From ba67d86ccc7dde96a4fe2bb2ae3abfbd0aacc561 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 12:00:10 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加每日任务类型 6 ~ 10)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py |   96 ++++++++++++++++++++++--------------------------
 1 files changed, 44 insertions(+), 52 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
index 34df084..4506dce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -16,47 +16,40 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
-import ShareDefine
 import NetPackCommon
 import IpyGameDataPY
 import PlayerControl
 import ChPyNetSendPack
-import PlayerActHorsePetTrain
-import PlayerActGubao
 import ItemControler
 import IPY_GameWorld
 import PlayerGubao
 import PlayerCoin
 import ChConfig
+import ObjPool
 import time
 
 # 战令类型
 ZhanlingTypeList = (
-ZhanlingType_LV, # 等级 1
-ZhanlingType_Realm, # 境界 2
-ZhanlingType_SkyTower, # 天星塔 3
-ZhanlingType_GubaoStar, # 古宝总星数 4
-ZhanlingType_Login, # 登录 5
-ZhanlingType_GatherTheSoulLV, # 聚魂 6
-ZhanlingType_HorsePetTrain, # 骑宠养成 7
-ZhanlingType_GubaoTrain, # 古宝养成 8
-ZhanlingType_Xianyuan, # 仙缘 9
-ZhanlingType_Huanjingge, # 幻境阁 10
-ZhanlingType_Lianqi, # 炼器 11
-) = range(1, 1 + 11)
+ZhanlingType_LV, # 主公等级 1
+ZhanlingType_TreeLV, # 祝福等级 2
+ZhanlingType_MainLevel, # 主线关卡 3
+ZhanlingType_GubaoCnt, # 古宝数量 4
+ZhanlingType_ArenaCnt, # 演武场次数 5
+ZhanlingType_WeekActivity, # 周活跃 6
+) = range(1, 1 + 6)
 
 # 用Value1记录进度的战令类型
-ZhanlingValue1TypeList = [ZhanlingType_Huanjingge, ZhanlingType_Lianqi]
+ZhanlingValue1TypeList = [ZhanlingType_ArenaCnt, ZhanlingType_WeekActivity]
 
 def OnPlayerLogin(curPlayer):
     for zhanlingType in ZhanlingTypeList:
-        CheckZhanlingAllFinish(curPlayer, zhanlingType) # 因为是后面加的功能,为了处理线上玩家及兼容之后可能修改配置等,故上线默认检查一次
-        if zhanlingType == ZhanlingType_Login:
-            value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
-            if not value1:
-                firstLoginTime = int(time.time())
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
-                GameWorld.DebugLog("设置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
+        CheckZhanlingAllFinish(curPlayer, zhanlingType) # 为了处理线上玩家及兼容之后可能修改配置等,故上线默认检查一次
+        #if zhanlingType == ZhanlingType_Login:
+        #    value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
+        #    if not value1:
+        #        firstLoginTime = int(time.time())
+        #        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+        #        GameWorld.DebugLog("设置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
         SyncZhanlingInfo(curPlayer, zhanlingType)
     return
 
@@ -121,16 +114,13 @@
     updStateH = GameWorld.SetBitValue(stateH, zhanlingType, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingState, updState)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingStateH, updStateH)
-    if zhanlingType == ZhanlingType_Xianyuan:
-        backValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
-        PlayerControl.SetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore, 0)
-    elif zhanlingType in ZhanlingValue1TypeList:
+    if zhanlingType in ZhanlingValue1TypeList:
         backValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, 0)
-    elif zhanlingType == ZhanlingType_Login:
-        firstLoginTime = int(time.time())
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
-        GameWorld.DebugLog("重置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
+    #elif zhanlingType == ZhanlingType_Login:
+    #    firstLoginTime = int(time.time())
+    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+    #    GameWorld.DebugLog("重置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
     GameWorld.Log("重置战令: zhanlingType=%s,backValue=%s,state=(%s to %s) stateH=(%s to %s)" 
                   % (zhanlingType, backValue, state, updState, stateH, updStateH), curPlayer.GetPlayerID())
     
@@ -173,19 +163,22 @@
         
         if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]):
             rewardItemList = ipyData.GetFreeRewardItemList()
-            for itemID, itemCount, _ in rewardItemList:
+            for itemInfo in rewardItemList:
+                itemID, itemCount = itemInfo[:2]
                 ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
             GameWorld.DebugLog("    战令补发免费奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
                 
         if activeState and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]):
             rewardItemList = ipyData.GetZLRewardItemList()
-            for itemID, itemCount, _ in rewardItemList:
+            for itemInfo in rewardItemList:
+                itemID, itemCount = itemInfo[:2]
                 ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
             GameWorld.DebugLog("    战令补发普通奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
                 
         if activeStateH and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]):
             rewardItemList = ipyData.GetZLRewardItemListH()
-            for itemID, itemCount, _ in rewardItemList:
+            for itemInfo in rewardItemList:
+                itemID, itemCount = itemInfo[:2]
                 ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
             GameWorld.DebugLog("    战令补发高级奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
             
@@ -232,21 +225,18 @@
     curValue = 0
     if zhanlingType == ZhanlingType_LV:
         curValue = curPlayer.GetLV()
-    elif zhanlingType == ZhanlingType_Realm:
-        curValue = curPlayer.GetOfficialRank()
-    elif zhanlingType == ZhanlingType_GubaoStar:
-        _, curValue = PlayerGubao.GetGubaoTotalLVStar(curPlayer)
-    elif zhanlingType == ZhanlingType_Login:
-        firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
-        if not firstLoginTime:
-            return
-        curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1      
-    elif zhanlingType == ZhanlingType_HorsePetTrain:
-        curValue = PlayerActHorsePetTrain.GetActHorsePetTrainScore(curPlayer)
-    elif zhanlingType == ZhanlingType_GubaoTrain:
-        curValue = PlayerActGubao.GetActGubaoTrainScore(curPlayer)
-    elif zhanlingType == ZhanlingType_Xianyuan:
-        curValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
+    elif zhanlingType == ZhanlingType_TreeLV:
+        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    elif zhanlingType == ZhanlingType_MainLevel:
+        lvID = needValue
+        curValue = lvID if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+    elif zhanlingType == ZhanlingType_GubaoCnt:
+        curValue = PlayerGubao.GetGubaoTotalCnt(curPlayer, needValue)
+    #elif zhanlingType == ZhanlingType_Login:
+    #    firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
+    #    if not firstLoginTime:
+    #        return
+    #    curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1      
     elif zhanlingType in ZhanlingValue1TypeList:
         curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
     else:
@@ -292,7 +282,9 @@
     GameWorld.DebugLog("领取战令奖励: zhanlingType=%s,needValue=%s,rewardType=%s,itemList=%s" % (zhanlingType, needValue, rewardType, itemList), playerID)
     
     # 给物品
-    for itemID, itemCount, isAuctionItem in itemList:
+    isAuctionItem = 0
+    for itemInfo in itemList:
+        itemID, itemCount = itemInfo[:2]
         ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
     ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "Zhanling")
     
@@ -340,7 +332,7 @@
     rewardList = []
     for ipyData in ipyDataList:
         rewardIndex = ipyData.GetRewardIndex()
-        reward = ChPyNetSendPack.tagMCZhanling()
+        reward = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCZhanling)
         reward.Clear()
         reward.NeedValue = ipyData.GetNeedValue()
         reward.FreeRewardState = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]) else 0
@@ -348,7 +340,7 @@
         reward.ZLRewardStateH = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]) else 0
         rewardList.append(reward)
         
-    clientPack = ChPyNetSendPack.tagMCZhanlingInfo()
+    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCZhanlingInfo)
     clientPack.Clear()
     clientPack.ZhanlingType = zhanlingType
     clientPack.IsActivite = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)&pow(2, zhanlingType) else 0

--
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