From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
index 806285c..2d66655 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
@@ -249,9 +249,8 @@
return True
def SetPlayerInCity(self, playerID, serverGroupID):
- if playerID in self.inCityPlayerIDList:
- return
- self.inCityPlayerIDList.append(playerID)
+ if playerID not in self.inCityPlayerIDList:
+ self.inCityPlayerIDList.append(playerID)
Sync_FamilyGCZBatCityInfo(self.zoneID, self.batType, self.groupNum, self.cityID, toPlayerServerDict={playerID:serverGroupID})
return
@@ -494,9 +493,8 @@
return newCity
def SetPlayerInScene(self, playerID, serverGroupID):
- if playerID in self.inBatScenePlayerIDList:
- return
- self.inBatScenePlayerIDList.append(playerID)
+ if playerID not in self.inBatScenePlayerIDList:
+ self.inBatScenePlayerIDList.append(playerID)
Sync_FamilyGCZBatSceneInfo(self.zoneID, self.batType, self.groupNum, toPlayerServerDict={playerID:serverGroupID})
return
--
Gitblit v1.8.0