From bd3ae908be312a85f4bcb0e1cfb80a637dfb8986 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十一月 2025 18:02:45 +0800
Subject: [PATCH] 92 【主界面】主线任务-服务端(增加任务类型10-挑战主线关卡xxx; 主线任务奖励支持给定制属性装备;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py |    5 ++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py                                |   26 +++++++++++++++++++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                         |    3 ++-
 3 files changed, 29 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 63faebc..2b8f9ab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -5124,7 +5124,8 @@
 TaskType_KillNPC, # 击败X只怪物 7
 TaskType_GetMoney, # 累计获得xx货币 8
 TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
-) = range(1, 1 + 9)
+TaskType_MainLevelChallenge, # 主线挑战xxx 10
+) = range(1, 1 + 10)
 
 # 任务分组
 TaskGroupList = (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 91b8967..3d11e6e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -19,8 +19,9 @@
 import IpyGameDataPY
 import PlayerControl
 import ItemControler
-
+import PlayerTask
 import FBCommon
+import ChConfig
 
 def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
     ## 回合战斗请求 
@@ -59,6 +60,8 @@
         GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
         return
     
+    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge, 1, [levelID])
+    
     return True, levelID
 
 def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 1ff3d57..5feda41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -231,6 +231,16 @@
         if conds[0] != taskConds[0]:
             return
         
+    # 挑战主线关
+    elif taskType == ChConfig.TaskType_MainLevelChallenge:
+        taskConds = ipyData.GetTaskConds()
+        if not conds or len(conds) != len(taskConds):
+            return
+        if conds[0] < taskConds[0]:
+            #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
+            return
+        #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
+        
     return True
 
 def SetTaskValue(curPlayer, taskIpyData, value=0, isNotify=True):
@@ -298,15 +308,25 @@
     if curState != ChConfig.TaskState_CanGet:
         GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
         return
-    #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
-    #    return
+    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
+        return
     
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
     
-    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
+    # 支持定制属性物品
+    isAuctionItem = 0
+    notifyAwardList = []
+    appointInfo = {}
+    for itemID, itemCount, appointID in awardItemList:
+        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+            continue
+        notifyAwardList.append([itemID, itemCount, isAuctionItem])
+        appointInfo[itemID] = appointID
+    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
     
     if not __giveNewTask(curPlayer, taskGroup):
         SyncTaskInfo(curPlayer, [taskGroup])

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