From baf4ee227536731ef58efa186d3b23924d9d2729 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 15:39:36 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(功能开启增加主线关卡进度条件)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py |   53 ++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 46 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
index a61efa6..feef973 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py
@@ -89,10 +89,10 @@
         openFuncIDList = [openFuncID]
         
     if openFuncIDList:
-        needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+        needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
         if needRealmLV:
             openFuncIDList.append(ShareDefine.GameFuncID_Official)
-    needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList)
+    needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, openFuncIDList)
     
     GameWorld.DebugLog("GM处理等级开启功能: openFuncID=%s,openFuncIDList=%s,needLV=%s" % (openFuncID, openFuncIDList, needLV), curPlayer.GetPlayerID())
     
@@ -121,7 +121,9 @@
         if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 1)
             
-    GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s" % needMissionIDList, curPlayer.GetPlayerID())
+    if needMainLevel:
+        PlayerControl.SetMainLevelPassValue(curPlayer, needMainLevel)
+    GameWorld.DebugLog("GM处理任务开启功能: needMissionIDList=%s,needMainLevel=%s" % (needMissionIDList, needMainLevel), curPlayer.GetPlayerID())
     #最后强制触发一次
     GameFuncComm.DoFuncOpenLogic(curPlayer, checkServerDay=False)
     return
@@ -131,6 +133,7 @@
     needLV = 0
     needRealmLV = 0
     needMissionIDList = []
+    needMainLevel = 0
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     funcOpenLVCount = ipyDataMgr.GetFuncOpenLVCount()
@@ -151,7 +154,12 @@
         limitMissionID = ipyData.GetLimitMissionID()
         if limitMissionID and limitMissionID not in needMissionIDList:
             needMissionIDList.append(limitMissionID)
-    return needLV, needRealmLV, needMissionIDList
+            
+        limitManLevel = ipyData.GetLimitManLevel()
+        if limitManLevel and needMainLevel < limitManLevel:
+            needMainLevel = limitManLevel
+            
+    return needLV, needRealmLV, needMissionIDList, needMainLevel
 
 def DoGMCloseFunc(curPlayer, closeFuncID):
     ## GM关闭功能
@@ -163,10 +171,13 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch % keyNum, 0)
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState % keyNum, 0)
             
-        needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, [])
+        needLV, needRealmLV, needMissionIDList, needMainLevel = __GetOpenFuncLimit(curPlayer, [])
         for missionID in needMissionIDList:
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % missionID, 0)
-        
+            
+        if needMainLevel:
+            PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+            
         GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
         GameWorld.DebugAnswer(curPlayer, "关闭所有功能!")
         return
@@ -191,8 +202,36 @@
     limitMissionID = ipyData.GetLimitMissionID()
     if limitMissionID:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 0)
-            
+        
+    limitManLevel = ipyData.GetLimitManLevel()
+    if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) >= limitManLevel:
+        __SetPassMainLevelWavePre(curPlayer)
+        
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, closeFuncID, 0)
     GameFuncComm.Sync_FuncOpenState(curPlayer, isSyncUnOpen=True)
     GameWorld.DebugAnswer(curPlayer, "关闭功能: %s" % closeFuncID)
     return
+
+def __SetPassMainLevelWavePre(curPlayer):
+    ## 设置已过关主线进度到上一波
+    passChapterID, passLevelNum, passWave = PlayerControl.GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+    if passWave > 0:
+        passWave -= 1
+        PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+        return
+    
+    passWave = 0
+    if passLevelNum > 1:
+        passLevelNum -= 1
+        PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+        return
+    
+    if passChapterID > 1: # 取上一章节
+        passChapterID -= 1
+        levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":passChapterID}, True)
+        passLevelNum = len(levelDataList) if levelDataList else 0
+        PlayerControl.SetMainLevelPassInfo(curPlayer, passChapterID, passLevelNum, passWave)
+        return
+    
+    PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
+    return

--
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