From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 22 ++++++++--------------
1 files changed, 8 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 9c669d6..e22230c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
-import PlayerSuccess
import PyGameData
import NPCCommon
import FBCommon
@@ -270,9 +269,6 @@
# PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
#=======================================================================
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
-
#物品已经被捡起, 把物品指针置为空
mapItem.SetDropItem(None)
#通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -397,9 +393,6 @@
if not isOK:
return False
- #------------使用物品成功, 执行相关操作
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
-
curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
curPlayer.SetItemCD(curItemCDType, tick)
@@ -467,13 +460,13 @@
return -1
curItemID = curItem.GetItemTypeID()
useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
- for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
- if curItemID not in itemIDList:
- continue
- for itemID in itemIDList:
- if itemID == curItemID:
- continue
- useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
+ #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+ # if curItemID not in itemIDList:
+ # continue
+ # for itemID in itemIDList:
+ # if itemID == curItemID:
+ # continue
+ # useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
canUseCnt = max(0, maxCnt - useCnt)
@@ -615,6 +608,7 @@
ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
+ ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数
#ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
#ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
#ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
--
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