From c0c57b36817a87c7f80ca67cb604f1f2c91cab30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 15:50:06 +0800
Subject: [PATCH] 16 卡牌服务端(Hero 命令增加一键满级;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |  329 ++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 231 insertions(+), 98 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 0a70f09..c2e6cf7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -17,6 +17,7 @@
 
 import GameWorld
 import PlayerRune
+import IPY_GameWorld
 import IpyGameDataPY
 import FormulaControl
 import ChPyNetSendPack
@@ -34,6 +35,7 @@
 import ItemCommon
 import PlayerHero
 import PyGameData
+import PlayerTask
 import ChConfig
 
 import random
@@ -81,14 +83,21 @@
         # 每日心愿重置
         wishLibSelect = ipyData.GetWishLibSelect()
         wishReset = ipyData.GetWishReset()
-        if wishReset == 1:
-            for libIDStr, wishCnt in wishLibSelect.items():
-                for wishIndex in range(wishCnt):
-                    wishID, outCnt = GetWishInfo(curPlayer, treasureType, libIDStr, wishIndex)
-                    SetWishInfo(curPlayer, treasureType, libIDStr, wishIndex, wishID, 0)
-                    GameWorld.DebugLog("寻宝每日心愿重置: treasureType=%s,libID=%s,wishIndex=%s,wishID=%s,昨日心愿产出次数=%s" 
-                                       % (treasureType, libIDStr, wishIndex, wishID, outCnt))
-                    
+        if wishReset == 1 and wishLibSelect:
+            for libIDStr in wishLibSelect.keys():
+                libID = int(libIDStr)
+                libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
+                if not libItemList:
+                    continue
+                for libItem in libItemList:
+                    wishID = libItem.GetID()
+                    outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
+                    if not outCnt:
+                        continue
+                    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID), 0)
+                    GameWorld.DebugLog("寻宝每日心愿重置: treasureType=%s,libID=%s,wishID=%s,昨日心愿产出次数=%s" % (treasureType, libID, wishID, outCnt))
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID), 0)
+                
     if syncTypeList:
         Sync_TreasureInfo(curPlayer, syncTypeList)
     return
@@ -123,17 +132,6 @@
         return True
     return False
 
-def GetWishInfo(curPlayer, treasureType, libID, wishIndex):
-    ## 心愿信息
-    # @return: 心愿ID, 已产出次数
-    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex))
-    wishID, outCnt = info / 100, info % 100
-    return wishID, outCnt
-def SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt):
-    info = wishID * 100 + min(outCnt, 99)
-    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex), info)
-    return info
-
 #// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
 #
 #struct tagCSTreasureWishSelect
@@ -141,17 +139,20 @@
 #    tagHead        Head;
 #    BYTE        TreasureType;    //寻宝类型
 #    BYTE        WishCnt;
-#    WORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
+#    DWORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
+#    BYTE        WishCardUseCnt;
+#    WORD        WishCardUseLibIDList[WishCardUseCnt];        // 使用心愿卡的库ID列表
 #};
 def OnTreasureWishSelect(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     treasureType = clientData.TreasureType
     reqSelectWishIDList = clientData.WishIDList
+    wishCardUseLibIDList = clientData.WishCardUseLibIDList
     
     setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
     if not setIpyData:
         return
-    wishLibSelect = setIpyData.GetWishLibSelect()    
+    wishLibSelect = setIpyData.GetWishLibSelect()
     if not wishLibSelect:
         GameWorld.DebugLog("该寻宝类型没有心愿物品功能! treasureType=%s" % (treasureType))
         return
@@ -160,12 +161,14 @@
     
     selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
     for wishID in reqSelectWishIDList:
+        if not wishID:
+            continue
         libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
         if not libItemIpyData:
             return
         
         itemID = libItemIpyData.GetItemID()
-        if not libItemIpyData.GetWishOutCnt():
+        if not libItemIpyData.GetIsWishItem():
             GameWorld.DebugLog("非心愿物品,不可选择! wishID=%s" % (wishID))
             return
         
@@ -186,31 +189,47 @@
                 GameWorld.DebugLog("需要激活本体的武将未激活不可选择!itemID=%s" % itemID)
                 return
             
-    hisOutDict = {} # 历史选择已产出过的心愿物品记录 {wishID:outCnt, ...}
+    # 公共次数模式,不限制切换
+    if setIpyData.GetWishLibPubFreeCnt():
+        # 无限制,直接保存
+        pass
+    
+    # 独立次数模式,有产出后的心愿物品无法切换
+    else: 
+        GameWorld.DebugLog("重选心愿库对应ID汇总: %s" % selectLibItemDict)
+        for libIDStr, wishCnt in wishLibSelect.items():
+            libID = int(libIDStr)
+            selectLibWishIDList = selectLibItemDict.get(libID, [])
+            if selectLibWishIDList and len(selectLibWishIDList) != wishCnt:
+                GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s" 
+                                   % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
+                return
+            
+            libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
+            if not libItemList:
+                return
+            for libItem in libItemList:
+                wishID = libItem.GetID()
+                outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
+                if not outCnt:
+                    continue
+                if wishID not in selectLibWishIDList:
+                    GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
+                    return
+                
+    # 验证通过,保存
     for libIDStr, wishCnt in wishLibSelect.items():
         libID = int(libIDStr)
-        selectLibWishIDList = selectLibItemDict.get(libID, [])
-        if len(selectLibWishIDList) != wishCnt:
-            GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s" 
-                               % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
-            return
-        
+        wishIDList = selectLibItemDict.get(libID, [])
         for wishIndex in range(wishCnt):
-            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
-            if not outCnt:
-                continue
-            if wishID not in selectLibWishIDList:
-                GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
-                return
-            hisOutDict[wishID] = outCnt
+            wishID = wishIDList[wishIndex] if len(wishIDList) > wishIndex else 0
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishSelect % (treasureType, libIDStr, wishIndex), wishID)
+            GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s" % (libID, wishIndex, wishID))
             
-    # 验证通过,保存
-    for libID, wishIDList in selectLibItemDict.items():
-        for wishIndex, wishID in enumerate(wishIDList):
-            outCnt = hisOutDict.get(wishID, 0)
-            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt)
-            GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s,outCnt=%s" % (libID, wishIndex, wishID, outCnt))
-            
+        isUse = 1 if libID in wishCardUseLibIDList else 0
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishUseItem % (treasureType, libID), isUse)
+        GameWorld.DebugLog("保存心愿卡是否使用: libID=%s,isUse=%s" % (libID, isUse))
+        
     Sync_TreasureInfo(curPlayer, [treasureType])
     return
 
@@ -386,39 +405,66 @@
     gridItemInfoDict = ipyData.GetGridItemInfo() # 格子对应物品信息 {"格子编号":[物品ID, 数量], ...}
     gridLibInfoDict = ipyData.GetGridLibInfo() # 格子编号对应库ID {"编号":物品库ID, ...}
     
-    # 心愿
-    wishSelectState = False # 心愿物品是否已选择
-    canOutWishDict = {} # 还可产出的心愿物品 {libID:{wishID:[wishIndex, canOut], ...}, ...}
-    wishOutputRule = setIpyData.GetWishOutput() # 心愿产出规则:心愿产出完毕后:  0 - 可继续产出该库物品; 1 - 不可再产出该库物品
-    wishLibSelect = setIpyData.GetWishLibSelect()
+    # 心愿设定
+    wishLibSelect = setIpyData.GetWishLibSelect() # {"心愿库":可选择物品数, ...}
+    wishPubFreeCntDict = setIpyData.GetWishLibPubFreeCnt() # 心愿库公共免费次数 {"心愿库":免费次数, ...}
+    wishPubCardDict = setIpyData.GetWishLibCard() # 心愿库公共次数心愿卡 {"心愿库":心愿卡ID, ...}
+    
+    # 心愿优先产出相关
+    preOutWishDict = {} # 心愿物品预计产出数{libID:预计优先产出数, ...}
+    retOutWishDict = {} # 心愿物品实际产出数{libID:{wishID:实际优先产出数, ...}, ...}
+    selectWishIDDict = {} # 库当前对应选择的心愿物品 {libID:[wishID, ...], ...}
+    
+    # 公共心愿
+    canFreeOutWishLibDict = {} # 心愿物品库公共还可免费产出数 {libID:还可免费产出数, ...}
+    wishCardItemLibDict = {} # 公共心愿次数心愿卡背包物品 {libID:wishCardItem, ...}
+    
+    # 独立心愿
+    canFreeOutWishIDict = {} # 心愿物品独立还可免费产出数 {wishID:还可免费产出数, ...}
+    
     for libIDStr, selectCnt in wishLibSelect.items():
         libID = int(libIDStr)
-        if libID not in canOutWishDict:
-            canOutWishDict[libID] = {}
+        
+        if wishPubFreeCntDict:
+            outTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID))
+            freeCnt = wishPubFreeCntDict.get(libIDStr, 0)
+            canFreeOutPub = freeCnt - outTotal
+            if canFreeOutPub > 0:
+                canFreeOutWishLibDict[libID] = canFreeOutPub
+                
         for wishIndex in range(selectCnt):
-            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
+            wishID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishSelect % (treasureType, libIDStr, wishIndex))
             if not wishID:
                 continue
-            wishSelectState = True
             libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
             if not libItemIpyData:
                 continue
-            outCntLimit = libItemIpyData.GetWishOutCnt()
-            if not outCntLimit:
+            if not libItemIpyData.GetIsWishItem():
                 # 非心愿物品
                 continue
-            if outCnt >= outCntLimit:
-                # 该心愿物品产出次数已用完
-                continue
-            libWishCanOutDict = canOutWishDict[libID]
-            canOut = outCntLimit - outCnt
-            libWishCanOutDict[wishID] = [wishIndex, canOut]
-    if canOutWishDict:
-        if not wishSelectState:
-            GameWorld.DebugLog("心愿物品还未选择!", playerID)
-        else:
-            GameWorld.DebugLog("还可产出的心愿库对应WishID还可产出次数: %s" % canOutWishDict, playerID)
             
+            if libID not in selectWishIDDict:
+                selectWishIDDict[libID] = []
+            selectWishIDList = selectWishIDDict[libID]
+            selectWishIDList.append(wishID)
+            
+            # 公共次数
+            if wishPubFreeCntDict:
+                pass
+            
+            # 独立次数
+            else:
+                outCntLimit = libItemIpyData.GetWishOutCnt()
+                outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
+                canFreeOut = outCntLimit - outCnt
+                if canFreeOut <= 0:
+                    continue
+                canFreeOutWishIDict[wishID] = canFreeOut
+                
+    if wishLibSelect:
+        GameWorld.DebugLog("当前心愿库选择的心愿ID列表: %s" % selectWishIDDict, playerID)
+        GameWorld.DebugLog("还可优先产出的心愿免费次数:%s" % canFreeOutWishLibDict, playerID)
+        
     # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
     # 连抽没有优先级限制,只要满足条件即可产出
     getGridResult = []
@@ -473,29 +519,36 @@
                 
             gridNum = GameWorld.GetResultByRandomList(curRateList)
             if gridNum in luckyGridNumList and gridNum in getGridResult:
-                GameWorld.DebugLog("    幸运物品已经出过,不再重复产出! gridNum=%s in %s" % (gridNum, getGridResult))
+                GameWorld.DebugLog("    幸运物品已经出过,不再重复产出重新随机! gridNum=%s in %s" % (gridNum, getGridResult), playerID)
                 continue
             
-            # 心愿产出限制
+            # 心愿库物品,检查心愿预产出
             gridNumStr = str(gridNum)
             wishLibID = 0
-            if wishLibSelect and gridNumStr in gridLibInfoDict and gridLibInfoDict[gridNumStr] in canOutWishDict:
+            if wishLibSelect and gridNumStr in gridLibInfoDict and str(gridLibInfoDict[gridNumStr]) in wishLibSelect:
                 wishLibID = gridLibInfoDict[gridNumStr]
-                if wishOutputRule == 1: # 心愿物品产出完毕后,不可再产出该库物品,该模式下,未选择心愿的,也视为无可产出的心愿物品
-                    if not canOutWishDict[wishLibID]:
-                        GameWorld.DebugLog("    没有可产出的心愿物品,不产出! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
-                        continue
-                    
+                if wishPubFreeCntDict:
+                    # 公共心愿默认均可正常产出,只是处理是否优先产出心愿
+                    __prePubWishOut(curPlayer, treasureType, gridNum, wishLibID, selectWishIDDict, 
+                                    preOutWishDict, canFreeOutWishLibDict, wishPubCardDict, wishCardItemLibDict)
+                #else:
+                #    # 非公共的暂不支持,后续有需要再处理
+                #    return
+                
             if not gridNum:
                 continue
             
             getGridResult.append(gridNum)
             GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
-            if gridNum in luckyGridNumList and addLuck:
-                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
-                    updLuck = 0
+            if gridNum in luckyGridNumList or updLuck >= maxLuck:
+                if addLuck:
+                    if gridNum == setLuckyGridNum or updLuck >= maxLuck:
+                        updLuck = 0
+                    else:
+                        updLuck = stageLuck # 直接切换到下一阶段幸运
                 else:
-                    updLuck = stageLuck # 直接切换到下一阶段幸运
+                    updLuck = 0
+                    GameWorld.DebugLog("    不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                 GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
             if wishLibID:
                 GameWorld.DebugLog("    【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
@@ -516,7 +569,6 @@
     treasureResult = []
     randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
     
-    wishAddOutDict = {} # 本次心愿物品预计增加产出 {wishID:addOut, ...}
     for gridNum in getGridResult:
         gridNum = str(gridNum)
         if gridNum in gridItemInfoDict:
@@ -546,7 +598,6 @@
             if not libItemList:
                 return
             
-            libWishCanOutDict = canOutWishDict.get(libID, {})
             wishWeightList = [] # 心愿物品权重
             itemWeightList = []
             for libItem in libItemList:
@@ -557,11 +608,18 @@
                 if not __checkItemCanTreasure(curPlayer, treasureType, itemID):
                     continue
                 itemWeightList.append([itemWeight, [itemID, itemCount]])
-                if curID in libWishCanOutDict:
-                    _, canOut = libWishCanOutDict[curID]
-                    if canOut - wishAddOutDict.get(curID, 0) > 0:
-                        wishWeightList.append([itemWeight, [itemID, itemCount, curID]])
-                        
+                
+                # 公共次数
+                if wishPubFreeCntDict:
+                    selectWishIDList = selectWishIDDict.get(libID, [])
+                    if curID not in selectWishIDList:
+                        continue
+                    preOutWishCnt = preOutWishDict.get(libID, 0)
+                    if preOutWishCnt <= 0:
+                        continue
+                    preOutWishDict[libID] = preOutWishCnt - 1
+                    wishWeightList.append([itemWeight, [itemID, itemCount, curID]])
+                    
             if not itemWeightList:
                 GameWorld.ErrLog("寻宝随机格子没有可随机的物品!treasureType=%s,treasureIndex=%s,gridNum=%s,libID=%s" 
                                  % (treasureType, treasureIndex, gridNum, libID), playerID)
@@ -569,8 +627,12 @@
             # 优先产出选择的心愿物品
             if wishWeightList:
                 itemID, itemCount, curID = GameWorld.GetResultByWeightList(wishWeightList)
-                wishAddOutDict[curID] = wishAddOutDict.get(curID, 0) + 1
                 GameWorld.DebugLog("优先产出心愿物品: gridNum=%s,libID=%s,wishID=%s,itemID=%s" % (gridNum, libID, curID, itemID), playerID)
+                if libID not in retOutWishDict:
+                    retOutWishDict[libID] = {}
+                retOutWishIDDict = retOutWishDict[libID]
+                retOutWishIDDict[curID] = retOutWishIDDict.get(curID, 0) + 1 # 累加实际优先产出
+                
             else:
                 itemID, itemCount = GameWorld.GetResultByWeightList(itemWeightList)
         else:
@@ -608,22 +670,37 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
         GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx), playerID)
     # 心愿产出次数
-    for curID, addOut in wishAddOutDict.items():
-        for libID, libWishCanOutDict in canOutWishDict.items():
-            if curID not in libWishCanOutDict:
-                continue
-            wishIndex, canOut = libWishCanOutDict[curID]
-            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
-            updOut = outCnt + addOut
-            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, updOut)
-            GameWorld.DebugLog("更新心愿物品已产出次数: libID=%s,wishIndex=%s,wishID=%s,updOut=%s" % (libID, wishIndex, wishID, updOut), playerID)
+    for libID, retOutWishIDDict in retOutWishDict.items():
+        retOutTotal = 0
+        for wishID, retOutCnt in retOutWishIDDict.items():
+            retOutTotal += retOutCnt
+            outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
+            updOutCnt = outCnt + retOutCnt
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID), updOutCnt)
+            GameWorld.DebugLog("更新心愿物品优先产出次数: libID=%s,wishID=%s,retOutCnt=%s,updOutCnt=%s" % (libID, wishID, retOutCnt, updOutCnt), playerID)
             
+        outTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID))
+        updOutTotal = outTotal + retOutTotal
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID), updOutTotal)
+        GameWorld.DebugLog("更新心愿库物品累计优先产出次数: libID=%s,retOutTotal=%s,updOutTotal=%s" % (libID, retOutTotal, updOutTotal), playerID)
+        
+        canFreeCnt = canFreeOutWishLibDict.get(libID, 0)
+        costWishCardCnt = retOutTotal - canFreeCnt
+        if costWishCardCnt > 0 and libID in wishCardItemLibDict:
+            wishCardItem = wishCardItemLibDict[libID]
+            cardItemID = wishCardItem.GetItemTypeID() if wishCardItem else 0
+            costWishCardCnt = min(costWishCardCnt, ItemControler.GetItemCount(wishCardItem))
+            GameWorld.DebugLog("扣除心愿卡个数: cardItemID=%s,costWishCardCnt=%s" % (cardItemID, costWishCardCnt), playerID)
+            if wishCardItem:
+                ItemCommon.DelItem(curPlayer, wishCardItem, costWishCardCnt)
+                
     addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
     addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
     if addScoreType and addScore:
         PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
         
     if treasureType in TreasureType_HeroCallList:
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
         PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
         heroCallCnt = GetHeroCallCnt(curPlayer)
         if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
@@ -682,6 +759,53 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     
     Sync_TreasureInfo(curPlayer, [treasureType])
+    return
+
+def __prePubWishOut(curPlayer, treasureType, gridNum, wishLibID, selectWishIDDict, preOutWishDict, 
+                    canFreeOutWishLibDict, wishPubCardDict, wishCardItemLibDict):
+    ## 公共心愿产出预处理
+    
+    playerID = curPlayer.GetPlayerID()
+    selectWishIDList = selectWishIDDict.get(wishLibID, [])
+    if not selectWishIDList:
+        GameWorld.DebugLog("    公共心愿未选择心愿物品,走默认随机规则", playerID)
+        return
+    
+    preOutTotal = preOutWishDict.get(wishLibID, 0)
+    canFreeCnt = canFreeOutWishLibDict.get(wishLibID, 0)
+    GameWorld.DebugLog("    公共免费心愿次数! gridNum=%s,wishLibID=%s,preOutTotal=%s,canFreeCnt=%s" 
+                       % (gridNum, wishLibID, preOutTotal, canFreeCnt), playerID)
+    
+    if preOutTotal >= canFreeCnt:
+        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishUseItem % (treasureType, wishLibID)):
+            GameWorld.DebugLog("    玩家心愿卡未启用,走默认随机规则! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
+            return
+        
+        wishCardID = wishPubCardDict.get(str(wishLibID), 0)
+        if not wishCardID:
+            GameWorld.DebugLog("    该库没有心愿卡配置,走默认随机规则! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
+            return
+        
+        if wishLibID not in wishCardItemLibDict:
+            wishCardItem = ItemCommon.FindItemInPackByItemID(curPlayer, wishCardID, IPY_GameWorld.rptItem)
+            if not wishCardItem:
+                GameWorld.DebugLog("    玩家没有对应心愿卡物品,走默认随机规则! gridNum=%s,wishLibID=%s,wishCardID=%s" 
+                                   % (gridNum, wishLibID, wishCardID), playerID)
+                return
+            wishCardItemLibDict[wishLibID] = wishCardItem
+        wishCardItem = wishCardItemLibDict[wishLibID]
+        cardItemCount = ItemControler.GetItemCount(wishCardItem)
+        canOutTotal = canFreeCnt + cardItemCount
+        if preOutTotal >= canOutTotal:
+            GameWorld.DebugLog("    心愿卡个数预产出已消耗完,走默认随机规则! gridNum=%s,wishLibID=%s,wishCardID=%s" 
+                               % (gridNum, wishLibID, wishCardID), playerID)
+            return
+        GameWorld.DebugLog("    心愿卡个数还可产出! gridNum=%s,wishLibID=%s,wishCardID=%s,cardItemCount=%s" 
+                                   % (gridNum, wishLibID, wishCardID, cardItemCount), playerID)
+    else:
+        GameWorld.DebugLog("        公共心愿还有免费次数强制消耗次数", playerID)
+        
+    preOutWishDict[wishLibID] = preOutTotal + 1 
     return
 
 def GetHeroCallCnt(curPlayer):
@@ -843,16 +967,25 @@
             tTypeInfo.GridLimitCntList.append(gridLimit)
         tTypeInfo.GridLimitCnt = len(tTypeInfo.GridLimitCntList)
         
+        tTypeInfo.WishLibList = []
         wishLibSelect = setIpyData.GetWishLibSelect()
         for libIDStr, wishCnt in wishLibSelect.items():
             libID = int(libIDStr)
+            wishLib = ChPyNetSendPack.tagMCTreasureWishLib()
+            wishLib.LibID = libID
+            wishLib.OutCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (tType, libID))
+            wishLib.IsUseWishCard = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishUseItem % (tType, libID))
+            wishLib.WishList = []
             for wishIndex in range(wishCnt):
-                wishID, outCnt = GetWishInfo(curPlayer, tType, libID, wishIndex)
+                wishID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishSelect % (tType, libID, wishIndex))
                 wish = ChPyNetSendPack.tagMCTreasureWish()
                 wish.WishID = wishID
-                wish.OutCnt = outCnt
-                tTypeInfo.WishList.append(wish)
-        tTypeInfo.WishCnt = len(tTypeInfo.WishList)
+                wish.OutCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (tType, wishID))
+                wishLib.WishList.append(wish)
+            wishLib.WishCnt = len(wishLib.WishList)
+            
+            tTypeInfo.WishLibList.append(wishLib)
+        tTypeInfo.WishLibCnt = len(tTypeInfo.WishLibList)
         
         treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
     treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)

--
Gitblit v1.8.0