From baf4ee227536731ef58efa186d3b23924d9d2729 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 15:39:36 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(功能开启增加主线关卡进度条件)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index cb52de0..0c8172e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -31,9 +31,8 @@
 import PlayerActBuyCountGift
 import PlayerActLoginNew
 import PlayerActTask
-import IPY_GameWorld
-import ItemCommon
 import ItemControler
+import PlayerTravel
 import PlayerHorse
 import PlayerArena
 import PlayerTask
@@ -45,11 +44,12 @@
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                      ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                      }
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
 
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
     '''执行触发功能开启逻辑
     @param finishMissionIDList: 完成的任务ID列表
     '''
@@ -87,7 +87,11 @@
             continue
         
         limitOpenDay = ipyData.GetLimitOpenDay()
-        if limitOpenDay and serverDay < limitOpenDay:
+        if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
+            continue
+        
+        limitManLevel = ipyData.GetLimitManLevel()
+        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环

--
Gitblit v1.8.0