From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6019.py | 29 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6020.py | 32 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5023.py | 45 +++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 11 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py | 9 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 90 ++++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 22 +++
9 files changed, 221 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 1128578..5e7ae6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -383,6 +383,7 @@
def GetSkillData(self): return self._skillData
def GetSkillID(self): return self._skillData.GetSkillID()
+ def GetCurBuffState(self): return self._skillData.GetCurBuffState()
def GetAddTiming(self): return self._addTiming
def SetAddTiming(self, addTiming):
self._addTiming = addTiming
@@ -416,6 +417,7 @@
def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
def ResetEffectValueEx(self): self._effExDict = {}
def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+ def GetEffectExDict(self): return self._effExDict
def GetHaloObjIDList(self): return self._haloObjIDList
def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
def AddHaloObjID(self, objID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index a4937b9..0bf8cb5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -160,8 +160,8 @@
AttrID_WuFinalDamPerDef, # 对吴减伤 62
AttrID_QunFinalDamPer, # 对群增伤 63
AttrID_QunFinalDamPerDef, # 对群减伤 64
-AttrID_SkillPer, # 技能增伤 65
-AttrID_SkillPerDef, # 技能减伤 66
+AttrID_BatDamPer, # 战斗增伤 65
+AttrID_BatDamPerDef, # 战斗减伤 66
AttrID_PursueDamPer, # 追击增伤 67
AttrID_PursueDamPerDef, # 追击减伤 68
AttrID_ComboDamPer, # 连击增伤 69
@@ -181,7 +181,7 @@
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
- AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
+ AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
]
@@ -3973,7 +3973,19 @@
TriggerWay_BeDOTHurt, # 受到持续伤害 25
TriggerWay_EnemyDie, # 敌方单位死亡时 26
TriggerWay_FriendDie, # 己方单位死亡时 27
-) = range(1, 1 + 27)
+TriggerWay_Combo, # 连击时 28
+TriggerWay_Pursue, # 追击时 29
+TriggerWay_Stun, # 击晕时 30
+TriggerWay_SuperHit, # 暴击时 31
+TriggerWay_Parry, # 格挡时 32
+TriggerWay_Miss, # 闪避时 33
+TriggerWay_AtkBack, # 反击时 34
+TriggerWay_BeStun, # 被击晕时 35
+TriggerWay_BeSuperHit, # 被暴击时 36
+TriggerWay_BeParry, # 被格挡时 37
+TriggerWay_BeMiss, # 被闪避时 38
+TriggerWay_BeAtkBack, # 被反击时 39
+) = range(1, 1 + 39)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4003,6 +4015,8 @@
PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
PassiveEff_SkillInvalid = 6017 # 使技能无效
PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
+PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
+PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index a93acd6..30bcb0e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -17,10 +17,12 @@
import TurnSkill
import IpyGameDataPY
+import GameWorld
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
checkHPInfo = curEffect.GetEffectValue(1) # 可附加验证生命值[计算方式, 百分比]
+ checkBatType = curEffect.GetEffectValue(2) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
if checkHPInfo:
checkType, checkHPPer = checkHPInfo
nowPer = batObj.GetHP() / float(batObj.GetMaxHP()) * 100
@@ -33,6 +35,13 @@
if nowPer < checkHPPer:
return
+ if checkBatType:
+ if not connSkill:
+ return
+ if connSkill.GetBatType() != checkBatType:
+ GameWorld.DebugLog("5011效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+ return
+
if not skillID:
passiveSkill = effSkill
else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
index 9a62939..dc46601 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
@@ -18,8 +18,10 @@
import GameWorld
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
- attrID = curEffect.GetEffectValue(0)
- attrValue = curEffect.GetEffectValue(1)
- GameWorld.DebugLog("额外增加buff效果ID/属性ID值: attrID=%s,attrValue=%s" % (attrID, attrValue))
- connBuff.AddEffectValueEx(attrID, attrValue)
+ effValues = curEffect.GetEffectValues()
+ for index in range(0, len(effValues), 2):
+ attrID = effValues[index]
+ attrValue = effValues[index + 1] if len(effValues) > index + 1 else 0
+ GameWorld.DebugLog("额外增加buff效果ID/属性ID值: attrID=%s,attrValue=%s" % (attrID, attrValue))
+ connBuff.AddEffectValueEx(attrID, attrValue)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5023.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5023.py
new file mode 100644
index 0000000..aef81a4
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5023.py
@@ -0,0 +1,45 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5023
+#
+# @todo:消耗某个buff状态层级
+# @author hxp
+# @date 2025-11-20
+# @version 1.0
+#
+# 详细描述: 消耗某个buff状态层级
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-11-20 19:00"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import TurnSkill
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+ buffState = curEffect.GetEffectValue(0)
+ needLayers = curEffect.GetEffectValue(1) # 达到多少层时才消耗
+ delLayers = curEffect.GetEffectValue(2) # 扣除层数
+ exSkillID = curEffect.GetEffectValue(3) # 释放技能ID
+ if not buffState or not needLayers:
+ return
+
+ curBuff = batObj.GetBuffManager().FindBuffByState(buffState)
+ if not curBuff:
+ return
+ buffLayers = curBuff.GetLayer()
+ if buffLayers < needLayers:
+ GameWorld.DebugLog("buff状态层数不足不触发! buffState=%s,buffLayers=%s < %s" % (buffState, buffLayers, needLayers))
+ return
+ updLayer = buffLayers - delLayers
+ GameWorld.DebugLog("扣除buff层释放技能: buffState=%s,buffLayers=%s,delLayers=%s" % (buffState, buffLayers, delLayers))
+ if delLayers:
+ TurnBuff.DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, connSkill)
+
+ if exSkillID:
+ TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, exSkillID, connBuff=connBuff)
+
+ return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6019.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6019.py
new file mode 100644
index 0000000..c571332
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6019.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_6019
+#
+# @todo:战斗增伤(按目标已损失生命)
+# @author hxp
+# @date 2025-11-20
+# @version 1.0
+#
+# 详细描述: 战斗增伤(按目标已损失生命)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-11-20 19:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
+ perLostPer = curEffect.GetEffectValue(0) #每损失百分比
+ perAddPer = curEffect.GetEffectValue(1) #增伤万分比
+ curHP = defender.GetHP()
+ maxHP = defender.GetMaxHP()
+ lostHP = max(0, maxHP - curHP)
+ lostPer = lostHP / float(maxHP) * 100
+ addDamPer = lostPer / perLostPer * perAddPer
+ GameWorld.DebugLog("按目标已损失生命: defID=%s,lostHP=%s,lostPer=%s,addDamPer=%s,HP:%s/%s" % (defender.GetID(), lostHP, lostPer, addDamPer, curHP, maxHP))
+ return addDamPer
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6020.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6020.py
new file mode 100644
index 0000000..c2fe235
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6020.py
@@ -0,0 +1,32 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_6020
+#
+# @todo:增加技能系数(验证由buff状态触发的)
+# @author hxp
+# @date 2025-11-20
+# @version 1.0
+#
+# 详细描述: 增加技能系数(验证由buff状态触发的)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-11-20 19:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
+ addPer = curEffect.GetEffectValue(0) # 增加的万分比
+ byBuffState = curEffect.GetEffectValue(1) # 验证由什么buff状态触发的
+ if byBuffState and connSkill:
+ byBuff = connSkill.GetByBuff()
+ if not byBuff:
+ #GameWorld.DebugLog("非由buff触发的")
+ return
+ if byBuff.GetCurBuffState() != byBuffState:
+ GameWorld.DebugLog("非由该buff状态触发的! buffState=%s != %s" % (byBuff.GetCurBuffState(), byBuffState))
+ return
+ GameWorld.DebugLog("增加技能系数(验证由buff状态触发的): addPer=%s,byBuffState=%s" % (addPer, byBuffState))
+ return addPer
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 17425ce..38074fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -475,6 +475,15 @@
layer = max(1, buff.GetLayer())
skillData = buff.GetSkillData()
+ effExDict = buff.GetEffectExDict()
+ for effID, effValueEx in effExDict.items():
+ if effID not in ChConfig.AttrIDList:
+ continue
+ attrID = effID
+ attrValue = effValueEx * layer
+ buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+
for eIndex in range(skillData.GetEffectCount()):
effect = skillData.GetEffect(eIndex)
effID = effect.GetEffectID()
@@ -484,7 +493,7 @@
# buff时,不配默认有效,或仅buff有效
continue
attrID = effID
- attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
+ attrValue = effect.GetEffectValue(0) * layer
calcType = effect.GetEffectValue(1)
if calcType == 2: # 减少,其他默认增加
attrValue = -attrValue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 63485a9..c505673 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1207,8 +1207,9 @@
# 统计伤血,可能单个技能对同一目标造成多次伤害
totalHurtValue = 0
- isSuperHit, isStun, isSuckHP = False, False, False
+ isSuckHP = False
missObjIDList, immuneObjIDList = [], [] # 闪避、免疫对象ID列表
+ stunObjIDList, superHitObjIDList, parryObjIDList = [], [], []
beHurtObjIDList = [] # 受伤的对象ID列表
for hurtObj in useSkill.GetHurtObjListAll():
hurtObjID = hurtObj.GetObjID()
@@ -1236,13 +1237,17 @@
if hurtObj.HaveHurtType(ChConfig.HurtType_Parry):
DoHeroSpecialty(turnFight, tagObj, ChConfig.HeroSpecialty_Parry, relatedSkillID)
-
+ if hurtObjID not in parryObjIDList:
+ parryObjIDList.append(hurtObjID)
+
if hurtObj.HaveHurtType(ChConfig.HurtType_SuperHit):
- isSuperHit = True
-
+ if hurtObjID not in superHitObjIDList:
+ superHitObjIDList.append(hurtObjID)
+
if hurtObj.HaveHurtType(ChConfig.HurtType_Stun):
- isStun = True
-
+ if hurtObjID not in stunObjIDList:
+ stunObjIDList.append(hurtObjID)
+
if hurtObj.GetSuckHP() > 0:
isSuckHP = True
@@ -1251,9 +1256,9 @@
curObj.SetLastHurtValue(totalHurtValue)
# 群攻只触发一次特长
- if isSuperHit:
+ if superHitObjIDList:
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuperHit, relatedSkillID)
- if isStun:
+ if stunObjIDList:
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_Stun, relatedSkillID)
if isSuckHP:
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuckHP, relatedSkillID)
@@ -1314,31 +1319,64 @@
if tagID in beHurtObjIDList:
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeHurt, curObj, connSkill=useSkill)
+ # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)
+ if not isAttackDirect:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAnyEffect, curObj, connSkill=useSkill)
+
+ # 额外目标不再触发以下内容
+ if isExObj:
+ continue
+
# 直接攻击
- if isAttackDirect and not isExObj:
+ if isAttackDirect:
if not triggerOne:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirectOne, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill)
# 持续伤害
elif not isAttackDirect:
- TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAnyEffect, curObj, connSkill=useSkill)
# 受到持续伤害
- if tagID in beHurtObjIDList and not isExObj:
+ if tagID in beHurtObjIDList:
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeDOTHurt, curObj, connSkill=useSkill)
# 使用技能后
- if isUseSkill and not isExObj:
+ if isUseSkill:
if not triggerOne:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOverOne, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOver, tagObj, connSkill=useSkill)
+ # 击晕
+ if tagID in stunObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Stun, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeStun, curObj, connSkill=useSkill)
+
+ # 暴击
+ if tagID in superHitObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_SuperHit, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeSuperHit, curObj, connSkill=useSkill)
+
+ # 格挡
+ if tagID in missObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeParry, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Parry, curObj, connSkill=useSkill)
+
+ # 闪避
+ if tagID in missObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeMiss, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Miss, curObj, connSkill=useSkill)
+
# 连击
- if batType == ChConfig.TurnBattleType_Combo and not isExObj:
+ if batType == ChConfig.TurnBattleType_Combo:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill)
# 追击
- elif batType == ChConfig.TurnBattleType_Pursue and not isExObj:
+ elif batType == ChConfig.TurnBattleType_Pursue:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Pursue, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BePursue, curObj, connSkill=useSkill)
+ # 反击
+ elif batType == ChConfig.TurnBattleType_AtkBack:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AtkBack, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAtkBack, curObj, connSkill=useSkill)
triggerOne = True # 设置已经触发过一次
@@ -1557,7 +1595,7 @@
def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None):
'''被动触发使用技能
- @param passiveSkill: 释放的被动技能
+ @param passiveSkill: 释放的被动技能 或 技能ID
@param connSkill: 由什么技能引起的
@param effSkillID: 被动效果所属的技能ID
@param effectID: 被动效果ID
@@ -1565,6 +1603,14 @@
'''
if not passiveSkill:
return
+ if isinstance(passiveSkill, int):
+ passiveSkillID = passiveSkill
+ passiveSkill = batObj.GetSkillManager().FindSkillByID(passiveSkillID)
+ if not passiveSkill:
+ passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", passiveSkillID)
+ if not passiveSkill:
+ return
+
bySkillID = 0
if connSkill:
bySkillID = connSkill.GetSkillID()
@@ -1710,8 +1756,10 @@
dDOTPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_DOTPerDef)
GameWorld.DebugLog("aDOTPer=%s,dDOTPerDef=%s" % (aDOTPer, dDOTPerDef))
- aAddSkillPer = 0 # 技能增伤
- aAddSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SkillPer, curSkill)
+ #aAddSkillPer = 0 # 技能增伤
+ aBatDamPer, dBatDamPerDef = 0, 0 # 战斗增减伤
+ aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
+ aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
# 物法增减伤
if pmType == IPY_GameWorld.ghtMag: # 法伤
@@ -1756,7 +1804,8 @@
dAngerSkillPerDef /= 10000.0
aDOTPer /= 10000.0
dDOTPerDef /= 10000.0
- aAddSkillPer /= 10000.0
+ aBatDamPer /= 10000.0
+ dBatDamPerDef /= 10000.0
aPMDamPer /= 10000.0
dPMDamPerDef /= 10000.0
aSuperDamPer /= 10000.0
@@ -1774,8 +1823,8 @@
if calcType != ChConfig.Def_Calc_Attack:
aAtk = GetCalcBaseValue(calcType, atkObj, defObj, curSkill)
- GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s/%s,hurtTypes=%s,aAddSkillPer=%s,aFinalDamPer=%s"
- % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, dMaxHP, hurtTypes, aAddSkillPer, aFinalDamPer))
+ GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s/%s,hurtTypes=%s,aBatDamPer=%s,aFinalDamPer=%s"
+ % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, dMaxHP, hurtTypes, aBatDamPer, aFinalDamPer))
GameWorld.DebugLog("aCountry=%s,dCountry=%s,aCountryDamPer=%s,dCountryDamPerDef=%s" % (aCountry, dCountry, aCountryDamPer, dCountryDamPerDef))
if isTurnNormalSkill:
@@ -1832,6 +1881,7 @@
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByJob, curSkill)
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill)
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByDeadTeammate, curSkill)
+ atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffState, curSkill)
return atkSkillPer
def CanSuperHit(turnFight, atkObj, defObj, curSkill):
--
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