From c26f44a3d2d8debf560f46fb09e23761516ab7b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 16:36:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬、张宝技能;增加释放方式5-弹射攻击,9-弹射治疗,1002-持续治疗;增加效果6015-增加弹射次数;效果7004-随机弹射次数;效果5005-按类型清除buff;增加技能类型15-清除净化buff类;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
index 50abc29..007e751 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
@@ -18,13 +18,14 @@
 
 def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, **skillkwargs):
     layerPer = curEffect.GetEffectValue(0) # 每层增加的万分比
-    buffState = curEffect.GetEffectValue(1) # buff状态
-    if not buffState:
+    buffStateList = curEffect.GetEffectValue(1) # buff状态 [状态1, 状态2, ...]
+    if not buffStateList:
         return
     
     layerTotal = 0
     buffMgr = attacker.GetBuffManager()
-    for buff in buffMgr.FindBuffListByState(buffState):
-        layerTotal += buff.GetLayer()
-        
+    for buffState in buffStateList:
+        for buff in buffMgr.FindBuffListByState(buffState):
+            layerTotal += buff.GetLayer()
+            
     return layerTotal * layerPer

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