From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index cbb2482..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
import NPCAI
import ChConfig
import NPCCommon
-import NPCCustomRefresh
import time
import math
-import PlayerActivity
import GameObj
import SkillShell
import FBLogic
@@ -129,8 +127,6 @@
return None
callFunc(atkObj, curNPC, skill, tick)
-
- PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
return
def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
# @remarks 函数详细说明.
def __Func_NPCRefreshPoint(tick):
#NPC刷新点处理逻辑
- NPCCustomRefresh.ProcessAllNPCRefresh(tick)
return
--
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