From c215892f0f794eb86a641e56a99d535faeab3a7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 十一月 2025 18:49:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(赵云所有技能;增加效果5023 6019 6020;5011效果增加可验证战斗类型;5022效果支持多属性;战斗增减伤改名;增加触发方式28~39)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index a93acd6..30bcb0e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -17,10 +17,12 @@
 
 import TurnSkill
 import IpyGameDataPY
+import GameWorld
 
 def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
     skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
     checkHPInfo = curEffect.GetEffectValue(1) # 可附加验证生命值[计算方式, 百分比]
+    checkBatType = curEffect.GetEffectValue(2) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
     if checkHPInfo:
         checkType, checkHPPer = checkHPInfo
         nowPer = batObj.GetHP() / float(batObj.GetMaxHP()) * 100
@@ -33,6 +35,13 @@
             if nowPer < checkHPPer:
                 return
             
+    if checkBatType:
+        if not connSkill:
+            return
+        if connSkill.GetBatType() != checkBatType:
+            GameWorld.DebugLog("5011效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+            return
+        
     if not skillID:
         passiveSkill = effSkill
     else:

--
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