From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 31 +++++++++++++++++++------------
1 files changed, 19 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 76605b3..cff0141 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -102,7 +102,6 @@
import PlayerFaQi
import SkillShell
import PlayerGubao
-import PlayerShentong
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
@@ -723,7 +722,6 @@
PlayerHJG.OnPlayerLogin(curPlayer)
PlayerXiangong.OnPlayerLogin(curPlayer)
PlayerGubao.OnPlayerLogin(curPlayer)
- PlayerShentong.OnPlayerLogin(curPlayer)
PlayerZhanling.OnPlayerLogin(curPlayer)
PlayerTask.OnPlayerLogin(curPlayer)
PlayerTree.OnPlayerLogin(curPlayer)
@@ -3219,7 +3217,7 @@
PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
# 仙树免费减时
elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
- PlayerTree.FreeReduceTreeLVTime(curPlayer)
+ PlayerTree.FreeReduceTreeLVTime(curPlayer, dataEx)
# 广告奖励
elif rewardType == ChConfig.Def_RewardType_ADAward:
OnGetADAward(curPlayer, dataEx)
@@ -3232,6 +3230,9 @@
# 阵容推荐奖励
elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+ # 功能开启奖励
+ elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+ GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
# 每日免费直购礼包
@@ -3264,9 +3265,6 @@
# 领取许愿池奖励
elif rewardType == ChConfig.Def_RewardType_WishingWell:
PlayerWishingWell.DoGetWishingAward(curPlayer)
- # 功能开启奖励
- elif rewardType == ChConfig.Def_RewardType_OpenFunc:
- GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
# 领取周狂欢活动奖励
elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3377,22 +3375,31 @@
return
adCntMax = ipyData.GetADCntMax()
adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
- if adCnt >= adCntMax:
+ if adCntMax and adCnt >= adCntMax:
GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
return
adCnt += 1
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
awardItemList = ipyData.GetADAwardItemList()
- adMapID = ipyData.GetADMapID()
- GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList))
+ adAwardType = ipyData.GetADAwardType()
+ adAwardValue = ipyData.GetADAwardValue()
+ GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
SyncADCntInfo(curPlayer, [adID])
- if adMapID:
- FBCommon.AddFBADCnt(curPlayer, adMapID)
-
if awardItemList:
ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
+ # 领取祝福树充能奖励
+ if adAwardType == 1:
+ PlayerTree.GetTreeEnergyAward(curPlayer, False)
+ # 副本次数
+ elif adAwardType == 2:
+ adMapID = adAwardValue
+ FBCommon.AddFBADCnt(curPlayer, adMapID)
+ # 寻宝
+ elif adAwardType == 3:
+ treasureType = adAwardValue
+ PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
return
def ADCntOnDay(curPlayer):
--
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