From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   63 ++++---------------------------
 1 files changed, 8 insertions(+), 55 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index bc2b1ed..ae4a996 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,23 +27,18 @@
 import PlayerCoin
 import PlayerControl
 import PlayerFamily
-import PlayerFamilyZhenfa
-import PlayerOnlinePrize
 import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
 import PlayerGoldGift
 import PlayerActivity
 import FBCommon
-import PlayerSuccess
 import PlayerFreeGoods
 import ChItem
+import GameLogic_Tianzi
 import PlayerGoldInvest
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
-import PlayerPet
-import PlayerFamilyRedPacket
-import OpenServerCampaign
 import PlayerCostRebate
 import CrossActCTGBillboard
 import CrossActAllRecharge
@@ -76,8 +71,6 @@
 import PlayerFlashGiftbag
 import PlayerDailyGiftbag
 import PlayerOfflineSupport
-import PlayerFeastRedPacket
-import PlayerCrossYaomoBoss
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
 import PlayerTongTianLing
@@ -96,6 +89,7 @@
 import PlayerMail
 import PlayerHero
 import PlayerTree
+import PlayerLLMJ
 
 import datetime
 import time
@@ -110,11 +104,12 @@
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
     #副本OnDay事件响应
-    FBLogic.OnDay(tick)
+    #FBLogic.OnDay(tick)
     
     #仙盟
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
+    GameLogic_Tianzi.OnDay()
     
     PlayerOfflineSupport.OnDay()
     playerManager = GameWorld.GetPlayerManager()
@@ -251,17 +246,8 @@
     # 常规过天
     if onEventType == ShareDefine.Def_OnEventType:
         
-        #开服活动
-        OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
-        
         #清空每日事件奖励
         curPlayer.SetDayProcessGameEventCount(0)
-        
-        #重置宠物每天的训练次数
-        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
-        
-        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-        
         
         #OnDay时清除每日签到的信息
         PlayerSignDay.SignDayOnDay(curPlayer)
@@ -272,8 +258,6 @@
         
         PlayerCoin.OnDay(curPlayer)
         PlayerTree.PlayerOnDay(curPlayer)
-        #成就
-        PlayerSuccess.SuccOnDay(curPlayer)
         #投资
         PlayerGoldInvest.OnDay(curPlayer)
         #战令
@@ -289,6 +273,9 @@
         PlayerXiangong.PlayerOnDay(curPlayer)
         PlayerControl.PayCoinOnDay(curPlayer)
         ChPlayer.PlayerOnDay(curPlayer)
+        PlayerActivity.OnDay(curPlayer)
+        PlayerLLMJ.PlayerOnDay(curPlayer)
+        FunctionNPCCommon.ShopItemOnDay(curPlayer)
         
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -312,15 +299,6 @@
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnDay(curPlayer, onEventType)
-    
-    #日常活动OnDay
-    PlayerActivity.OnDay(curPlayer, onEventType)
-        
-    # 商店物品购买兑换OnDay
-    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-    
-    # 仙盟红包OnDay
-    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
     #许愿池
     PlayerWishingWell.OnDay(curPlayer)
     #通天令
@@ -409,11 +387,10 @@
         
         #计算这一周的家族的活跃度
         CalcFamilyActiveValue(curPlayer)
-        #成就Onweek
-        PlayerSuccess.OnWeek(curPlayer)
         
         # 每周提示玩家提示vip等级加入贵宾俱乐部
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
+        FunctionNPCCommon.ShopItemOnWeek(curPlayer)
         
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
         #竞技场
@@ -422,12 +399,6 @@
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnWeek(curPlayer, onEventType)
-    
-    #日常活动OnWeek
-    PlayerActivity.OnWeek(curPlayer, onEventType)
-    
-    # 商店物品购买兑换OnDay
-    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
     return
 
 #---------------------------------------------------------------------
@@ -468,8 +439,6 @@
         pass
         #OnMonthEx
         
-    # 商店物品购买兑换OnMonth
-    FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
     return
 
 #---------------------------------------------------------------------
@@ -879,14 +848,6 @@
             PyGameData.FBOpenTimeRecord = eval(msgValue)
             return
         
-        if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
-            PyGameData.VSFamilyInfo = eval(msgValue)
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
-            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
-            return
-        
         if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
             syncCoupleInfo = eval(msgValue)
             for playerID, coupleInfo in syncCoupleInfo.items():
@@ -989,9 +950,6 @@
             elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                 PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
                 
-            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
-                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
-                
             elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                 PlayerLuckyTreasure.RefreshLuckyTreasureAction()
                 
@@ -1082,11 +1040,6 @@
     # 跨服PK
     elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
         PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
-          
-    # 跨服妖魔boss
-    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
             
     #通用设置
     befValue = gameWorldMgr.GetGameWorldDictByKey(key)

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