyTask_Arena, # 演武场 4
+DailyTask_GoldRush, # 淘金 5
+DailyTask_CutTree, # 消耗X个战锤 6
+DailyTask_HeroLVUP, # 武将升级x次 7
+DailyTask_HeroStarUP, # 武将升星x次 8
+DailyTask_GetMoney, # 获得货币x个 9
+DailyTask_FBFinish, # 完成副本x次 10
+) = range(1, 1 + 10)
+
# 任务类型定义
TaskTypeList = (
-TaskType_FBPass, # 副本过关到xxx 1
+TaskType_MainLevel, # 主线过关到xxx 1
TaskType_TreeLV, # 仙树达到X级 2
TaskType_EquipDecompose, # 分解装备x次 3
TaskType_CutTree, # 消耗X个战锤 4
@@ -5614,7 +5251,8 @@
TaskType_RealmLV, # 境界达到X级 6
TaskType_KillNPC, # 击败X只怪物 7
TaskType_GetMoney, # 累计获得xx货币 8
-) = range(1, 1 + 8)
+TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
+) = range(1, 1 + 9)
# 任务分组
TaskGroupList = (
--
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