From baf4ee227536731ef58efa186d3b23924d9d2729 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 15:39:36 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(功能开启增加主线关卡进度条件)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 667d289..0c8172e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -49,7 +49,7 @@
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
 
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
     '''执行触发功能开启逻辑
     @param finishMissionIDList: 完成的任务ID列表
     '''
@@ -87,7 +87,11 @@
             continue
         
         limitOpenDay = ipyData.GetLimitOpenDay()
-        if limitOpenDay and serverDay < limitOpenDay:
+        if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
+            continue
+        
+        limitManLevel = ipyData.GetLimitManLevel()
+        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环

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