From c0c57b36817a87c7f80ca67cb604f1f2c91cab30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 15:50:06 +0800
Subject: [PATCH] 16 卡牌服务端(Hero 命令增加一键满级;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py |   19 +++++++++++++------
 1 files changed, 13 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
index 97b22e7..be6b8d7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
@@ -15,21 +15,28 @@
 #"""Version = 2025-09-24 19:00"""
 #-------------------------------------------------------------------------------
 
+import TurnBuff
 
 def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
     layerPer = curEffect.GetEffectValue(0) # 每层增加的万分比
     buffStateList = curEffect.GetEffectValue(1) # buff状态 [状态1, 状态2, ...]
     checkTag = curEffect.GetEffectValue(2) # buff检查自己还是对方: 0-自己,1-对方
+    isDelBuff = curEffect.GetEffectValue(3) # 触发效果后是否扣除buff
     if not buffStateList:
         return
     
+    if isDelBuff:
+        if "turnFight" not in skillkwargs:
+            return
+        turnFight = skillkwargs["turnFight"]
+        
     layerTotal = 0
-    if checkTag:
-        buffMgr = defender.GetBuffManager()
-    else:
-        buffMgr = attacker.GetBuffManager()
+    buffObj = defender if checkTag else attacker
+    buffMgr = buffObj.GetBuffManager()
     for buffState in buffStateList:
-        for buff in buffMgr.FindBuffListByState(buffState):
+        for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
             layerTotal += buff.GetLayer()
-            
+            if isDelBuff:
+                TurnBuff.DoBuffDel(turnFight, buffObj, buff, connSkill)
+                
     return layerTotal * layerPer

--
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