From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 75 +++++++++++++++++++------------------
1 files changed, 39 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 1b854b5..8d4f209 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -73,12 +73,14 @@
def __doSetAttr(curPlayer, msgList):
## 设置属性
attrID = msgList[1] if len(msgList) > 1 else 1
- attrValue = msgList[2] if len(msgList) > 2 else 1
- faction = msgList[3] if len(msgList) > 3 else 1
- posNum = msgList[4] if len(msgList) > 4 else 1
+ attrValue = msgList[2] if len(msgList) > 2 else 1
+ faction = msgList[3] if len(msgList) > 3 else 0
+ pNum = msgList[4] if len(msgList) > 4 else 0
- if faction not in FactionList:
- GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ factionList = [faction] if faction else FactionList
+
+ if attrID not in ChConfig.AttrIDList:
+ GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
return
mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
@@ -86,34 +88,35 @@
if not turnFight.isInFight():
GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
return
- batFaction = turnFight.getBatFaction(faction)
- batLineup = batFaction.getBatlineup(1)
- objID = batLineup.posObjIDDict.get(posNum)
- batObj = None
+
+ GameWorld.DebugAnswer(curPlayer, "----- 设置属性 -----")
+
batObjMgr = BattleObj.GetBatObjMgr()
- if objID:
- batObj = batObjMgr.getBatObj(objID)
- if not batObj:
- GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
- return
- if not batObj.IsAlive():
- GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
- return
-
- if attrID not in ChConfig.AttrIDList:
- GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
- return
-
- objName = TurnAttack.GetObjName(batObj)
- GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
- batObj.GMSetBatAttr(attrID, attrValue)
- if attrID == ChConfig.AttrID_HP:
- GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
- elif attrID == ChConfig.AttrID_XP:
- GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
- else:
- GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
-
+ for faction in factionList:
+ if faction not in FactionList:
+ GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ continue
+ batFaction = turnFight.getBatFaction(faction)
+ batLineup = batFaction.getBatlineup(1)
+ posNumList = [pNum] if pNum else batLineup.posObjIDDict.keys()
+ for posNum in posNumList:
+ objID = batLineup.posObjIDDict.get(posNum)
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
+ continue
+ if not batObj.IsAlive():
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
+ continue
+ objName = TurnAttack.GetObjName(batObj)
+ GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
+ batObj.GMSetBatAttr(attrID, attrValue)
+ if attrID == ChConfig.AttrID_HP:
+ GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+ elif attrID == ChConfig.AttrID_XP:
+ GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
+ else:
+ GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
return
def __doKillObj(curPlayer, msgList):
@@ -139,10 +142,10 @@
continue
batObj = batObjMgr.getBatObj(objID)
if not batObj:
- GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
continue
if not batObj.IsAlive():
- GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
continue
GameWorld.DebugAnswer(curPlayer, "击杀: %s" % TurnAttack.GetObjName(batObj))
TurnAttack.SetObjKilled(turnFight, batObj)
@@ -172,10 +175,10 @@
objID = batLineup.posObjIDDict.get(posNum)
batObj = batObjMgr.getBatObj(objID)
if not batObj:
- GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
return
if not batObj.IsAlive():
- GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
return
addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
--
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