From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  376 +++++++++++++++++++++--------------------------------
 1 files changed, 147 insertions(+), 229 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b35b8c3..398b274 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -17,9 +17,7 @@
 import SkillShell
 import ChConfig
 import PlayerHorse
-import PlayerTeam
 import SkillCommon
-import MirrorAttack
 import GameMap
 import FBLogic
 import GameWorldProcess
@@ -35,12 +33,10 @@
 import PlayerBillboard
 import GameServerRefresh
 import IPY_GameWorld
-import PlayerGameWallow
 import ChPyNetSendPack
 import NetPackCommon
 import DataRecordPack
 import PlayerPrestigeSys
-import PlayerActivity
 import FBCommon
 import PassiveBuffEffMng
 import EventReport
@@ -49,29 +45,21 @@
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerMagicWeapon
 import PlayerFeastTravel
 import PlayerActTurntable
-import GameLogic_SealDemon
-import GameLogic_ZhuXianBoss
-import GameLogic_CrossDemonKing
-import PlayerVip
 import PlayerCostRebate
 import PlayerActLunhuidian
-import PlayerActGarbageSorting
 import GY_Query_CrossRealmReg
-import PlayerTongTianLing
-import FunctionNPCCommon
 import PlayerGoldInvest
 import CrossRealmPlayer
 import CrossPlayerData
+import PlayerActivity
 import ChNetSendPack
-import PlayerAssist
 import PlayerState
-import PlayerGubao
 import PlayerOnline
 import PlayerTask
 import PlayerMail
+import PlayerLLMJ
 import ChPlayer
 import GameObj
 
@@ -426,10 +414,6 @@
         NotifyCode(curPlayer, "CrossMap10") 
         return False
     
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
-        return False
-    
     return True
 
 
@@ -578,7 +562,7 @@
 #  @return 返回值无意义
 def ClearPyPlayerAction(curPlayer):
     #清除py自定义状态
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
+    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
     return
 
 #---------------------------------------------------------------------
@@ -973,9 +957,6 @@
     #刷新技能剩余时间
     SkillCommon.RefreshAllSkillRemainTime(curPlayer, tick)
     
-    #队伍玩家退出地图
-    PlayerTeam.TeamPlayerLeaveMap(curPlayer, tick, isDisconnect)
-
     #退出采集
     NPCCommon.ClearCollectNPC(curPlayer)
 
@@ -1013,10 +994,8 @@
     playerID = curPlayer.GetPlayerID()
     if not isDisconnect:
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
-        PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
     #清除地图玩家缓存
     PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
-    NPCCommon.ClearPriWoodPile(curPlayer)
     #移除地图缓存的境界难度玩家ID信息
     for playerIDList in PyGameData.g_realmDiffPlayerDict.values():
         if playerID in playerIDList:
@@ -1237,9 +1216,6 @@
         NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBLineID, lineID)
         GameWorld.DebugLog("进入副本时,最后一次离开的可返回的副本ID更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
         
-    # 离开地图
-    PlayerAssist.OnPlayerLeaveMap(curPlayer)
-    
     # 从副本中切图
     if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
         #默认回满血
@@ -1392,21 +1368,12 @@
         
         if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
             GameWorld.DebugLog("    OnEnterFBEvent False!", curPlayer.GetPlayerID())
-            if mapID in [ChConfig.Def_FBMapID_CrossBattlefield]:
-                NotifyCode(curPlayer, "GeRen_chenxin_268121")
-            else:
-                NotifyCode(curPlayer, "SingleEnterDefaul")
+            NotifyCode(curPlayer, "SingleEnterDefaul")
             return
         
     # 需要动态分布线路的地图,发送到跨服服务器进行分配
     if mapID in ChConfig.Def_CrossDynamicLineMap:
         extendInfo = {}
-        if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
-            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
-            if not bossID:
-                return
-            extendInfo["BossID"] = bossID
-            
         msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
         if extendInfo:
             msgDict.update(extendInfo)
@@ -1433,7 +1400,7 @@
     #进入副本通用检查
     fbIpyData = FBCommon.GetFBIpyData(mapID)
     fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
-    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
     #过滤封包地图ID
     if not GameWorld.GetMap().IsMapIDExist(sceneMapID):
         GameWorld.ErrLog('###非法地图数据,sceneMapID: %s' % (sceneMapID), curPlayer.GetID())
@@ -1441,10 +1408,6 @@
     tick = GameWorld.GetGameWorld().GetTick()
     if CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
         return
-#    if mapID == ChConfig.Def_FBMapID_XMZZ:
-#        #仙魔之争
-#        GameLogic_XMZZ.XMZZStartFight(curPlayer)
-#        return
     if posX == 0 and posY == 0:
         ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData)
         retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)
@@ -1466,34 +1429,14 @@
             GameWorld.Log("非队长,无法发起进入组队副本请求!", curPlayer.GetPlayerID())
             return
         isSendToGameServer = True
-    if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
-        or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
+    if isSendToGameServer:
         extendParamList = []
-        if mapID == ChConfig.Def_FBMapID_SealDemon:
-            newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1)
-            # 新手线路特殊处理,直接进入
-            if lineID in newbielineList:
-                GameWorld.DebugLog("封魔坛虚拟线路只能通过自定义场景进入挑战!")
-                return
-            else:
-                bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
-                extendParamList = [bossID]
-        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
-            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
-            extendParamList = [bossID, -1]
-            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
-            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
-                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
-                    extendParamList = [bossID, curPlayer.GetFamilyID()]
-        elif mapID == ChConfig.Def_FBMapID_DemonKing:
-            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
-            extendParamList = [bossID]
-        elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
-            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+        if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
             extendParamList = [enterCnt]
-        elif mapID in ChConfig.MirrorBattleMapIDList:
-            reqInfoEx["sceneMapID"] = sceneMapID
-            extendParamList = [reqInfoEx]
+        #elif mapID in ChConfig.MirrorBattleMapIDList:
+        #    reqInfoEx["sceneMapID"] = sceneMapID
+        #    extendParamList = [reqInfoEx]
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -1585,12 +1528,6 @@
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
     
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        if isNotify:
-            NotifyCode(curPlayer, "Carry_lhs_697674")
-        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
-        return ShareDefine.EntFBAskRet_Other
-    
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
         if isNotify:
@@ -1639,10 +1576,6 @@
 # @return 无意义
 # @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
 def RefreshPlayerTick(curPlayer):
-    tick = GameWorld.GetGameWorld().GetTick()
-    
-    #防沉迷切线时间
-    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
     return
 
 
@@ -1727,8 +1660,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
     
     mapID = FBCommon.GetRecordMapID(mapID)
-    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
-    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
     
     # 地图分流, 减少单地图压力
     FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
@@ -1888,8 +1820,8 @@
         return tagLineID
     tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线
     
-    if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
-        tagLineID = 0 # Boss的话未分流前先强制1线,即为0
+    #if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
+    #    tagLineID = 0 # Boss的话未分流前先强制1线,即为0
     playerID = curPlayer.GetPlayerID()
     playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
     funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID)
@@ -2551,6 +2483,20 @@
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
+def GetUnXiantaoCntEquip(curPlayer):
+    '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
+    所以需要支持小数存储,暂定以支持3位小数存储
+    '''
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+def AddUnXiantaoCntEquip(curPlayer, addCnt):
+    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
+    ## 保存装备未结算战锤数,保留3位小数
+    # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
+    unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+
 ##玩家是否有钱款
 # @param curPlayer 玩家实例
 # @param TYPE_Price ,货币类型
@@ -2607,7 +2553,7 @@
     #---钱不够 返回假如果需要提示的话 提示信息---
     if needMoneyCount < Price:
         if needNotify and notifyCode:
-            NotifyCode(curPlayer, notifyCode)
+            pass#NotifyCode(curPlayer, notifyCode)
         GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
         return False
     
@@ -2656,8 +2602,8 @@
         gold = curPlayer.GetGold() # 元宝
         
         if goldPaper + gold < Price: # 钱不够
-            if needNotify:
-                NotifyCode(curPlayer, "GoldErr")
+            #if needNotify:
+            #    NotifyCode(curPlayer, "GoldErr")
             return []
             
         if goldPaper >= Price: # 只用礼券就够了
@@ -2792,11 +2738,11 @@
     __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
     
     #通知客户端失去金钱
-    if isNotify:
-        if type_Price == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
+    #if isNotify:
+    #    if type_Price == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
     return True
 
 ## 付款以后后续操作
@@ -2829,19 +2775,35 @@
     #银票支付
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
-    
-    #活跃度处理
-    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
+        
     #转盘活动
     PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
     #轮回殿
     PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
     if type_Price == ShareDefine.TYPE_Price_Xiantao:
+        # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
-        unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
+        # 累加未结算战锤 - 装备
+        AddUnXiantaoCntEquip(curPlayer, price)
+        # 累加未结算战锤 - 战利品
+        chapterID = GetMainLevelNowInfo(curPlayer)[0]
+        chapterIpyData = IpyGameDataPY.GetIpyGameData("MainChapter", chapterID)
+        if chapterIpyData:
+            DailyBootyUpperList = chapterIpyData.GetDailyBootyUpperList()
+            for itemID, upperCnt in DailyBootyUpperList:
+                if upperCnt <= 0:
+                    continue
+                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
+                    continue
+                unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
+                NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
+                
+        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
+        
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
     reason_name = costType
@@ -2921,7 +2883,6 @@
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
-        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
@@ -3003,7 +2964,7 @@
 # @return 返回值真, 给钱成功
 # @param isSysHint 是否系统提示(默认是)
 # @remarks 玩家获得金钱
-def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True):
+def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True, notifyAward=False):
     if value == 0:
         return True
     
@@ -3016,6 +2977,9 @@
         msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
         return True
+    
+    if priceType == ShareDefine.TYPE_Price_FamilyExp:
+        return PlayerFamily.AddFamilyExp(curPlayer, value)
     
     befMoney = GetMoney(curPlayer, priceType)
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -3065,8 +3029,6 @@
             return
         updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
         SetPlayerCurrency(curPlayer, priceType, updValue)
-        if priceType == ShareDefine.TYPE_Price_RealmPoint:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
     else:
         GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
         DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3076,12 +3038,15 @@
     if priceType == ShareDefine.TYPE_Price_PayCoinDay:
         priceType = ShareDefine.TYPE_Price_PayCoin
         
-    if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
-        #通知客户端得到金钱
-        if priceType == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "GetMoney", [priceType, value])
+    #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
+    #    #通知客户端得到金钱
+    #    if priceType == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, value])
+    if notifyAward:
+        ItemControler.NotifyGiveAwardInfo(curPlayer, [], giveType, moneyInfo={priceType:value})
+        
     __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
     
     if befMoney == 0:
@@ -3095,7 +3060,11 @@
     # 除钻石及绑钻外,未指定操作类型的不记录
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
     
+    if priceType == ShareDefine.TYPE_Price_FamilyCoin:
+        PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+        
     if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
         and giveType == ChConfig.Def_GiveMoney_Unknown:
         #GameWorld.DebugLog("该货币没有指定来源类型不记录!priceType=%s,giveType=%s" % (priceType, giveType))
@@ -3347,41 +3316,6 @@
     return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
 
 #---------------------------------------------------------------------
-##获得玩家升级, 获得的属性点
-# @param curPlayer 玩家实例
-# @return 返回值, 获得的属性点
-# @remarks 获得玩家升级, 获得的属性点
-def GetLvUp_AddPoint(curPlayer):
-    curPlayerID = curPlayer.GetID()
-    curLV = curPlayer.GetLV() # 当前等级
-    
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
-    
-    if addPoint == None:
-        raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
-        return
-    return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
-
-def GetAllPointByLV(curPlayer):
-    ##获取当前等级可得到属性点数
-    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
-    curLV = curPlayer.GetLV()
-    if curLV < openLV:
-        return 0
-    # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
-    setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
-    fabaoAddPoint = GetFabaoAddPoint(curPlayer)
-    titleAddPoint = GetTitleAddExtraPoint(curPlayer)
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    for rangLVs, point in addPointDict.items():
-        if curLV < rangLVs[0]:
-            continue
-        setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
-    
-    #境界提升点数
-    setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
-    return setFreePoint
 
 def GetTitleAddExtraPoint(curPlayer):
     # 称号额外增加玩家每级获得的灵根点
@@ -3389,26 +3323,6 @@
     if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
         return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
     return 0
-
-def GetFabaoAddPoint(curPlayer):
-    #法宝额外增加玩家每级获得的灵根点
-    mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1)
-    if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
-        return 0
-    return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
-
-def DoAddPointOpen(curPlayer):
-    '''加点功能开启'''
-    beforeFreePoint = curPlayer.GetFreePoint()
-    
-    setFreePoint = GetAllPointByLV(curPlayer)
-    curLV = curPlayer.GetLV()
-    addDataDict = {'beforeFreePoint':beforeFreePoint}
-    curPlayer.SetFreePoint(setFreePoint)
-    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
-    GameWorld.DebugLog('    加点功能开启处理  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
-    return
-
     
 #---------------------------------------------------------------------
 ###############################################################
@@ -3476,7 +3390,8 @@
         
         # 杀怪
         if expViewType == ShareDefine.Def_ViewExpType_KillNPC:
-            exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
+            #exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
+            exp_rate = 10000
         elif expViewType in [ShareDefine.Def_ViewExpType_GameEvent, ShareDefine.Def_ViewExpType_Sit]:
             exp_rate = curPlayer.GetGameEventExpRate()
             #exp_rate += GetFamilySitExpPer(curPlayer)
@@ -3594,14 +3509,11 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
-                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
-                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
-            PlayerGubao.DoGubaoAddFreePoint(curPlayer)
             
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
@@ -3614,12 +3526,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            FBLogic.OnPlayerLVUp(curPlayer)
-            # 记录开服活动冲级数据
-            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
-            #神秘限购
-            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
-
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -3844,8 +3750,6 @@
         DoPlayerDead(curPlayer)
         
         GameObj.ClearPyPlayerState(curPlayer)
-        
-        MirrorAttack.OnPlayerDead(curPlayer)
         return
     
     
@@ -4282,7 +4186,6 @@
 def Sync_ExpRateChange(curPlayer):
     totalExpRate = GetPlayerExpRate(curPlayer)
     fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
-    fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
     fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
     
     actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
@@ -4291,11 +4194,11 @@
         if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
             fightExpRate += actExpIpyData.GetAddExpRate()
             
-    if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
-        fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
+    #if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
+    #    fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
     
     #地图多倍经验加成,默认是1倍不加成
-    mapExpAddMultiple = max(0, FBCommon.GetAreaRewardMultiple(curPlayer) - 1)
+    mapExpAddMultiple = 0
     fightExpRate += mapExpAddMultiple * ChConfig.Def_MaxRateValue
     
     if totalExpRate != fightExpRate:
@@ -4449,11 +4352,20 @@
     # @param wave: 第x波
     value = ComMainLevelValue(chapterID, levelNum, wave)
     SetMainLevelPassValue(curPlayer, value)
+    if wave == 0:
+        lvID = chapterID * 100 + levelNum
+        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
+        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 0
+        SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+    return chapterID, levelNum, wave
 
 ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4469,7 +4381,14 @@
 def GetMainLevelNowInfo(curPlayer):
     ## 获取主线关卡当前进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    if not wave:
+        wave = 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    return chapterID, levelNum, wave
 
 def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
 def GetMainLevelValue(value):
@@ -4477,6 +4396,13 @@
     levelNum = value % 10000 / 100
     wave = value % 100
     return chapterID, levelNum, wave
+
+## 获取佩戴的称号ID
+def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
+def SetTitleID(curPlayer, titleID):
+    curPlayer.SetExAttr3(titleID, False, False)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
+    return
 
 ## 协助目标玩家ID
 def GetAssistTagPlayerID(curPlayer): return 0
@@ -4486,12 +4412,9 @@
 def SetTeamCheckState(curPlayer, checkState): return
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
 def SetFBFuncLineID(curPlayer, mapID, funcLineID):
-    value = mapID * 1000 + funcLineID
-    if value != curPlayer.GetExAttr3():
-        curPlayer.SetExAttr3(value, False, True)
     return
-def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
+def GetFBFuncMapID(curPlayer): return 0
+def GetFBFuncLineID(curPlayer): return 0
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4499,16 +4422,6 @@
     curPlayer.SetExAttr5(value, False, True)
     if not value:
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
-    return
-
-## 前端自定义场景
-def GetCustomMapID(curPlayer): return curPlayer.GetExAttr14() / 1000
-def GetCustomLineID(curPlayer): return curPlayer.GetExAttr14() % 1000
-## 自定义场景后端判断已结算后需直接重置为0,防止前端没有退出场景直接下线导致数据没有重置,可能引发可以重复进
-def SetCustomMap(curPlayer, mapID, lineID):
-    value = mapID * 1000 + lineID
-    if value != curPlayer.GetExAttr14():
-        curPlayer.SetExAttr14(value, False, True)
     return
 
 ## 铜钱点, 支持铜钱超20亿
@@ -4531,8 +4444,8 @@
 def SetVIPLVUpTime(curPlayer, lvUpTime): return
 
 ##聊天气泡框
-def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
-def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
 
 ##游戏充值支付代币
 def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4544,11 +4457,6 @@
     if payCoinDay > 0:
         PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
     return
-
-## 获取佩戴的称号ID
-def GetTitleID(curPlayer):
-    curDienstgradMgr = curPlayer.GetDienstgradManager()
-    return curDienstgradMgr.GetCurGradID()
 
 ##伴侣
 def GetCoupleID(curPlayer):
@@ -4600,13 +4508,27 @@
     ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
     return 0
 
+
+##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的
+def GetLeaveFamilyInfo(curPlayer):
+    # @return: 主动离开次数, 最后一次是否主动离开的
+    value = curPlayer.GetExAttr12()
+    leaveCnt = value / 100
+    kickedCnt = value % 100 / 10
+    lastVoluntarily = value % 10
+    return leaveCnt, kickedCnt, lastVoluntarily
+def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
+    value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
+    curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
+    GameWorld.DebugLog("    SetLeaveFamilyInfo: value=%s" % (value))
+    return value
 ##玩家离开仙盟时间(主动或被踢都算)
 def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
 def SetLeaveFamilyTimeEx(curPlayer, value):
     curPlayer.SetExAttr19(value)
     #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
-    return
+    return value
 
 ##总战斗力,支持超过20E = 各模块战力总和
 def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
@@ -4623,9 +4545,7 @@
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
         
     GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
-    PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
-    # 记录开服活动数据
-    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
     return
@@ -4660,14 +4580,14 @@
 # @return 无意义
 def SetSight(curPlayer, sight):
     #外挂号 视野验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        
-        if curPlayer.GetSight() > sight:
-            curPlayer.SetSight(sight)
-        
-        return
-    
+#    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+#                                      == ChConfig.Def_AutoCheck_State_Danger:
+#        
+#        if curPlayer.GetSight() > sight:
+#            curPlayer.SetSight(sight)
+#        
+#        return
+#    
     curPlayer.SetSight(sight)
 
 ##获取攻击间隔
@@ -4677,9 +4597,9 @@
     atkInterval = curPlayer.GetAtkInterval()
     
     #外挂号 攻击间隔验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        atkInterval *= 100
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    atkInterval *= 100
     
     return atkInterval
 
@@ -4771,6 +4691,13 @@
     if not lvIpyData:
         return 0
     return lvIpyData.GetExp()
+
+def GetOpenMaxLV():
+    ## 获取游戏开放的最大等级
+    maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    realmIpyData = ipyDataMgr.GetRealmByIndex(ipyDataMgr.GetRealmCount() - 1)
+    return min(maxLV, realmIpyData.GetLVMax())
 
 def GetPlayerMaxLV(curPlayer):
     ## 获取玩家实际可升的最大等级
@@ -4912,10 +4839,6 @@
 # 血瓶恢复效果
 def GetHPCureEnhance(curPlayer): return 0
 
-# 仙盟徽章ID
-def GetFamilyEmblemID(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyEmblemID)
-def SetFamilyEmblemID(curPlayer, emblemID): NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyEmblemID, emblemID)
-
 # 仙盟职位,使用 GetReceivedSalary,因为FamilyMemberLV没有入库
 def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
 def SetFamilyMemberLV(curPlayer, fmLV):
@@ -4966,12 +4889,6 @@
     customAttrDict = {}
     return attrList, insidePerAttrDict, customAttrDict
 
-def GetLordAttr(curPlayer):
-    ## 获取主公属性汇总
-    lordAttrDict = {"Atk":curPlayer.GetMaxAtk(), "Def":curPlayer.GetDef(), "MaxHP":GameObj.GetMaxHP(curPlayer), 
-                    "Hit":curPlayer.GetHit(), "Miss":curPlayer.GetMiss()}
-    return lordAttrDict
-
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
@@ -4984,10 +4901,11 @@
         
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
-        return
+        return 0
     # 2^31 - 1
-    curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
-    return
+    value = max(0, min(value, ChConfig.Def_UpperLimit_DWordEx))
+    curPlayer.NomalDictAddProperty(key, value, dType)
+    return value
 
 ## 通知祝福值
 def Sync_BlessValue(curPlayer, blessType, value, multiple=0):

--
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