From bc5f3f1c88d225109fa39a85b209ef13f5fb52a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 二月 2026 21:28:13 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服公会所有基本功能支持、跨服砍价支持;修改查看目标公会、查看目标玩家方式;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 9df0805..20d6a29 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -30,7 +30,6 @@
 import GameMap
 import math
 import time
-import PetControl
 import AICommon
 import PlayerSuccess
 import PassiveBuffEffMng
@@ -121,8 +120,6 @@
         BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
         
     if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
-        # 跟随玩家同频率攻击
-        PetControl.PetFight(curPlayer, tick)
         SummonFollowAtk(curPlayer, tick)
     #===========================================================================
     # if not result:
@@ -1033,8 +1030,6 @@
     #PlayerActLianqi.OnProcess(curPlayer)
     #仙盟攻城战
     #PlayerActFamilyGCZ.OnProcess(curPlayer)
-    #跨服数据同步,放最后
-    #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 def ProcessPlayerSecond(curPlayer, tick):

--
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