From baf4ee227536731ef58efa186d3b23924d9d2729 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 15:39:36 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(功能开启增加主线关卡进度条件)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py | 53 ++++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 46 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
index a61efa6..feef973 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
@@ -89,10 +89,10 @@
openFuncIDList = [openFuncID]
if openFuncIDList:
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
if needRealmLV:
openFuncIDList.append(ShareDefine.GameFuncID_Official)
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
GameWorld.DebugLog("GM处理等级开启功能: openFuncID=%s,openFuncIDList=%s,needLV=%s" % (openFuncID, openFuncIDList, needLV), curPlayer.GetPlayerID())
@@ -121,7 +121,9 @@
if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 1)
- GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s" % needMissionIDList, curPlayer.GetPlayerID())
+ if needMainLevel:
+ PlayerControl.SetMainLevelPassValue(curPlayer, needMainLevel)
+ GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s,needMainLevel=%s" % (needMissionIDList, needMainLevel), curPlayer.GetPlayerID())
#最后强制触发一次
GameFuncComm.DoFuncOpenLogic(curPlayer, checkServerDay=False)
return
@@ -131,6 +133,7 @@
needLV = 0
needRealmLV = 0
needMissionIDList = []
+ needMainLevel = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
funcOpenLVCount = ipyDataMgr.GetFuncOpenLVCount()
@@ -151,7 +154,12 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID and limitMissionID not in needMissionIDList:
needMissionIDList.append(limitMissionID)
- return needLV, needRealmLV, needMissionIDList
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and needMainLevel < limitManLevel:
+ needMainLevel = limitManLevel
+
+ return needLV, needRealmLV, needMissionIDList, needMainLevel
def DoGMCloseFunc(curPlayer, closeFuncID):
## GM关闭功能
@@ -163,10 +171,13 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch % keyNum, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState % keyNum, 0)
- needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, [])
+ needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, [])
for missionID in needMissionIDList:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % missionID, 0)
-
+
+ if needMainLevel:
+ PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+
GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
GameWorld.DebugAnswer(curPlayer, "关闭所有功能!")
return
@@ -191,8 +202,36 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 0)
-
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) >= limitManLevel:
+ __SetPassMainLevelWavePre(curPlayer)
+
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, closeFuncID, 0)
GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
GameWorld.DebugAnswer(curPlayer, "关闭功能: %s" % closeFuncID)
return
+
+def __SetPassMainLevelWavePre(curPlayer):
+ ## 设置已过关主线进度到上一波
+ passChapterID, passLevelNum, passWave = PlayerControl.GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+ if passWave > 0:
+ passWave -= 1
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ passWave = 0
+ if passLevelNum > 1:
+ passLevelNum -= 1
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ if passChapterID > 1: # 取上一章节
+ passChapterID -= 1
+ levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":passChapterID}, True)
+ passLevelNum = len(levelDataList) if levelDataList else 0
+ PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+ return
+
+ PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+ return
--
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