From c0c57b36817a87c7f80ca67cb604f1f2c91cab30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 15:50:06 +0800
Subject: [PATCH] 16 卡牌服务端(Hero 命令增加一键满级;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py |   91 +++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 83 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index 2cdd501..ebbfb19 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -15,16 +15,91 @@
 #"""Version = 2025-09-16 14:30"""
 #-------------------------------------------------------------------------------
 
-def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
+import GameWorld
+import TurnBuff
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
     
-    checkInStateList = curEffect.GetEffectValue(2)
-    if checkInStateList:
-        if not defender.CheckInState(checkInStateList):
-            return 0
-        
+    attrID = curEffect.GetEffectID()
     attrValue = curEffect.GetEffectValue(0)
     calcType = curEffect.GetEffectValue(1)
-    if calcType == 2: # 减少,其他默认增加
-        attrValue = -attrValue
+    # 10-根据对方buff层级增加
+    if calcType == 10:
+        buffStateList = curEffect.GetEffectValue(2)
+        maxValue = curEffect.GetEffectValue(3) # 累计最高增加值
+        checkBatType = curEffect.GetEffectValue(4) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
+        if checkBatType:
+            if not connSkill:
+                return
+            if connSkill.GetBatType() != checkBatType:
+                #GameWorld.DebugLog("额外属性效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+                return
+            
+        layerTotal = 0
+        buffMgr = defender.GetBuffManager()
+        for buffState in buffStateList:
+            for buff in buffMgr.FindBuffListByState(buffState):
+                layerTotal += max(1, buff.GetLayer())
+        attrValue *= layerTotal
+        if maxValue and attrValue > maxValue:
+            attrValue = maxValue
+        GameWorld.DebugLogEx("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s,checkBatType=%s", 
+                             attrID, attrValue, buffStateList, layerTotal, maxValue, checkBatType)
+    # 11-根据自己已损失血量百分比
+    elif calcType == 11:
+        curHP = attacker.GetHP()
+        maxHP = attacker.GetMaxHP()
+        lostPer = int((maxHP - curHP) / float(maxHP) * 100) # 只算取整
+        attrValue = lostPer * attrValue
+        GameWorld.DebugLog("按自身已损失生命百分比增加属性: attrID=%s,attrValue=%s,curHP=%s/%s,lostPer=%s" 
+                           % (attrID, attrValue, curHP, maxHP, lostPer))
         
+    # 12-根据自己buff层级增加
+    elif calcType == 12:
+        if "turnFight" not in skillkwargs:
+            return
+        turnFight = skillkwargs["turnFight"]
+        buffState = curEffect.GetEffectValue(2) # 自己身上buff状态
+        isDelBuff = curEffect.GetEffectValue(3) # 触发效果后是否扣除buff
+        layerTotal = 0
+        buffMgr = attacker.GetBuffManager()
+        for buff in buffMgr.FindBuffListByState(buffState):
+            layerTotal += buff.GetLayer()
+            if isDelBuff:
+                TurnBuff.DoBuffDel(turnFight, attacker, buff, connSkill)
+        attrValue *= layerTotal
+        GameWorld.DebugLogEx("按自己buff层级增加属性: attrID=%s,attrValue=%s,buffState=%s,layerTotal=%s", attrID, attrValue, buffState, layerTotal)
+        
+    # 13-根据对方buff状态种数
+    elif calcType == 13:
+        buffStateList = curEffect.GetEffectValue(2) # 对方处于xx状态 [状态1, 状态2, ...]
+        isMulti = curEffect.GetEffectValue(3) # 存在多种状态时是否叠加属性
+        stateCount = 0
+        buffMgr = defender.GetBuffManager()
+        for buffState in buffStateList:
+            if buffMgr.IsInBuffState(buffState):
+                stateCount += 1
+        if not stateCount:
+            return
+        if isMulti and stateCount > 1:
+            attrValue *= stateCount
+        GameWorld.DebugLogEx("按目标buff状态种数增加属性: attrID=%s,attrValue=%s,buffStateList=%s,stateCount=%s,isMulti=%s", 
+                             attrID, attrValue, buffStateList, stateCount, isMulti)
+        
+    else:
+        checkInStateList = curEffect.GetEffectValue(2)
+        if checkInStateList:
+            if not defender.CheckInState(checkInStateList):
+                return
+            
+        onlyOwner = curEffect.GetEffectValue(3) # 是否仅对buff施法者有效,默认0-否,1-是
+        if onlyOwner:
+            if not effBuff:
+                return
+            if effBuff.GetOwnerID() != defender.GetID():
+                return
+            
+        if calcType == 2: # 减少,其他默认增加
+            attrValue = -attrValue
+            
     return attrValue

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