From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6015.py |   19 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5005.py |   45 +++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py                |   75 ++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py                      |  162 +++++++++++++++++++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                             |   10 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1002.py     |   30 +++++
 7 files changed, 282 insertions(+), 63 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 6af4046..90a0a15 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1482,7 +1482,6 @@
 ) = range( 0, Def_AutoAtkSkillType )
 
 #技能类型
-Def_SkillType_Count = 25
 (
    Def_SkillType_Special      ,  #特殊技能   0        
    Def_SkillType_Atk          ,  #攻击类   1
@@ -1499,6 +1498,11 @@
    Def_SkillType_Area         ,  #场景技能(buff)  12
    Def_SkillType_Summon       ,  #召唤  13
    Def_SkillType_Action       ,  #影响行为BUFF 14
+   Def_SkillType_CleanBuff    ,  #清除buff类(如净化等) 15
+) = range(0, 1 + 15)
+
+# 以下废弃
+(
    Def_SkillType_LstPlsBuffAtk,  #持续攻击类BUFF 15
    Def_SkillType_PassivePlsBuff,  #被动触发增益类buff 16
    Def_SkillType_PassiveDepBuff,  #被动触发减益类buff 17
@@ -1510,7 +1514,7 @@
    Def_SkillType_AttrSkillNoLearn,   # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
    Def_SkillType_PassiveLstPlsBuffAtk,  #被动持续攻击类BUFF 24
    
-) = range( 0, Def_SkillType_Count )
+) = range(115, 125)
 
 #数据库中的Buff类型对应返回C++中的Buff类型对象
 Def_SkillBuffList = {
@@ -4063,6 +4067,7 @@
 PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限:  数值1-增加层级上限
 PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
 PassiveEff_AddSkillRate = 6014 # 增加技能概率
+PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
@@ -4075,6 +4080,7 @@
 SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
 SkillEff_HurtShare = 7002 # 均摊伤害
 SkillEff_ChangeTag = 7003 # 修改技能目标
+SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
 
 (
 TriggerType_BeSuperHit, # 被暴击触发技能 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 1b854b5..8d4f209 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -73,12 +73,14 @@
 def __doSetAttr(curPlayer, msgList):
     ## 设置属性
     attrID = msgList[1] if len(msgList) > 1 else 1
-    attrValue = msgList[2] if len(msgList) > 2 else 1
-    faction = msgList[3] if len(msgList) > 3 else 1
-    posNum = msgList[4] if len(msgList) > 4 else 1
+    attrValue = msgList[2] if len(msgList) > 2 else 1    
+    faction = msgList[3] if len(msgList) > 3 else 0
+    pNum = msgList[4] if len(msgList) > 4 else 0
     
-    if faction not in FactionList:
-        GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+    factionList = [faction] if faction else FactionList
+    
+    if attrID not in ChConfig.AttrIDList:
+        GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
         return
     
     mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
@@ -86,34 +88,35 @@
     if not turnFight.isInFight():
         GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
         return
-    batFaction = turnFight.getBatFaction(faction)
-    batLineup = batFaction.getBatlineup(1)
-    objID = batLineup.posObjIDDict.get(posNum)
-    batObj = None
+    
+    GameWorld.DebugAnswer(curPlayer, "----- 设置属性 -----")
+    
     batObjMgr = BattleObj.GetBatObjMgr()
-    if objID:
-        batObj = batObjMgr.getBatObj(objID)
-    if not batObj:
-        GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
-        return
-    if not batObj.IsAlive():
-        GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
-        return
-    
-    if attrID not in ChConfig.AttrIDList:
-        GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
-        return
-    
-    objName = TurnAttack.GetObjName(batObj)
-    GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
-    batObj.GMSetBatAttr(attrID, attrValue)
-    if attrID == ChConfig.AttrID_HP:
-        GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
-    elif attrID == ChConfig.AttrID_XP:
-        GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
-    else:
-        GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
-        
+    for faction in factionList:
+        if faction not in FactionList:
+            GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+            continue
+        batFaction = turnFight.getBatFaction(faction)
+        batLineup = batFaction.getBatlineup(1)
+        posNumList = [pNum] if pNum else batLineup.posObjIDDict.keys()
+        for posNum in posNumList:
+            objID = batLineup.posObjIDDict.get(posNum)
+            batObj = batObjMgr.getBatObj(objID)
+            if not batObj:
+                GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
+                continue
+            if not batObj.IsAlive():
+                GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
+                continue
+            objName = TurnAttack.GetObjName(batObj)
+            GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
+            batObj.GMSetBatAttr(attrID, attrValue)
+            if attrID == ChConfig.AttrID_HP:
+                GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+            elif attrID == ChConfig.AttrID_XP:
+                GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
+            else:
+                GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
     return
 
 def __doKillObj(curPlayer, msgList):
@@ -139,10 +142,10 @@
             continue
         batObj = batObjMgr.getBatObj(objID)
         if not batObj:
-            GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+            GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
             continue
         if not batObj.IsAlive():
-            GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+            GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
             continue
         GameWorld.DebugAnswer(curPlayer, "击杀: %s" % TurnAttack.GetObjName(batObj))
         TurnAttack.SetObjKilled(turnFight, batObj)
@@ -172,10 +175,10 @@
     objID = batLineup.posObjIDDict.get(posNum)
     batObj = batObjMgr.getBatObj(objID)
     if not batObj:
-        GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+        GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
         return
     if not batObj.IsAlive():
-        GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+        GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
         return
     
     addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
index 77d6988..94ffffa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
@@ -75,12 +75,12 @@
         if not buffList:
             continue
         
-        if delBuffCnt > len(buffList):
+        if delBuffCnt and delBuffCnt < len(buffList):
             random.shuffle(buffList) # 随机buff
             buffList = buffList[:delBuffCnt]
             
         for buff in buffList:
             GameWorld.DebugLog("    随机移除buff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID()))
-            TurnBuff.DoBuffDel(turnFight, tagObj, buff)
+            TurnBuff.DoBuffDel(turnFight, tagObj, buff, connSkill)
             
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5005.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5005.py
new file mode 100644
index 0000000..05191ff
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5005.py
@@ -0,0 +1,45 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5005
+#
+# @todo:移除/驱散目标身上某种类型buff
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 移除/驱散目标身上某种类型buff
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 17:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import TurnBuff
+import random
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+    skillTypeList = curEffect.GetEffectValue(0) # buff技能类型
+    delBuffCnt = curEffect.GetEffectValue(1) # 移除个数,0为全部
+    
+    buffList = []
+    buffMgr = tagObj.GetBuffManager()
+    for index in range(buffMgr.GetBuffCount()):
+        buff = buffMgr.GetBuffByIndex(index)
+        skillData = buff.GetSkillData()
+        if skillData.GetSkillType() not in skillTypeList:
+            continue
+        if skillData.GetDispersedLimit():
+            continue
+        buffList.append(buff)
+        
+    if delBuffCnt and delBuffCnt < len(buffList):
+        random.shuffle(buffList) # 随机buff
+        buffList = buffList[:delBuffCnt]
+        
+    for buff in buffList:
+        GameWorld.DebugLog("移除/驱散buff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID()))
+        TurnBuff.DoBuffDel(turnFight, tagObj, buff, connSkill)
+        
+    return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6015.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6015.py
new file mode 100644
index 0000000..4143e7e
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6015.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_6015
+#
+# @todo:增加弹射次数
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 增加弹射次数
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 17:00"""
+#-------------------------------------------------------------------------------
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, **skillkwargs):
+    return curEffect.GetEffectValue(0)
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1002.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1002.py
new file mode 100644
index 0000000..9c3b5e2
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1002.py
@@ -0,0 +1,30 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.TurnBuffs.BuffAtkType_1002
+#
+# @todo:buff持续治疗
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: buff持续治疗
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 17:00"""
+#-------------------------------------------------------------------------------
+
+import TurnSkill
+import ChConfig
+
+def CalcBuffValue(turnFight, attacker, defender, curSkill):
+    cureHP = TurnSkill.CalcCureHP(turnFight, attacker, defender, curSkill, largeNum=True)
+    return [cureHP % ChConfig.Def_PerPointValue, cureHP / ChConfig.Def_PerPointValue]
+
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
+    ## 执行单次逻辑
+    cureHP = curBuff.GetValue1() + curBuff.GetValue2() * ChConfig.Def_PerPointValue # 单次值
+    TurnSkill.DoCureOfTime(turnFight, batObj, curBuff, cureHP, **kwargs)
+    return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 1bdbfc9..219354d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -59,7 +59,9 @@
     if not skillID:
         return
     
+    objID = curBatObj.GetID()
     if not curBatObj.CanAction():
+        GameWorld.DebugLog("当前状态无法使用技能! objID=%s,skillID=%s" % (objID, skillID))
         return
     
     buffStateGroups = useSkill.GetBuffStateLimit()
@@ -84,7 +86,6 @@
         GameWorld.ErrLog("找不到技能目标! skillID=%s,mapID=%s,funcLineID=%s" % (skillID, turnFight.mapID, turnFight.funcLineID), turnFight.playerID)
         return
     
-    objID = curBatObj.GetID()
     oneActionUseCnt = turnFight.GetOneActionUseSkillCnt(objID)
     if oneActionUseCnt >= 20:
         GameWorld.ErrLog("单次行动累计使用技能达到上限! objID=%s,oneActionUseCnt=%s" % (objID, oneActionUseCnt), turnFight.playerID)
@@ -531,9 +532,9 @@
     # 多次攻击(锁目标多次伤害,非前端的多段飘血)
     elif atkType == 4:
         pass
-    # 弹射(多次攻击,切换目标)
+    # 弹射攻击
     elif atkType == 5:
-        pass
+        SkillModule_5(turnFight, curBatObj, useSkill)
     # 怒气增
     elif atkType == 6:
         SkillModule_6(turnFight, curBatObj, useSkill, "Increase")
@@ -543,6 +544,9 @@
     # 怒气偷
     elif atkType == 8:
         SkillModule_6(turnFight, curBatObj, useSkill, "Steal")
+    # 弹射治疗
+    elif atkType == 9:
+        SkillModule_9(turnFight, curBatObj, useSkill)
         
     return
 
@@ -554,35 +558,146 @@
         
     return
 
+def SkillModule_5(turnFight, curBatObj, useSkill):
+    ## 弹射(多次攻击,切换目标,单目标可多次)
+    
+    ricochetObjList = GetRicochetObjList(turnFight, curBatObj, useSkill)
+    for tagBatObj in ricochetObjList:
+        __doSkillHurtHP(turnFight, curBatObj, tagBatObj, useSkill)
+        
+    return
+
+def GetRicochetObjList(turnFight, curBatObj, useSkill):
+    ## 获取弹射目标队列
+    ricochetCnt = useSkill.GetTagCount() # 弹射次数,默认取技能目标数
+    randEffect = useSkill.GetEffectByID(ChConfig.SkillEff_RandRicochetCnt)
+    if randEffect:
+        valueA = randEffect.GetEffectValue(0)
+        valueB = max(randEffect.GetEffectValue(1), valueA)
+        ricochetCnt = random.randint(valueA, valueB)
+        GameWorld.DebugLog("随机弹射次数: %s,valueA=%s,valueB=%s" % (ricochetCnt, valueA, valueB))
+    ricochetCnt += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddRicochetCnt, useSkill)
+    GameWorld.DebugLog("弹射次数: %s" % (ricochetCnt)) 
+    
+    # 弹射:优先弹射次数少的目标,相同目标可弹射多次
+    tagObjList = useSkill.GetTagObjList()
+    random.shuffle(tagObjList)
+    objCnt = len(tagObjList)
+    ricochetObjList = []
+    for index in range(ricochetCnt):
+        tagObj = tagObjList[index % objCnt]
+        ricochetObjList.append(tagObj)
+    return ricochetObjList
+
 def SkillModule_2(turnFight, curBatObj, useSkill):
     ## 治疗
     
-    skillID = useSkill.GetSkillID()
     for tagBatObj in useSkill.GetTagObjList():
-        cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, largeNum=True)
-        if cureHP <= 0:
-            continue
+        __doCureObj(turnFight, curBatObj, tagBatObj, useSkill)
         
-        dID = tagBatObj.GetID()
-        hurtObj = useSkill.AddHurtObj(dID)
-        if DoPoisonCure(turnFight, tagBatObj, cureHP, hurtObj, useSkill):
-            continue
+    return
+
+def SkillModule_9(turnFight, curBatObj, useSkill):
+    ## 弹射治疗(多次治疗,切换目标,单目标可多次)
+    
+    ricochetObjList = GetRicochetObjList(turnFight, curBatObj, useSkill)
+    for tagBatObj in ricochetObjList:
+        __doCureObj(turnFight, curBatObj, tagBatObj, useSkill)
         
-        dHP = tagBatObj.GetHP()
-        dMapHP = tagBatObj.GetMaxHP()
-        
-        remainHP = min(dHP + cureHP, dMapHP)
+    return
+
+def __doCureObj(turnFight, curBatObj, tagBatObj, useSkill):
+    cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, largeNum=True)
+    if cureHP <= 0:
+        return
+    
+    dID = tagBatObj.GetID()
+    hurtObj = useSkill.AddHurtObj(dID)
+    if DoPoisonCure(turnFight, tagBatObj, cureHP, hurtObj, useSkill):
+        return
+    
+    skillID = useSkill.GetSkillID()
+    dHP = tagBatObj.GetHP()
+    dMapHP = tagBatObj.GetMaxHP()
+    
+    remainHP = min(dHP + cureHP, dMapHP)
+    realCureHP = max(remainHP - dHP, 0)
+    tagBatObj.SetHP(remainHP)
+    
+    hurtObj.AddHurtType(ChConfig.HurtTYpe_Recovery)
+    hurtObj.SetHurtHP(cureHP)
+    hurtObj.SetLostHP(realCureHP)
+    hurtObj.SetCurHP(tagBatObj.GetHP())
+    GameWorld.DebugLog("    治疗: dID=%s,cureHP=%s,realCureHP=%s,%s/%s" % (dID, cureHP, realCureHP, tagBatObj.GetHP(), dMapHP))
+    
+    TurnAttack.AddTurnObjCureHP(tagBatObj, curBatObj, cureHP, realCureHP, skillID)
+    return
+
+def DoCureOfTime(turnFight, batObj, curBuff, cureHP, **kwargs):
+    ## 执行持续治疗单次逻辑
+    skillID = curBuff.GetSkillID()
+    skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
+    if not skillIpyData:
+        return
+    buffID = curBuff.GetBuffID()
+    ownerID = curBuff.GetOwnerID()
+    buffOwner = BattleObj.GetBatObjMgr().getBatObj(ownerID) # 治疗方
+    if not buffOwner:
+        return
+    
+    atkObj = buffOwner
+    defObj = batObj
+    
+    atkID = ownerID
+    defID = defObj.GetID()
+    tagObjList = [defObj]
+    
+    poolMgr = ObjPool.GetPoolMgr()
+    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
+    useSkill.SetTagObjList(tagObjList)
+    useSkill.ClearHurtObj()
+    hurtObj = useSkill.AddHurtObj(defID)
+    hurtObj.AddHurtType(ChConfig.HurtTYpe_Recovery)
+    
+    dHP = defObj.GetHP()
+    dMaxHP = defObj.GetMaxHP()
+    GameWorld.DebugLog("结算持续治疗: atkID=%s,defID=%s,buffID=%s,skillID=%s,ownerID=%s,cureHP=%s,dHP=%s/%s" 
+                       % (atkID, defID, buffID, skillID, ownerID, cureHP, dHP, dMaxHP))
+    layer = curBuff.GetLayer()
+    if layer > 0:
+        cureHP *= layer
+        GameWorld.DebugLog("    多层buff: cureHP=%s,layer=%s" % (cureHP, layer))
+    #if "FinalDamPer" in kwargs:
+    #    FinalDamPer = kwargs["FinalDamPer"]
+    #    hurtValue *= (10000 + FinalDamPer) / 10000.0
+    #    GameWorld.DebugLog("    增伤: hurtValue=%s,FinalDamPer=%s" % (hurtValue, FinalDamPer))
+    
+    if DoPoisonCure(turnFight, defObj, cureHP, hurtObj, useSkill):
+        remainHP = defObj.GetHP()
+        diffType = 0
+        diffValue = hurtObj.GetHurtHP()
+    else:
+        remainHP = min(dHP + cureHP, dMaxHP)
         realCureHP = max(remainHP - dHP, 0)
-        tagBatObj.SetHP(remainHP)
+        defObj.SetHP(remainHP)
         
-        hurtObj.AddHurtType(ChConfig.HurtTYpe_Recovery)
         hurtObj.SetHurtHP(cureHP)
         hurtObj.SetLostHP(realCureHP)
-        hurtObj.SetCurHP(tagBatObj.GetHP())
-        GameWorld.DebugLog("    治疗: dID=%s,cureHP=%s,realCureHP=%s,%s/%s" % (dID, cureHP, realCureHP, tagBatObj.GetHP(), dMapHP))
+        hurtObj.SetCurHP(defObj.GetHP())
+        GameWorld.DebugLog("    治疗: dID=%s,cureHP=%s,realCureHP=%s,%s/%s" % (defID, cureHP, realCureHP, defObj.GetHP(), dMaxHP))
         
-        TurnAttack.AddTurnObjCureHP(tagBatObj, curBatObj, cureHP, realCureHP, skillID)
+        TurnAttack.AddTurnObjCureHP(defObj, atkObj, cureHP, realCureHP, skillID)
         
+        diffType = 1
+        diffValue = cureHP
+        
+    hurtTypes = hurtObj.GetHurtTypes()
+    Sync_PropertyRefreshView(turnFight, defObj, ChConfig.AttrID_HP, remainHP, diffValue, diffType=diffType, skillID=skillID, hurtTypes=hurtTypes)
+    
+    DoBeAttackResult(turnFight, atkObj, useSkill)
+    
+    useSkill.ResetUseRec()
+    poolMgr.release(useSkill)
     return
 
 def SkillModule_6(turnFight, curBatObj, useSkill, opType):
@@ -667,7 +782,7 @@
         useSkill.SetRemainTime(useSkill.GetCoolDownTime())
         
     # 需先技能使用 - 前端按顺序优先表现技能释放内容,前端需要动作或有伤血则通知
-    if useSkill.GetSkillMotionName() or len(useSkill.GetHurtObjList()):
+    if useSkill.GetSkillMotionName() or len(useSkill.GetHurtObjList()) or useSkill.GetSkillType() in [ChConfig.Def_SkillType_CleanBuff]:
         Sync_UseSkill(turnFight, curBatObj, useSkill)
         
     __doCostZhanchui(turnFight, curBatObj, useSkill)
@@ -747,10 +862,11 @@
     if not tagObj:
         return
     
-    if not tagObj.IsAlive():
+    tagID = tagObj.GetID()
+    if not tagObj.CanAction():
+        GameWorld.DebugLog("当前状态无法反击! tagID=%s" % (tagID))
         return
     
-    tagID = tagObj.GetID()
     canAtkbackDictTypeList = IpyGameDataPY.GetFuncEvalCfg("ParryCfg", 2)
     if tagObj.GetAtkDistType() not in canAtkbackDictTypeList:
         GameWorld.DebugLog("该远近类型武将不可反击! tagID=%s,AtkDistType=%s not in %s" % (tagID, tagObj.GetAtkDistType(), canAtkbackDictTypeList))

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