From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index e46a841..aa67d78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -41,7 +41,6 @@
import NetPackCommon
import PlayerActLunhuidian
import PlayerActTask
-import PlayerHorse
import GameObj
import random
@@ -353,7 +352,7 @@
petID = petStruct.PetID
petStruct.BindType = petItem.GetIsBind()
petStruct.Name = str(petStruct.PetID)#petNpcData.GetName() 配表不是UTF8会导致报错,默认用ID当名字
- petStruct.DailyTrainCnt = PlayerHorse.GetHorsePetSkinIndex(curPlayer, 2, npcID)
+ petStruct.DailyTrainCnt = 0
# 宠物lv 改为 阶级 用于客户端显示名字颜色用
# classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
# rolePet.SetLV(classLV)
--
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