From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py |   15 +++++++++++++++
 1 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 4706134..e3563de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -61,6 +61,21 @@
     
     return True, levelID
 
+def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
+    ## 获取NPC阵容相关
+    # @return: npcLineupIDList, strongerLV, difficulty
+    
+    chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
+    levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
+    if not levelIpyData:
+        return
+    
+    npcLineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
+    strongerLV = levelIpyData.GetNPCLV()
+    difficulty = levelIpyData.GetDifficulty()
+    
+    return npcLineupIDList, strongerLV, difficulty
+
 def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
     ## 回合战斗结束
     if not curPlayer:

--
Gitblit v1.8.0