From baf4ee227536731ef58efa186d3b23924d9d2729 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 15:39:36 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(功能开启增加主线关卡进度条件)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 35 ++---------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py | 53 +++++++++++++++++++++++---
PySysDB/PySysDBPY.h | 12 -----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 4 ++
4 files changed, 55 insertions(+), 49 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6380398..b480d82 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -557,6 +557,7 @@
WORD LimiRealmLV; //需要境界等级
DWORD LimitMissionID; //需要完成的任务ID
WORD LimitOpenDay; //开服第几天开启
+ WORD LimitManLevel; //关卡进度波
char MailKey; //邮件
list AwardList; //奖励列表[[物品ID,个数], ...]
};
@@ -1452,17 +1453,6 @@
{
BYTE _DayID; //天数
dict Reward; //奖励 {"职业":[[物品ID,个数],...], ...}
-};
-
-//七天限时特惠表
-
-struct tagSpringSale
-{
- BYTE _GiftID; //礼包ID
- BYTE SellDay; //创角第几天上架
- BYTE BuyNumLimit; //每人限购数量
- WORD GiftPrice; //礼包价格,仙玉
- list GiftItemList; //礼包物品信息列表[[物品ID,个数,是否绑定], ...]
};
//充值商品编号表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
index a61efa6..feef973 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
@@ -89,10 +89,10 @@
openFuncIDList = [openFuncID]
if openFuncIDList:
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
if needRealmLV:
openFuncIDList.append(ShareDefine.GameFuncID_Official)
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
GameWorld.DebugLog("GM处理等级开启功能: openFuncID=%s,openFuncIDList=%s,needLV=%s" % (openFuncID, openFuncIDList, needLV), curPlayer.GetPlayerID())
@@ -121,7 +121,9 @@
if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 1)
- GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s" % needMissionIDList, curPlayer.GetPlayerID())
+ if needMainLevel:
+ PlayerControl.SetMainLevelPassValue(curPlayer, needMainLevel)
+ GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s,needMainLevel=%s" % (needMissionIDList, needMainLevel), curPlayer.GetPlayerID())
#最后强制触发一次
GameFuncComm.DoFuncOpenLogic(curPlayer, checkServerDay=False)
return
@@ -131,6 +133,7 @@
needLV = 0
needRealmLV = 0
needMissionIDList = []
+ needMainLevel = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
funcOpenLVCount = ipyDataMgr.GetFuncOpenLVCount()
@@ -151,7 +154,12 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID and limitMissionID not in needMissionIDList:
needMissionIDList.append(limitMissionID)
- return needLV, needRealmLV, needMissionIDList
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and needMainLevel < limitManLevel:
+ needMainLevel = limitManLevel
+
+ return needLV, needRealmLV, needMissionIDList, needMainLevel
def DoGMCloseFunc(curPlayer, closeFuncID):
## GM关闭功能
@@ -163,10 +171,13 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch % keyNum, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState % keyNum, 0)
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, [])
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, [])
for missionID in needMissionIDList:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % missionID, 0)
-
+
+ if needMainLevel:
+ PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+
GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
GameWorld.DebugAnswer(curPlayer, "关闭所有功能!")
return
@@ -191,8 +202,36 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 0)
-
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) >= limitManLevel:
+ __SetPassMainLevelWavePre(curPlayer)
+
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, closeFuncID, 0)
GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
GameWorld.DebugAnswer(curPlayer, "关闭功能: %s" % closeFuncID)
return
+
+def __SetPassMainLevelWavePre(curPlayer):
+ ## 设置已过关主线进度到上一波
+ passChapterID, passLevelNum, passWave = PlayerControl.GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+ if passWave > 0:
+ passWave -= 1
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ passWave = 0
+ if passLevelNum > 1:
+ passLevelNum -= 1
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ if passChapterID > 1: # 取上一章节
+ passChapterID -= 1
+ levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":passChapterID}, True)
+ passLevelNum = len(levelDataList) if levelDataList else 0
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 28fa30a..1d2c9da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -500,6 +500,7 @@
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
("WORD", "LimitOpenDay", 0),
+ ("WORD", "LimitManLevel", 0),
("char", "MailKey", 0),
("list", "AwardList", 0),
),
@@ -1180,14 +1181,6 @@
"LoginDayAward":(
("BYTE", "DayID", 1),
("dict", "Reward", 0),
- ),
-
- "SpringSale":(
- ("BYTE", "GiftID", 1),
- ("BYTE", "SellDay", 0),
- ("BYTE", "BuyNumLimit", 0),
- ("WORD", "GiftPrice", 0),
- ("list", "GiftItemList", 0),
),
"OrderInfo":(
@@ -2880,8 +2873,9 @@
def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
- def GetMailKey(self): return self.attrTuple[5] # 邮件 char
- def GetAwardList(self): return self.attrTuple[6] # 奖励列表[[物品ID,个数], ...] list
+ def GetLimitManLevel(self): return self.attrTuple[5] # 关卡进度波 WORD
+ def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetAwardList(self): return self.attrTuple[7] # 奖励列表[[物品ID,个数], ...] list
# 合成表
class IPY_ItemCompound():
@@ -3905,19 +3899,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 七天限时特惠表
-class IPY_SpringSale():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGiftID(self): return self.attrTuple[0] # 礼包ID BYTE
- def GetSellDay(self): return self.attrTuple[1] # 创角第几天上架 BYTE
- def GetBuyNumLimit(self): return self.attrTuple[2] # 每人限购数量 BYTE
- def GetGiftPrice(self): return self.attrTuple[3] # 礼包价格,仙玉 WORD
- def GetGiftItemList(self): return self.attrTuple[4] # 礼包物品信息列表[[物品ID,个数,是否绑定], ...] list
# 充值商品编号表
class IPY_OrderInfo():
@@ -5698,7 +5679,6 @@
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
@@ -6782,13 +6762,6 @@
def GetLoginDayAwardByIndex(self, index):
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
-
- def GetSpringSaleCount(self):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleLen
- def GetSpringSaleByIndex(self, index):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleCache[index]
def GetOrderInfoCount(self):
self.CheckLoadData("OrderInfo")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index e88407c..0c8172e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -90,6 +90,10 @@
if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
continue
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+ continue
+
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
if befValue == updValue:
--
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