From c0c57b36817a87c7f80ca67cb604f1f2c91cab30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 15:50:06 +0800
Subject: [PATCH] 16 卡牌服务端(Hero 命令增加一键满级;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py | 49 +++++++++++++++++++++++++++++++------------------
1 files changed, 31 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index cdd0ca1..3f83ad7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -118,7 +118,7 @@
randRow = random.randint(1, randRowMax)
randCol = random.randint(1, randColMax)
sceneryValue = randRow * 100 + randCol * 10 + sceneryType
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelScenery, sceneryValue)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryState, sceneryValue)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryLVInfo, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelState, 0)
GameWorld.DebugLog(" 景观位置: randRow=%s,randCol=%s,sceneryValue=%s" % (randRow, randCol, sceneryValue))
@@ -133,15 +133,23 @@
return sceneryType, randRow, randCol
def __getSceneryInfo(curPlayer):
- sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelScenery)
- sRow = sceneryValue / 100
+ sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryState)
+ found = sceneryValue / 1000 # 是否已被找到
+ sRow = sceneryValue % 1000 / 100
sCol = sceneryValue % 100 / 10
sceneryType = sceneryValue % 10
- return sceneryType, sRow, sCol
+ return sceneryType, sRow, sCol, found
+
+def SetSceneryFound(curPlayer):
+ sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryState)
+ sceneryValue = sceneryValue % 1000 + 1000
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryState, sceneryValue)
+ GameWorld.DebugLog(" 设置景观被找到了: sceneryValue=%s" % sceneryValue)
+ return
def __checkSceneryOpend(curPlayer):
## 检查景观相关格子是否已全部打开
- sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+ sceneryType, sRow, sCol, _ = __getSceneryInfo(curPlayer)
if sceneryType not in SceneryTypeSet:
return
rowSet, colSet = SceneryTypeSet[sceneryType]
@@ -254,21 +262,23 @@
return
-def __doClickUnOpendGrid(curPlayer, row, col):
+def __doClickUnOpendGrid(curPlayer, row, col, isBomb=False):
## 执行点击未开启的格子
gridState = GetGridState(curPlayer, row, col)
if gridState in [GridState_None, GridState_Crack]:
- __openGridRandEvent(curPlayer, row, col)
+ __openGridRandEvent(curPlayer, row, col, isBomb)
else:
return
return True
-def __openGridRandEvent(curPlayer, row, col):
+def __openGridRandEvent(curPlayer, row, col, isBomb=False):
## 执行打开格子随机生成事件
eventID = GetGridEventID(curPlayer, row, col)
if eventID:
SetGridState(curPlayer, row, col, GridState_Opend)
GameWorld.DebugLog("该游历格子已经有事件ID了! row=%s,col=%s,eventID=%s" % (row, col, eventID))
+ if eventID < EventID_Portal:
+ SetSceneryFound(curPlayer)
return
# 生成事件ID
@@ -287,7 +297,8 @@
else:
eventID = ipyData.GetEventID()
awardItemID = ipyData.GetAwardItemID()
- if awardItemID in IpyGameDataPY.GetFuncEvalCfg("TravelRate", 1) and GetGridState(curPlayer, row, col) == GridState_None:
+ # 炸弹不出裂纹
+ if not isBomb and awardItemID in IpyGameDataPY.GetFuncEvalCfg("TravelRate", 1) and GetGridState(curPlayer, row, col) == GridState_None:
GameWorld.DebugLog("必出现裂纹的奖励事件! eventID=%s,awardItemID=%s" % (eventID, awardItemID))
SetGridState(curPlayer, row, col, GridState_Crack)
@@ -321,13 +332,15 @@
rowMax, colMax = IpyGameDataPY.GetFuncEvalCfg("TravelSet", 3) # 行列
# 同行
for c in range(1, 1 + colMax):
- if __doClickUnOpendGrid(curPlayer, row, c):
+ if __doClickUnOpendGrid(curPlayer, row, c, isBomb=True):
syncGridList.append([row, c])
# 同列
for r in range(1, 1 + rowMax):
- if __doClickUnOpendGrid(curPlayer, r, col):
+ if __doClickUnOpendGrid(curPlayer, r, col, isBomb=True):
syncGridList.append([r, col])
-
+ SetGridEventID(curPlayer, row, col, EventID_Blank) # 炸弹消失
+ syncGridList.append([row, col])
+
# 传送门
elif eventID == EventID_Portal:
GameWorld.DebugLog("点击传送门! row=%s,col=%s,eventID=%s" % (row, col, eventID))
@@ -404,7 +417,7 @@
if not __checkSceneryOpend(curPlayer):
return
- sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+ sceneryType, sRow, sCol, _ = __getSceneryInfo(curPlayer)
ipyDataList = IpyGameDataPY.GetIpyGameDataList("TravelScenery", sceneryType)
if not ipyDataList:
return
@@ -485,17 +498,17 @@
grid.Col = col
grid.State = GetGridState(curPlayer, row, col)
grid.Multi = GetGridMulti(curPlayer, row, col)
- grid.EventID = GetGridEventID(curPlayer, row, col)
+ grid.EventID = GetGridEventID(curPlayer, row, col) if grid.State == GridState_Opend else 0
gridList.append(grid)
- sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+ sceneryType, sRow, sCol, found = __getSceneryInfo(curPlayer)
clientPack = ChPyNetSendPack.tagSCTravelInfo()
clientPack.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergy)
clientPack.EnergyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergyTime)
clientPack.TravelCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelCnt)
- clientPack.SceneryType = sceneryType
- clientPack.SceneryRow = sRow
- clientPack.SceneryCol = sCol
+ clientPack.SceneryType = sceneryType if found else 0
+ clientPack.SceneryRow = sRow if found else 0
+ clientPack.SceneryCol = sCol if found else 0
clientPack.SceneryLVInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryLVInfo)
clientPack.Result = result
clientPack.GridList = gridList
--
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