From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   84 ++++++++++++-----------------------------
 1 files changed, 25 insertions(+), 59 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c80f766..cff0141 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -85,7 +85,6 @@
 import PlayerCrossYaomoBoss
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
-import Item_ResetAttrPoint
 import CrossActCTGBillboard
 import CrossActAllRecharge
 import PlayerFuncSysPrivilege
@@ -103,7 +102,6 @@
 import PlayerFaQi
 import SkillShell
 import PlayerGubao
-import PlayerShentong
 import PlayerCustomAward
 import PlayerZhanling
 import PlayerTree
@@ -724,7 +722,6 @@
         PlayerHJG.OnPlayerLogin(curPlayer)
         PlayerXiangong.OnPlayerLogin(curPlayer)
         PlayerGubao.OnPlayerLogin(curPlayer)
-        PlayerShentong.OnPlayerLogin(curPlayer)
         PlayerZhanling.OnPlayerLogin(curPlayer)
         PlayerTask.OnPlayerLogin(curPlayer)
         PlayerTree.OnPlayerLogin(curPlayer)
@@ -1367,30 +1364,6 @@
     #if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
     curPlayer.SetCanMove(True)
     
-    #同步客户端tick
-    #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
-    #curPlayer.Sync_ClientTick()
-    
-    #做上一个地图的上马/骠车逻辑
-    #恢复自己的状态
-    playerVehicle = curPlayer.GetLastMapPlayerVehicle()
-    if playerVehicle == IPY_GameWorld.pvHorse:
-        #玩家在骑马中
-        if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
-        #=======================================================================
-        #    playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
-        #    if playerHorseState != IPY_GameWorld.prsNormal:
-        #        #切换地图, 恢复急行状态
-        #        curPlayer.SetPlayerRidehorseState(playerHorseState)
-        #        
-        #    #刷新人物属性 所有状态
-        #    playerControl = PlayerControl.PlayerControl(curPlayer)
-        #    playerControl.RefreshAllState()
-        # else:
-        #=======================================================================
-            #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
-            PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-            
     #激活玩家(保证持续性Buff处理间隔)
     PlayerControl.SetIsNeedProcess(curPlayer, True)
 
@@ -1605,7 +1578,7 @@
             return
         ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
     
-    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+    #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
     return
 
 def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -3244,7 +3217,7 @@
         PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
     # 仙树免费减时
     elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
-        PlayerTree.FreeReduceTreeLVTime(curPlayer)
+        PlayerTree.FreeReduceTreeLVTime(curPlayer, dataEx)
     # 广告奖励
     elif rewardType == ChConfig.Def_RewardType_ADAward:
         OnGetADAward(curPlayer, dataEx)
@@ -3254,12 +3227,17 @@
     # 公会讨伐领取宝箱奖励
     elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
         PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
+    # 阵容推荐奖励
+    elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
+        PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+    # 功能开启奖励
+    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+        
+        
     # 每日免费直购礼包
     elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
         PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
-    # 仙盟每日福利奖励
-    #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
-    #    PlayerFamily.GetFamilyDayAward(curPlayer)
     # 玩家等级奖励
     elif rewardType == ChConfig.Def_RewardType_LVAward:
         PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
@@ -3287,9 +3265,6 @@
     # 领取许愿池奖励
     elif rewardType == ChConfig.Def_RewardType_WishingWell:
         PlayerWishingWell.DoGetWishingAward(curPlayer)
-    # 功能开启奖励
-    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
-        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
     # 领取周狂欢活动奖励
     elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
         PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3400,22 +3375,31 @@
         return
     adCntMax = ipyData.GetADCntMax()
     adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
-    if adCnt >= adCntMax:
+    if adCntMax and adCnt >= adCntMax:
         GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
         return
     adCnt += 1
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
     awardItemList = ipyData.GetADAwardItemList()
-    adMapID = ipyData.GetADMapID()
-    GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList))
+    adAwardType = ipyData.GetADAwardType()
+    adAwardValue = ipyData.GetADAwardValue()
+    GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
     SyncADCntInfo(curPlayer, [adID])
     
-    if adMapID:
-        FBCommon.AddFBADCnt(curPlayer, adMapID)
-        
     if awardItemList:
         ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
         
+    # 领取祝福树充能奖励
+    if adAwardType == 1:
+        PlayerTree.GetTreeEnergyAward(curPlayer, False)
+    # 副本次数
+    elif adAwardType == 2:
+        adMapID = adAwardValue
+        FBCommon.AddFBADCnt(curPlayer, adMapID)
+    # 寻宝
+    elif adAwardType == 3:
+        treasureType = adAwardValue
+        PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
     return
 
 def ADCntOnDay(curPlayer):
@@ -3770,24 +3754,6 @@
     clientPack.NowMicSecond = serverTime.microsecond
     clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
     NetPackCommon.SendFakePack(curPlayer, clientPack)
-    
-    #旧包先保留,之后删除
-    gw = GameWorld.GetGameWorld()
-    packData = ChPyNetSendPack.tagOpenServerDay()
-    packData.Clear()
-    packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
-    packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
-    packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
-    packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
-    packData.NowYear = serverTime.year
-    packData.NowMonth = serverTime.month
-    packData.NowDay = serverTime.day
-    packData.NowHour = serverTime.hour
-    packData.NowMinute = serverTime.minute
-    packData.NowSecond = serverTime.second
-    packData.NowMicSecond = serverTime.microsecond
-    packData.WeekOfYear = GameWorld.GetWeekOfYear()
-    NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 #===============================================================================

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