From bd9dce2d66b5086712596b8dac6d9116be65bafd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 16:53:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除常规功能封包对象池使用;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 1d50672..79adaa7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -20,6 +20,7 @@
import TurnAttack
import ShareDefine
import IpyGameDataPY
+import PlayerSuccess
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
@@ -34,7 +35,6 @@
import NPCCommon
import BattleObj
import ChEquip
-import ObjPool
import random
@@ -433,6 +433,7 @@
ChEquip.RefreshRoleEquipAttr(curPlayer)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
+ PlayerSuccess.UpdateEquipSuccess(curPlayer)
return
def __doDecomposeMainEquip(curPlayer, itemIndexList):
@@ -486,6 +487,7 @@
PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -523,11 +525,10 @@
syncItemIDList = GetBootyItemIDList()
else:
syncItemIDList = [itemID]
- poolMgr = ObjPool.GetPoolMgr()
- clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
+ clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
clientPack.DropBootyList = []
for itemID in syncItemIDList:
- dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
+ dropBooty = ChPyNetSendPack.tagSCDropBooty()
dropBooty.ItemID = itemID
dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
clientPack.DropBootyList.append(dropBooty)
@@ -535,9 +536,10 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
+ curPlayer = turnFight.curPlayer
if not curPlayer:
return
--
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