From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 582 ++++++++++++++++++++--------------------------------------
1 files changed, 201 insertions(+), 381 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 1f898d3..7c37ebe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -16,34 +16,23 @@
import IPY_GameWorld
import PlayerControl
import ItemCommon
-import GameMap
import NPCCommon
import ReadChConfig
-import BuffSkill
+import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
-import SkillCommon
import IpyGameDataPY
-import PlayerFB
import ShareDefine
-import EventReport
-import PlayerFamily
-import PlayerActivity
-import ItemControler
-import PlayerSuccess
-import GameFuncComm
import PyGameData
import GameObj
import FBLogic
import ChConfig
import PlayerGoldInvest
+import ObjPool
-import datetime
import random
import json
import math
-import time
-import copy
#---------------------------------------------------------------------
#全局变量
Def_VSFB_CanEnter = 'VSFB_CanEnter' #可以进入
@@ -125,29 +114,25 @@
def GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData=None):
# 坐标信息
+ return [10,10]
+def GetPassAwardList(mapID, lineID):
+ # 过关奖励
+ fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+ return [] if not fbLineIpyData else fbLineIpyData.GetPassAwardList()
+def GetSweepAwardList(mapID, lineID, sweepCnt):
+ # 扫荡奖励
+ fbLineIpyData = GetFBLineIpyData(mapID, lineID)
if not fbLineIpyData:
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
- return None if not fbLineIpyData else fbLineIpyData.GetEnterPosInfo()
-def GetFBLineStepTime(mapID, lineID=0):
- # 阶段时间信息
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
- return None if not fbLineIpyData else fbLineIpyData.GetStepTime()
-def GetFBLineRefreshNPC(mapID, lineID=0):
- # 刷怪信息
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
- return None if not fbLineIpyData else fbLineIpyData.GetRefreshNPC()
-def GetFBLineGrade(mapID, lineID=0):
- # 评级规则信息
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
- return None if not fbLineIpyData else fbLineIpyData.GetGradeInfo()
-def GetFBLineReward(mapID, lineID):
- # 奖励信息;支持扫荡取奖励
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
- return None if not fbLineIpyData else fbLineIpyData.GetRewardInfo()
-
-def GetFBGradeRewardRateList(mapID):
- fbIpyData = GetFBIpyData(mapID)
- return [] if not fbIpyData else fbIpyData.GetRewardRate()
+ return []
+ awardItemList = fbLineIpyData.GetSweepAwardList()
+ if not awardItemList:
+ awardItemList = fbLineIpyData.GetPassAwardList()
+
+ sweepItemList = []
+ for itemInfo in awardItemList:
+ itemID, itemCount = itemInfo[:2]
+ sweepItemList.append([itemID, itemCount * sweepCnt])
+ return sweepItemList
def GetFBFuncOpenState(dataMapID):
## 获取副本开启状态 @return: 0-关闭;1-开启
@@ -165,38 +150,40 @@
def IsFBPass(curPlayer, mapID, lineID):
## 副本线路是否已过关
- passLineID = 0
if mapID == ChConfig.Def_FBMapID_Main:
return PlayerControl.IsMainLevelPass(curPlayer, lineID)
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FBGeneralTrain', mapID, lineID)
- if ipyData:
- passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
- else:
- grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ if mapID in ChConfig.PassByStarMapIDList:
+ grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_FBStar, lineID, False, [mapID])
if grade:
return True
-
- if passLineID >= lineID:
- return True
-
+ else:
+ passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
+ if passLineID >= lineID:
+ return True
+
return False
+
+def SetFBPass(curPlayer, mapID, funcLineID, isNotify=True):
+ passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
+ if funcLineID > passLineID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
+ if isNotify:
+ Sync_FBPlayerFBInfoData(curPlayer, mapID)
+ return
def CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, reqEnterCnt=1, isNotify=True, isTeamAsk=False):
# 可否进入副本通用检查, 扫荡通用
playerID = curPlayer.GetPlayerID()
- if not FBLogic.OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
- return ShareDefine.EntFBAskRet_OK
-
# 总表通用检查
if fbIpyData:
#开服天开放检查
- if not GetFBFuncOpenState(mapID):
- GameWorld.Log("当前时间未开放该副本!mapID=%s" % (mapID), playerID)
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "FBIsNotOpen")
- return ShareDefine.EntFBAskRet_FBClose
+ #if not GetFBFuncOpenState(mapID):
+ # GameWorld.Log("当前时间未开放该副本!mapID=%s" % (mapID), playerID)
+ # if isNotify:
+ # PlayerControl.NotifyCode(curPlayer, "FBIsNotOpen")
+ # return ShareDefine.EntFBAskRet_FBClose
#进入次数判断
canEnter, notifyMark = __CheckCanEnterFBByTime(curPlayer, mapID, lineID, fbIpyData, reqEnterCnt, isTeamAsk)
@@ -210,25 +197,18 @@
#等级判断
curLV = curPlayer.GetLV()
lvLimitMin = fbLineIpyData.GetLVLimitMin()
- lvLimitMax = fbLineIpyData.GetLVLimitMax()
if lvLimitMin and curLV < lvLimitMin:
GameWorld.Log("玩家等级不足, 无法进入副本!mapID=%s,lineID=%s,curLV(%s) < lvLimitMin(%s)"
% (mapID, lineID, curLV, lvLimitMin), playerID)
if isNotify:
PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
return ShareDefine.EntFBAskRet_LVLimit
- if lvLimitMax and curLV > lvLimitMax:
- GameWorld.Log("玩家等级超过, 无法进入副本!mapID=%s,lineID=%s,curLV(%s) > lvLimitMax(%s)"
- % (mapID, lineID, curLV, lvLimitMax), playerID)
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
- return ShareDefine.EntFBAskRet_LVLimit
#门票判断
- if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_157069", [mapID])
- return ShareDefine.EntFBAskRet_NoTicket
+ #if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
+ # if isNotify:
+ # PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_157069", [mapID])
+ # return ShareDefine.EntFBAskRet_NoTicket
return ShareDefine.EntFBAskRet_OK
@@ -239,42 +219,39 @@
return True, ""
#playerID = curPlayer.GetPlayerID()
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
if enterCnt + reqEnterCnt <= maxCnt:
return True, ""
- ### 以下是到达次数上限后的处理
- fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
+ if mapID in ChConfig.UnPassFreeMapIDList and not IsFBPass(curPlayer, mapID, lineID):
+ return True, ""
- # 单人副本达到次数后不可再进入
- if fbType == IPY_GameWorld.fbtSingle:
- #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
- # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
- return False, "GeRen_chenxin_268121"
+# ### 以下是到达次数上限后的处理
+# fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
+#
+# # 单人副本达到次数后不可再进入
+# if fbType == IPY_GameWorld.fbtSingle:
+# #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+# # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+# return False, "GeRen_chenxin_268121"
+#
+# # 组队副本
+# if fbType == IPY_GameWorld.fbtTeam:
+# # 可助战的不可单人进入助战,可发起匹配
+# if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
+# #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+# # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+# return False, "TeamSingleEnter"
+#
+# if mapID not in ChConfig.Def_NoLimitEnterCntMap:
+# #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+# # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+# return False, "GeRen_chenxin_268121"
- # 组队副本
- if fbType == IPY_GameWorld.fbtTeam:
- # 无助战的不可再进入
- if not fbIpyData.GetHelpPoint():
- #GameWorld.Log("已达到当日最大进入次数!组队副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
- # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
- return False, "GeRen_chenxin_268121"
-
- # 可助战的不可单人进入助战,可发起匹配
- if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
- #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
- # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
- return False, "TeamSingleEnter"
-
- elif mapID not in ChConfig.Def_NoLimitEnterCntMap:
- #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
- # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
- return False, "GeRen_chenxin_268121"
-
- # 周进入次数暂不做,待扩展...
-
- return True, ""
+ GameWorld.DebugLog("可进入次数不足: mapID=%s, lineID=%s, enterCnt(%s) + reqEnterCnt(%s) <= maxCnt=%s"
+ % (mapID, lineID, enterCnt, reqEnterCnt, maxCnt))
+ return False, "GeRen_chenxin_268121"
## 获取副本进入门票信息
# @param curPlayer 玩家实例
@@ -283,38 +260,39 @@
# @return [是否可进, [[门票索引列表, delCnt], ...], 删除个数, 是否有绑定, 扣钱信息]
def GetFBEnterTicket(curPlayer, mapID, lineID=0, fbLineIpyData=None, reqEnterCnt=1, isTeamAsk=False):
#门票判断
- if not fbLineIpyData:
- fbLineIpyData = GetFBLineIpyData(mapID, lineID)
-
- ticketID = fbLineIpyData.GetTicketID()
- if not ticketID:
- return True, [], 0, False, []
-
- ticketCostCntList = fbLineIpyData.GetTicketCostCnt()
- if not ticketCostCntList:
- GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
- return False, [], 0, False, []
-
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
- costCnt = ticketCostCntList[-1] if enterCnt >= len(ticketCostCntList) else ticketCostCntList[enterCnt]
- totalCostCnt = costCnt*reqEnterCnt
- if not totalCostCnt:
- GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
- return False, [], 0, False, []
-
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(ticketID, itemPack, totalCostCnt)
- if not enough:
- ticketPrice = fbLineIpyData.GetTicketPrice()
- if ticketPrice and not isTeamAsk: #组队进组队副本时必须要有门票道具
- costMoney = ticketPrice * lackCnt
- costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
- return bool(costMoneyList), indexList, totalCostCnt, hasBind, costMoneyList
- GameWorld.DebugLog("门票不足, 无法进入副本!mapID=%s,lineID=%s,ticketID=%s,reqEnterCnt=%s,totalCostCnt=%s"
- % (mapID, lineID, ticketID, reqEnterCnt, totalCostCnt), curPlayer.GetPlayerID())
- return False, [], 0, False, []
-
- return enough, indexList, totalCostCnt, hasBind, []
+ return True, [], 0, False, []
+# if not fbLineIpyData:
+# fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+#
+# ticketID = fbLineIpyData.GetTicketID()
+# if not ticketID:
+# return True, [], 0, False, []
+#
+# ticketCostCntList = fbLineIpyData.GetTicketCostCnt()
+# if not ticketCostCntList:
+# GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+# return False, [], 0, False, []
+#
+# enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
+# costCnt = ticketCostCntList[-1] if enterCnt >= len(ticketCostCntList) else ticketCostCntList[enterCnt]
+# totalCostCnt = costCnt*reqEnterCnt
+# if not totalCostCnt:
+# GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+# return False, [], 0, False, []
+#
+# itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+# enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(ticketID, itemPack, totalCostCnt)
+# if not enough:
+# ticketPrice = fbLineIpyData.GetTicketPrice()
+# if ticketPrice and not isTeamAsk: #组队进组队副本时必须要有门票道具
+# costMoney = ticketPrice * lackCnt
+# costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
+# return bool(costMoneyList), indexList, totalCostCnt, hasBind, costMoneyList
+# GameWorld.DebugLog("门票不足, 无法进入副本!mapID=%s,lineID=%s,ticketID=%s,reqEnterCnt=%s,totalCostCnt=%s"
+# % (mapID, lineID, ticketID, reqEnterCnt, totalCostCnt), curPlayer.GetPlayerID())
+# return False, [], 0, False, []
+#
+# return enough, indexList, totalCostCnt, hasBind, []
## 获取副本进入门票信息
# @param curPlayer 玩家实例
@@ -1522,28 +1500,22 @@
## ---------------------------------- TD ---------------------------------------
def GetEnterFBMaxCnt(curPlayer, mapID):
- ## 获取副本最大可进入次数: 基本次数 + 时间已恢复次数 + VIP额外次数 + 购买次数 + 找回次数 + 使用道具增加次数
+ ## 获取副本最大可进入次数: 基本次数 + 广告次数 + 购买次数 + 使用道具增加次数 + 其他
fbIpyData = GetFBIpyData(mapID)
if not fbIpyData:
return 0
maxTimes = fbIpyData.GetDayTimes()
-
- mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
- extraCnt = 0
- buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
- itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
- regainFbCnt = 0
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
+ buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
+ itemCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
investFBCnt = PlayerGoldInvest.GetAddFBCnt(curPlayer, mapID)
- maxCnt = maxTimes + regainFbCnt + extraCnt + buyCnt + mwAddCnt + itemAddCnt + investFBCnt
+ maxCnt = maxTimes + adCnt + buyCnt + itemCnt + investFBCnt
return maxCnt
-## 玩家进入副本次数
-# @param curPlayer 玩家实例
-# @param fbID 副本id
-# @return bool
def GetEnterFBCount(curPlayer, fbID, lineBit=-1):
+ ## 玩家进入副本次数
fbID = GetRecordMapID(fbID)
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % fbID)
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % fbID)
if lineBit >= 0:
return GameWorld.GetDataByDigitPlace(enterCnt, lineBit)
return enterCnt
@@ -1551,23 +1523,19 @@
def AddFBCntByItem(curPlayer, itemID, mapID, addCnt):
## 物品增加副本次数
mapID = GetRecordMapID(mapID)
- itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID, itemAddCnt + addCnt)
+ itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBItemCnt % mapID, itemAddCnt + addCnt)
Sync_FBPlayerFBInfoData(curPlayer, mapID)
PlayerControl.NotifyCode(curPlayer, 'AddActivityCount_1', [itemID, mapID, addCnt])
return
-## 增加玩家进入副本次数
-# @param curPlayer 玩家实例
-# @param fbID 副本id
-# @param addCount 增加次数
-# @return 返回值无意义
def AddEnterFBCount(curPlayer, fbID, addCount=1, lineBit=-1, isFree=False):
+ ## 增加玩家进入副本次数
## @param isFree: 是否免费进入的,免费的不增加实际进入次数,但需要触发进入次数额外处理,如活跃、成就等
addCountEx = addCount
addCount = 0 if isFree else addCount
fbID = GetRecordMapID(fbID)
- enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % fbID
+ enterCntKey = ChConfig.Def_Player_Dict_FbEnterCnt % fbID
enterCnt = curPlayer.NomalDictGetProperty(enterCntKey)
if lineBit >= 0:
curLineEnterCnt = GameWorld.GetDataByDigitPlace(enterCnt, lineBit)
@@ -1576,54 +1544,26 @@
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, updValue)
else:
maxCnt = GetEnterFBMaxCnt(curPlayer, fbID)
- if enterCnt >= maxCnt:
+ if not isFree and enterCnt >= maxCnt:
return False
updCnt = min(maxCnt, enterCnt + addCount)
addCount = updCnt-enterCnt
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, updCnt)
- PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCountEx)
- PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCountEx)
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_FBFinish, addCountEx, [fbID])
updValue = updCnt
- enterCntTotalKey = ChConfig.Def_Player_Dict_EnterFbCntTotal % fbID
- enterCntTotal = min(curPlayer.NomalDictGetProperty(enterCntTotalKey) + addCount, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, enterCntTotalKey, enterCntTotal)
- GameWorld.DebugLog(" AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s,enterCntTotal=%s"
- % (fbID, addCount, lineBit, enterCnt, updValue, enterCntTotal), curPlayer.GetPlayerID())
+ GameWorld.DebugLog(" AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s"
+ % (fbID, addCount, lineBit, enterCnt, updValue), curPlayer.GetPlayerID())
Sync_FBPlayerFBInfoData(curPlayer, fbID)
return True
def FBOnWeek(curPlayer, onWeekType):
-
- mapIDInfo = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetFBFuncCount()):
- ipyData = ipyDataMgr.GetFBFuncByIndex(i)
- mapID = ipyData.GetDataMapID()
- weekTimes = ipyData.GetWeekTimes()
- # 没有周次数限制的不处理
- if not weekTimes:
- continue
- # 重置类型不同的不处理
- if ipyData.GetWeekResetType() != onWeekType:
- continue
-
- # 重置周次数
- enterCntWeekKey = ChConfig.Def_Player_Dict_EnterFbCntWeek % mapID
- if curPlayer.NomalDictGetProperty(enterCntWeekKey):
- PlayerControl.NomalDictSetProperty(curPlayer, enterCntWeekKey, 0)
- mapIDInfo.append(mapID)
-
- if mapIDInfo:
- Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
-
return
-## 玩家通用副本OnDay处理
-# @param curPlayer: 玩家实例
-# @return: None
def FBOnDay(curPlayer, onDayType):
GameWorld.Log("副本过天处理,FBOnDay...", curPlayer.GetPlayerID())
+ if onDayType != ShareDefine.Def_OnEventType:
+ return
FBLogic.OnFBPlayerOnDay(curPlayer, onDayType) # 在重置次数之前,可用于处理资源找回
mapIDInfo = []
@@ -1631,44 +1571,18 @@
for i in xrange(ipyDataMgr.GetFBFuncCount()):
ipyData = ipyDataMgr.GetFBFuncByIndex(i)
mapID = ipyData.GetDataMapID()
-
- dayTimes = ipyData.GetDayTimes()
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
# 没有日次数限制的不处理
- if not dayTimes and not ipyData.GetBuyTimesVIPPriID() and not ipyData.GetExtraTimesVIPPriID() and not ipyData.GetExtraTimesMWPriID():
- #GameWorld.DebugLog(" 不需要重置的副本,mapID=%s,dayTimes=%s,vipBuyPriID=%s,vipExtraTime=%s"
- # % (mapID, dayTimes, ipyData.GetBuyTimesVIPPriID(), ipyData.GetExtraTimesVIPPriID()))
+ if not enterCnt and not ipyData.GetDayTimes() and not ipyData.GetPayCntMax():
continue
-
- # 重置类型不同的不处理
- if ipyData.GetDayResetType() != onDayType:
- #GameWorld.DebugLog(" 重置时间点不同,不处理,mapID=%s" % mapID)
- continue
-
- maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
-
- # 进入次数
- enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
- enterCnt = curPlayer.NomalDictGetProperty(enterCntKey)
- PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, 0)
-
- # 购买次数
- buyCntKey = ChConfig.Def_Player_Dict_BuyFbCntDay % mapID
- buyCnt = curPlayer.NomalDictGetProperty(buyCntKey)
- PlayerControl.NomalDictSetProperty(curPlayer, buyCntKey, 0)
-
- # 物品增加次数
- itemAddCntKey = ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID
- itemAddCnt = curPlayer.NomalDictGetProperty(itemAddCntKey)
- PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, 0)
-
- GameWorld.DebugLog(" 重置:mapID=%s,dayTimes=%s,buyCnt=%s,itemAddCnt=%s,maxCnt=%s,enterCnt=%s"
- % (mapID, dayTimes, buyCnt, itemAddCnt, maxCnt, enterCnt))
-
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbEnterCnt % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBADCnt % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBItemCnt % mapID, 0)
mapIDInfo.append(mapID)
if mapIDInfo:
Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
- Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
return
@@ -1678,7 +1592,6 @@
def FBOnLogin(curPlayer):
FBLogic.OnFBPlayerOnLogin(curPlayer)
Sync_FBPlayerFBInfoData(curPlayer)
- Sync_FBPlayerFBBuyCount(curPlayer)
return
#//A5 75 购买副本进入次数#tagCMBuyEnterCount
@@ -1688,63 +1601,38 @@
# tagHead Head;
# DWORD FBID; // 副本ID
#};
-
def BuyFBEnterCount(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
mapID = clientData.FBID
- if mapID == ChConfig.Def_FBMapID_Love:
- coupleID = PlayerControl.GetCoupleID(curPlayer)
- if not coupleID:
- GameWorld.DebugLog("没有伴侣无法购买情缘副本次数!")
- return
ipyData = GetFBIpyData(mapID)
if not ipyData:
return
- canBuyCnt = 0
+ canBuyCnt = ipyData.GetPayCntMax()
canBuyCnt += PlayerGoldInvest.GetAddFBBuyCnt(curPlayer, mapID)
- GameWorld.DebugLog("购买副本进入次数: mapID=%s,canBuyCnt=%s" % (mapID, canBuyCnt))
- if canBuyCnt <= 0:
- GameWorld.DebugLog("mapID:%s 不可以购买进入次数"%mapID)
- return
-
- hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
- maxDayTimes = ipyData.GetDayTimes()
- maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
- enterCnt = GetEnterFBCount(curPlayer, mapID)
- if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
- GameWorld.DebugLog('当前次数已满,无需购买。。')
- return
-
+ hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
+ GameWorld.DebugLog("购买副本进入次数: mapID=%s,canBuyCnt=%s,hasBuyCnt=%s" % (mapID, canBuyCnt, hasBuyCnt))
if hasBuyCnt >= canBuyCnt:
- GameWorld.DebugLog("购买次数已经用完mapID=%s,hasBuyCnt=%s >= canBuyCnt=%s" % (mapID, hasBuyCnt, canBuyCnt))
+ GameWorld.DebugLog("副本购买次数已经用完! mapID=%s,hasBuyCnt=%s >= canBuyCnt=%s" % (mapID, hasBuyCnt, canBuyCnt))
return
- costGoldDict = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 1, {})
- costGold = costGoldDict.get(str(mapID), '0')
- costGold = eval(costGold)
- costMoneyTypeInfo = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 2, {})
- costType = costMoneyTypeInfo.get(str(mapID), ShareDefine.TYPE_Price_Gold_Paper_Money)
- if costGold <= 0:
- GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,costGold=%s" % (mapID, costType, costGold))
+ costType = ipyData.GetPayMoneyType()
+ payMoneyList = ipyData.GetPayMoneyValues()
+ if not costType or not payMoneyList:
+ GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,payMoneyList=%s" % (mapID, costType, payMoneyList))
return
- costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, costType, costGold)
- #GameWorld.Log('costMoneyList=%s,costGold=%s'%(costMoneyList,costGold))
- if not costMoneyList:
+ costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
+ if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
return
- infoDict = {"MapID":mapID}
-
- for moneyType, moneyNum in costMoneyList:
- if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_BuyFBCnt, infoDict):
- GameWorld.DebugLog("仙玉不足!costGold=%s" % costGold)
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
- Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
- PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
- if mapID == ChConfig.Def_FBMapID_Love:
- coupleID = PlayerControl.GetCoupleID(curPlayer)
- if coupleID:
- addItemList = IpyGameDataPY.GetFuncEvalCfg("LoveFB", 3)
- paramList = [curPlayer.GetPlayerName()]
- PlayerControl.SendMailByKey("BuyLoveFBCntCoupleMail", [coupleID], addItemList, paramList)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, hasBuyCnt + 1)
+ Sync_FBPlayerFBInfoData(curPlayer, mapID)
+ return
+
+def AddFBADCnt(curPlayer, mapID):
+ fbIpyData = GetFBIpyData(mapID)
+ if not fbIpyData:
+ return
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBADCnt % mapID, adCnt + 1)
+ Sync_FBPlayerFBInfoData(curPlayer, mapID)
return
## 获取记录值的mapID
@@ -1752,65 +1640,46 @@
# @return
# @remarks 一般用于几张地图公用一份存储记录,如组队副本进入次数,CD时间等数据需共享
def GetRecordMapID(mapID):
- DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
- if not DataMapIDDict:
- mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
- dMapIDDict = {}
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetFBLineCount()):
- ipyData = ipyDataMgr.GetFBLineByIndex(i)
- dMapID = ipyData.GetDataMapID()
- mID = ipyData.GetMapID()
- mIDList= dMapIDDict.get(dMapID, [])
- if mID not in mIDList:
- mIDList.append(mID)
- dMapIDDict[dMapID] = mIDList
-
- dMIDList= mIDToDataMapIDDict.get(mID, [])
- if dMapID not in dMIDList:
- dMIDList.append(dMapID)
- mIDToDataMapIDDict[mID] = dMIDList
-
- unMIDList = []
- for mID, dMIDList in mIDToDataMapIDDict.items():
- if len(dMIDList) > 1:
- unMIDList.append(mID)
- #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
- for dMapID, mIDList in dMapIDDict.items():
- for unMID in unMIDList:
- if unMID in mIDList:
- mIDList.remove(unMID)
- if len(mIDList) <= 1:
- dMapIDDict.pop(dMapID)
- DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
- #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
-
- for dataMapID, mapIDList in DataMapIDDict.items():
- if mapID in mapIDList:
- return dataMapID
+# DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
+# if not DataMapIDDict:
+# mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
+# dMapIDDict = {}
+# ipyDataMgr = IpyGameDataPY.IPY_Data()
+# for i in xrange(ipyDataMgr.GetFBLineCount()):
+# ipyData = ipyDataMgr.GetFBLineByIndex(i)
+# dMapID = ipyData.GetDataMapID()
+# mID = ipyData.GetMapID()
+# mIDList= dMapIDDict.get(dMapID, [])
+# if mID not in mIDList:
+# mIDList.append(mID)
+# dMapIDDict[dMapID] = mIDList
+#
+# dMIDList= mIDToDataMapIDDict.get(mID, [])
+# if dMapID not in dMIDList:
+# dMIDList.append(dMapID)
+# mIDToDataMapIDDict[mID] = dMIDList
+#
+# unMIDList = []
+# for mID, dMIDList in mIDToDataMapIDDict.items():
+# if len(dMIDList) > 1:
+# unMIDList.append(mID)
+# #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
+# for dMapID, mIDList in dMapIDDict.items():
+# for unMID in unMIDList:
+# if unMID in mIDList:
+# mIDList.remove(unMID)
+# if len(mIDList) <= 1:
+# dMapIDDict.pop(dMapID)
+# DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
+# #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
+#
+# for dataMapID, mapIDList in DataMapIDDict.items():
+# if mapID in mapIDList:
+# return dataMapID
return mapID
-def GetGeneralTrainMapIDList():
- ## 获取通用养成副本
- GeneralTrainMapIDList = IpyGameDataPY.GetConfigEx("GeneralTrainMapIDList")
- if not GeneralTrainMapIDList:
- GeneralTrainMapIDList = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetFBGeneralTrainCount()):
- ipyData = ipyDataMgr.GetFBGeneralTrainByIndex(i)
- dMapID = ipyData.GetDataMapID()
- if dMapID not in GeneralTrainMapIDList:
- GeneralTrainMapIDList.append(dMapID)
- GeneralTrainMapIDList = IpyGameDataPY.SetConfigEx("GeneralTrainMapIDList", GeneralTrainMapIDList)
- #GameWorld.Log("加载GeneralTrainMapIDList=%s" % GeneralTrainMapIDList)
-
- return GeneralTrainMapIDList
-
-## 通知个人通用副本信息
-# @param curPlayer: 玩家实例
-# @param runTime: 已经进行时间
-# @return: None
def Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo=None):
+ ## 通知个人通用副本信息
if not mapIDInfo:
ipyDataMgr = IpyGameDataPY.IPY_Data()
mapIDList = [ipyDataMgr.GetFBFuncByIndex(i).GetDataMapID() for i in xrange(ipyDataMgr.GetFBFuncCount())]
@@ -1819,74 +1688,25 @@
return
mapIDList = [mapIDInfo] if type(mapIDInfo) == int else mapIDInfo
- fbInfoData = ChPyNetSendPack.tagMCPlayerFBInfoData()
- fbInfoData.Clear()
- fbInfoData.FBDataCnt = len(mapIDList)
- fbInfoData.FBDataList = []
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfoList)
+ clientPack.FBDataList = []
- for mID in mapIDList:
- mapInfo = ChPyNetSendPack.tagMCFBInfo()
- mapInfo.Clear()
- mapInfo.FBID = mID
- mapInfo.EnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mID)
- mapInfo.EnterCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntTotal % mID)
- mapInfo.RecoverCnt = 0
- mapInfo.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mID)
- mapInfo.PassLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mID)
-
+ for mapID in mapIDList:
+ fbInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfo)
+ fbInfo.MapID = mapID
+ fbInfo.EnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
+ fbInfo.ADAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
+ fbInfo.BuyAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
+ fbInfo.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
+ fbInfo.PassLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
for keyNum in range(ChConfig.Def_FBStar_MaxKeyCnt):
- gradeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFBStar_MapId % (mID, keyNum))
- mapInfo.PassGrade.append(gradeValue)
- mapInfo.PassGradeCnt = len(mapInfo.PassGrade)
- #GameWorld.DebugLog("FBID:%s---:%s"%(mapInfo.FBID,mapInfo.EnterCnt))
- fbInfoData.FBDataList.append(mapInfo)
+ gradeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBStar % (mapID, keyNum))
+ fbInfo.PassGrade.append(gradeValue)
+ fbInfo.PassGradeCnt = len(fbInfo.PassGrade)
+ clientPack.FBDataList.append(fbInfo)
- NetPackCommon.SendFakePack(curPlayer, fbInfoData)
- return
-
-#// A3 BD 通知玩家购买副本进入次数 #tagMCBuyEnterInfo
-#
-#struct tagMCBuyEnterInfo
-#{
-# tagHead Head;
-# BYTE FBCount; // 副本个数
-# DWORD tagMCFBInfo[FBCount]; // 副本信息
-#};
-#
-#struct tagMCBuyInfo
-#{
-# tagHead Head;
-# DWORD FBID; // 副本ID
-# BYTE BuyCount; // 已购买次数
-#};
-## 通知个人购买副本次数信息
-# @param curPlayer: 玩家实例
-# @param runTime: 已经进行时间
-# @return: None
-def Sync_FBPlayerFBBuyCount(curPlayer, mapIDList=[]):
- if not mapIDList:
- mapIDList = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetFBFuncCount()):
- ipyData = ipyDataMgr.GetFBFuncByIndex(i)
- if not ipyData.GetBuyTimesVIPPriID():
- continue
- mapIDList.append(ipyData.GetDataMapID())
-
-
- fbInfoData = ChPyNetSendPack.tagMCBuyEnterInfo()
- fbInfoData.Clear()
- fbInfoData.FBInfo = []
- for mID in mapIDList:
- mapInfo = ChPyNetSendPack.tagMCBuyInfo()
- mapInfo.Clear()
- mapInfo.FBID = mID
- mapInfo.BuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mID)
- fbInfoData.FBInfo.append(mapInfo)
- #GameWorld.DebugLog("FBID:%s---BuyCount:%s"%(mapInfo.FBID,mapInfo.BuyCount))
- fbInfoData.FBCount = len(fbInfoData.FBInfo)
- if fbInfoData.FBCount > 0:
- NetPackCommon.SendFakePack(curPlayer, fbInfoData)
+ clientPack.FBDataCnt = len(clientPack.FBDataList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
return
## 根据人数分组
--
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