From bf7614958d030ba2a1cf016deb3ad47cd47432ca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 12:12:44 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(等级表增加NPC参数星级;战斗结算增加同步等级、星级、皮肤ID)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   28 +++++++++++++++++++++-------
 1 files changed, 21 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index f18bcbc..8f97292 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -603,13 +603,15 @@
         hero = lineup.GetLineupHero(posNum)
         heroID = hero.heroID
         itemIndex = hero.itemIndex
-        userData = ""
         heroLV = 1
+        star = 0
         if itemIndex >= 0 and itemIndex < curPack.GetCount():
             heroItem = curPack.GetAt(itemIndex)
             if heroItem and not heroItem.IsEmpty():
-                userData = heroItem.GetUserData()
                 heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+                star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+                #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+                #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                 
         skillIDlist = []
         skillIDlist += hero.heroSkillIDList
@@ -617,7 +619,9 @@
                                  "HeroID":heroID,
                                  "SkinID":hero.skinID,
                                  "LV":heroLV,
-                                 "Data":userData,
+                                 "Star":star,
+                                 #"BreakLV":breakLV,
+                                 #"AwakeLV":awakeLV,
                                  "FightPower":hero.fightPower,
                                  "AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
                                  "SkillIDList":skillIDlist,
@@ -755,6 +759,7 @@
         return
     heroID = npcData.GetRelatedHeroID()
     npcLV = npcData.GetLV()
+    star, breakLV, awakeLV = 0, 0, 0
     
     lvIpyData = None
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
@@ -765,11 +770,14 @@
             npcLV = strongerLV
     if not lvIpyData:
         lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
-        
+    if lvIpyData:
+        star = lvIpyData.GetReHeroStar()
+        breakLV = lvIpyData.GetReHeroBreakLV()
+        awakeLV = lvIpyData.GetReHeroAwakeLV()
     if heroIpyData and lvIpyData:
         skinIDList = heroIpyData.GetSkinIDList()
         skinID = skinIDList[0] if skinIDList else 0
-        skillIDList = GetNPCHeroSkillIDList(heroID, heroIpyData, lvIpyData.GetReHeroBreakLV(), lvIpyData.GetReHeroAwakeLV())
+        skillIDList = GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV)
     else:
         heroID = 0
         skinID = 0
@@ -809,6 +817,9 @@
                   "HeroID":heroID,
                   "SkinID":skinID,
                   "LV":npcLV,
+                  "Star":star,
+                  #"BreakLV":breakLV,
+                  #"AwakeLV":awakeLV,
                   "AttrDict":{str(k):v for k, v in batAttrDict.items() if v > 0},
                   "SkillIDList":skillIDList,
                   }
@@ -896,6 +907,7 @@
         heroID = heroInfo.get("HeroID", 0)
         skinID = heroInfo.get("SkinID", 0)
         lv = heroInfo.get("LV", 1)
+        star = heroInfo.get("Star", 0)
         specialty, atkDistType, country, sex, job = 0, 1, 0, 1, 0
         heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
         if heroIpyData:
@@ -932,6 +944,7 @@
         batObj.SetLineupPos(posNum, num)
         batObj.SetFightPower(fightPower)
         batObj.SetLV(lv)
+        batObj.SetStar(star)
         batObj.SetAtkDistType(atkDistType)
         batObj.SetSpecialty(specialty)
         batObj.SetCountry(country)
@@ -946,7 +959,7 @@
             
         batLineup.posObjIDDict[posNum] = objID
         batLineup.heroObjIDDict[heroID] = objID
-        GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
+        GameWorld.DebugLog("AddBatObj %s,lv=%s,star=%s,skill=%s" % (GetObjName(batObj), lv, star, skillManager.GetSkillIDList()))
         ResetObjSkill(batObj)
         
         if npcID:
@@ -2038,7 +2051,8 @@
                 batFaction.totalHurt += atkHurt
                 GameWorld.DebugLog("    Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s" 
                                    % (posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP))
-                lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP}
+                lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP, 
+                                               "LV":batObj.GetLV(), "Star":batObj.GetStar(), "Skin":batObj.GetSkinID()}
                 
     statMsg = {"winFaction":winFaction, "statInfo":statInfo}
     

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