From bc5f3f1c88d225109fa39a85b209ef13f5fb52a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 二月 2026 21:28:13 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服公会所有基本功能支持、跨服砍价支持;修改查看目标公会、查看目标玩家方式;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py |   78 +++++++++++++++++++++------------------
 1 files changed, 42 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
index 087b9c0..834e6c7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -27,20 +27,27 @@
 def GetGMServerIDList(curPlayer):
     ## 获取命令额外发送到其他服务器,如跨服
     crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
-    #GameWorld.DebugAnswer(curPlayer, "GetGMServerIDList: %s" % crossServerID)
+    GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
     if crossServerID:
         return [crossServerID]
     return []
 
 def OnExecCross(crossPlayer, gmList):
     ## 跨服执行命令
-    GameWorld.DebugLog("OnExecCross %s" % gmList, crossPlayer.GetPlayerID())
+    playerID = crossPlayer.GetPlayerID()
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    familyID = familyMgr.GetPlayerFamilyID(playerID)
+    zoneID = familyMgr.GetFamilyZoneID(familyID)
+    GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+    OnExec(crossPlayer, gmList)
     return
 
 def OnExec(curPlayer, gmList):
     ## 游戏服执行命令
     
     if not gmList:
+        if GameWorld.IsCrossServer():
+            return
         GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数  是否审核 官职限制]")
         GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
         GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
@@ -51,46 +58,45 @@
     
     crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
     if not crossPlayer:
-        #GameWorld.DebugAnswer(curPlayer, "找不到crossPlayer")
         return
     
     value1 = gmList[0]
     if value1 == "pl":
-        __printFamilyList(curPlayer, gmList)
+        __printFamilyList(crossPlayer, gmList)
         return
     
     if value1 == "pf":
-        __printFamilyInfo(curPlayer, gmList)
+        __printFamilyInfo(crossPlayer, gmList)
         return
     
     if value1 == "sq":
-        __addFackRequestJoin(curPlayer, gmList)
+        __addFackRequestJoin(crossPlayer, gmList)
         return
     
     if value1 == "m":
-        __addFackMember(curPlayer, gmList, crossPlayer)
+        __addFackMember(crossPlayer, gmList)
         return
     
     creatCount = value1
     if creatCount <= 0:
-        __delFackFamily(curPlayer)
+        __delFackFamily(crossPlayer)
         return
-    __createFackFamily(curPlayer, gmList)
+    __createFackFamily(crossPlayer, gmList)
     return
 
-def __addFackMember(curPlayer, gmList, crossPlayer):
+def __addFackMember(crossPlayer, gmList):
     memCnt = gmList[1] if len(gmList) > 1 else 1
-    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
+    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     curFamily = familyMgr.FindFamily(familyID)
     if not curFamily:
-        GameWorld.DebugAnswer(curPlayer, "没有该公会: %s" % familyID)
+        GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
         return
     
     MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
     if curFamily.GetCount() >= MemberMax:
-        GameWorld.DebugAnswer(curPlayer, "成员已满: %s" % MemberMax)
+        GameWorld.DebugAnswer(crossPlayer, "成员已满: %s" % MemberMax)
         return
     memCnt = min(memCnt, MemberMax - curFamily.GetCount())
     
@@ -120,17 +126,17 @@
         
     curZoneMgr.Sort()
     PlayerFamily.Sync_FamilyInfo(crossPlayer)
-    GameWorld.DebugAnswer(curPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
+    GameWorld.DebugAnswer(crossPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
     return
 
-def __addFackRequestJoin(curPlayer, gmList):
+def __addFackRequestJoin(crossPlayer, gmList):
     reqCnt = gmList[1] if len(gmList) > 1 else 1
-    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
+    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     family = familyMgr.FindFamily(familyID)
     if not family:
-        GameWorld.DebugAnswer(curPlayer, "没有该公会: %s" % familyID)
+        GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
         return
     
     reqCnt = min(reqCnt, 100)
@@ -149,10 +155,10 @@
             break
     # 广播给有招人权限的
     PlayerFamily.SendFamilyReqJoinInfo(familyID)
-    GameWorld.DebugAnswer(curPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
+    GameWorld.DebugAnswer(crossPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
     return
 
-def __printFamilyList(curPlayer, gmList):
+def __printFamilyList(crossPlayer, gmList):
     printCnt = gmList[1] if len(gmList) > 1 else 20
     fromIndex = gmList[2] if len(gmList) > 2 else 0
     
@@ -163,7 +169,7 @@
         zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
         zoneMgr.Sort()
         familyCnt = zoneMgr.GetCount()
-        GameWorld.DebugAnswer(curPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
+        GameWorld.DebugAnswer(crossPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
         for index in range(fromIndex, fromIndex + printCnt):
             if index >= familyCnt:
                 break
@@ -173,38 +179,38 @@
             text = "%s,ID:%s,LV:%s,战:%s,成:%s,审:%s,官:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount(), family.GetJoinReview(), family.GetJoinLVMin())
             printAnswerCnt += 1
             if printAnswerCnt <= 100:
-                GameWorld.DebugAnswer(curPlayer, text)
+                GameWorld.DebugAnswer(crossPlayer, text)
             else:
                 GameWorld.DebugLog(text)
             
     return
 
-def __printFamilyInfo(curPlayer, gmList):
-    familyID = gmList[1] if len(gmList) > 1 else curPlayer.GetFamilyID()
+def __printFamilyInfo(crossPlayer, gmList):
+    familyID = gmList[1] if len(gmList) > 1 else crossPlayer.GetFamilyID()
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     family = familyMgr.FindFamily(familyID)
     if not family:
-        GameWorld.DebugAnswer(curPlayer, "公会不存在: %s" % familyID)
+        GameWorld.DebugAnswer(crossPlayer, "公会不存在: %s" % familyID)
         return
     
     zoneID = familyMgr.GetFamilyZoneID(familyID)
-    GameWorld.DebugAnswer(curPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
-    GameWorld.DebugAnswer(curPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
-    GameWorld.DebugAnswer(curPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
-    GameWorld.DebugAnswer(curPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
-    GameWorld.DebugAnswer(curPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
-    GameWorld.DebugAnswer(curPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
-    GameWorld.DebugAnswer(curPlayer, "盟主ID:%s" % (family.GetLeaderID()))
+    GameWorld.DebugAnswer(crossPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
+    GameWorld.DebugAnswer(crossPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
+    GameWorld.DebugAnswer(crossPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
+    GameWorld.DebugAnswer(crossPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
+    GameWorld.DebugAnswer(crossPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
+    GameWorld.DebugAnswer(crossPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
+    GameWorld.DebugAnswer(crossPlayer, "盟主ID:%s" % (family.GetLeaderID()))
     for index in range(family.GetCount()):
         member = family.GetAt(index)
         playerID = member.GetPlayerID()
         fightPower = member.GetFightPowerTotal()
-        GameWorld.DebugAnswer(curPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
+        GameWorld.DebugAnswer(crossPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
         
     return
 
-def __delFackFamily(curPlayer):
+def __delFackFamily(crossPlayer):
     
     delCnt = 0
     familyMgr = DBDataMgr.GetFamilyMgr()
@@ -215,10 +221,10 @@
         familyMgr.DelFamily(familyID)
         
     remainCnt = len(familyMgr.GetFamilyIDList())
-    GameWorld.DebugAnswer(curPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
+    GameWorld.DebugAnswer(crossPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
     return
 
-def __createFackFamily(curPlayer, gmList):
+def __createFackFamily(crossPlayer, gmList):
     ## 个数 [总战力 ServerID 等级 成员数]
     
     creatCount = gmList[0] if len(gmList) > 0 else 1 # 默认1个
@@ -307,5 +313,5 @@
         createOKCnt += 1
         familyFightPower += 10000
         
-    GameWorld.DebugAnswer(curPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
+    GameWorld.DebugAnswer(crossPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
     return

--
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