From bd9dce2d66b5086712596b8dac6d9116be65bafd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 16:53:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除常规功能封包对象池使用;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   15 +++++++++------
 1 files changed, 9 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 1ac29b3..d16dfec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -27,22 +27,23 @@
     passiveEffMgr = batObj.GetPassiveEffManager()
     skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
     buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
-    skillEffInfo and GameWorld.DebugLog("    被动技能效果: %s" % skillEffInfo)
-    buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
+    skillEffInfo and GameWorld.DebugLogEx("    被动技能效果: %s", skillEffInfo)
+    buffEffInfo and GameWorld.DebugLogEx("    被动Buff效果: %s", buffEffInfo)
     return
 
 def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
     if not batObj.IsAlive():
-        return
+        if triggerWay not in ChConfig.DeadCanTriggerWayList:
+            return
     passiveEffMgr = batObj.GetPassiveEffManager()
     effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
     if not effInfoList:
         return
     # [["skill/buff", skillID, buffID, effIDList], ...]
     tagID = tagObj.GetID() if tagObj else 0
-    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
+    GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
     for effInfo in effInfoList:
         sign = effInfo[0]
         skillID, buffID, effIDList = effInfo[1:]
@@ -62,6 +63,7 @@
     if not effSkill:
         return
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -90,6 +92,7 @@
         return
     skillData = effBuff.GetSkillData()
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -169,7 +172,7 @@
             
             if effID in ChConfig.PassiveEffHappenValueList:
                 if value:
-                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
+                    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
                     return value
             elif effID in ChConfig.PassiveEffValueMaxList:
                 curValue = max(curValue, value) # 取最大值
@@ -184,6 +187,6 @@
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
             
-    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
+    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
     return curValue
 

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