From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 28 +++++++++++++++++++++++-----
1 files changed, 23 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 1446e64..e3f9fc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -19,22 +19,39 @@
import PlayerControl
import IpyGameDataPY
import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
def OnExec(curPlayer, gmList):
if not gmList:
GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
- GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
- GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+ GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波 [是否同波]")
+ GameWorld.DebugAnswer(curPlayer, "测试击杀: MainLevel k 消耗战锤数")
+ GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
return
value = gmList[0]
+ if value == "k":
+ useXiantao = gmList[1] if len(gmList) > 1 else 1
+ GameLogic_MainLevel.GMTestKill(curPlayer, useXiantao)
+ return
+
if value == "d":
unXiantao = gmList[1] if len(gmList) > 1 else 1
- GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
+ if unXiantao == 0:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+ GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+ clearDropPack = gmList[2] if len(gmList) > 2 else 0
+ if clearDropPack:
+ ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+ GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+ return
return
if value == "b":
@@ -53,13 +70,14 @@
if value <= 0:
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
GameWorld.DebugAnswer(curPlayer, "重置主线:now=%s,pass=%s" % (nowValue, passValue))
return
chapterID = value
levelNum = gmList[1] if len(gmList) > 1 else 1
wave = gmList[2] if len(gmList) > 2 else 1
+ isSameWave = gmList[3] if len(gmList) > 3 else 0
levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
if not levelIpyData:
@@ -74,6 +92,6 @@
wave = waveMax
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave if isSameWave else max(0, wave - 1))
GameWorld.DebugAnswer(curPlayer, "设置主线:章关=%s-%s,波=%s,%s,%s" % (chapterID, levelNum, wave, nowValue, passValue))
return
--
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