From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 190 +++++++++-------------------------------------
1 files changed, 39 insertions(+), 151 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 40a8692..3188e94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -42,13 +42,10 @@
GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
+ GameWorld.DebugAnswer(curPlayer, "切换皮肤: Hero ss 背包位置 皮肤索引")
GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
- #GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
- GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
- GameWorld.DebugAnswer(curPlayer, "阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤")
- GameWorld.DebugAnswer(curPlayer, "阵容满级: Hero h 阵容ID 1")
GameWorld.DebugAnswer(curPlayer, "一键满级: Hero max [指定等级 星级 突破 觉醒]")
GameWorld.DebugAnswer(curPlayer, "清空武将: Hero clear [是否包含生效卡]")
return
@@ -58,19 +55,9 @@
value = msgList[0]
value2 = msgList[1] if len(msgList) > 1 else 0
- # 阵容上阵
- if value == "f":
- __oneKeyLineup(curPlayer, msgList)
- return
-
# 一键满级
if value == "max":
__oneKeyMax(curPlayer, msgList)
- return
-
- # 阵容武将
- if value == "h":
- __lineupHero(curPlayer, msgList)
return
# 图鉴
@@ -143,12 +130,12 @@
if not curItem or curItem.IsEmpty():
continue
if not isAll:
- if curItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+ if curItem.GetUserAttrCount(ShareDefine.Def_IudetHeroEffPresetID):
continue
curItem.Clear()
if isAll:
- PlayerOnline.GetOnlinePlayer(curPlayer).SetEffectiveCardDict({}) # 清空生效缓存
+ PlayerOnline.GetOnlinePlayer(curPlayer).ReCalcAllAttr()
return
# 宿缘
@@ -204,6 +191,8 @@
if value == 0:
PlayerHero.InitHeroItem(heroItem.GetItem())
heroItem.Sync_Item()
+ if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+ heroItem.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
# 等级
@@ -244,15 +233,23 @@
PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
+ # 切换皮肤
+ elif value == "ss":
+ skinIndex = msgList[2] if len(msgList) > 2 else 0
+ PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, 1)
+ if not PlayerHero.DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
+ GameWorld.DebugAnswer(curPlayer, "切换皮肤失败查看地图日志")
+ return
+
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
return
def __oneKeyMax(curPlayer, msgList):
## 一键满级: Hero max [指定等级 星级 突破 觉醒]
- setLV = msgList[2] if len(msgList) > 2 else None
- setStar = msgList[3] if len(msgList) > 3 else None
- setBreakLV = msgList[4] if len(msgList) > 4 else None
- setAwakeLV = msgList[5] if len(msgList) > 5 else None
+ setLV = msgList[1] if len(msgList) > 1 else None
+ setStar = msgList[2] if len(msgList) > 2 else None
+ setBreakLV = msgList[3] if len(msgList) > 3 else None
+ setAwakeLV = msgList[4] if len(msgList) > 4 else None
heroIDList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -285,120 +282,6 @@
GameWorld.DebugAnswer(curPlayer, "一键OK!")
return
-def __oneKeyLineup(curPlayer, msgList):
- ## 阵容上阵: Hero f 阵容ID [武将ID ...]
- lineupID = msgList[1] if len(msgList) > 1 else 0
- heroIDList = []
- for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
- if heroID not in heroIDList:
- heroIDList.append(heroID)
- if lineupID not in ShareDefine.LineupList:
- GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
- return
-
- if not heroIDList:
- GameWorld.DebugAnswer(curPlayer, "没有指定阵容武将ID列表!")
- return
-
- for heroID in heroIDList:
- if not GameWorld.GetGameData().GetItemByTypeID(heroID):
- GameWorld.DebugAnswer(curPlayer, "不存在该武将: %s" % heroID)
- return
-
- shapeType = 0
- haveHeroIDList = []
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
- # 直接重置旧阵型
- syncItemDict = {}
- for index in range(curPack.GetCount()):
- heroItem = curPack.GetAt(index)
- if not heroItem or heroItem.IsEmpty():
- continue
- heroID = heroItem.GetItemTypeID()
- if heroID in heroIDList and heroID not in haveHeroIDList:
- haveHeroIDList.append(heroID)
- lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
- if not lineupCount:
- continue
- item = heroItem.GetItem()
- for lpIndex in range(lineupCount)[::-1]:
- lineupValue = item.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
- if PlayerHero.GetLineupValue(lineupValue)[0] != lineupID:
- continue
- item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
- syncItemDict[index] = heroItem
-
- # 给没有的武将
- for heroID in heroIDList:
- if heroID in haveHeroIDList:
- continue
- if not ItemControler.GivePlayerItem(curPlayer, heroID, 1, False):
- break
-
- # 更新新阵型
- heroItemDict = {}
- updHeroIDList = []
- for index in range(curPack.GetCount()):
- heroItem = curPack.GetAt(index)
- if not heroItem or heroItem.IsEmpty():
- continue
- heroID = heroItem.GetItemTypeID()
- if heroID not in heroIDList:
- continue
- if heroID in updHeroIDList:
- # 已经上过该武将了
- continue
- updHeroIDList.append(heroID)
- posNum = heroIDList.index(heroID) + 1
- item = heroItem.GetItem()
- lineupValue = PlayerHero.ComLineupValue(lineupID, shapeType, posNum)
- item.AddUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
- if index not in syncItemDict:
- syncItemDict[index] = heroItem
- heroItemDict[index] = posNum
-
- for syncItem in syncItemDict.values():
- syncItem.Sync_Item()
-
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
- lineup.UpdLineup(heroItemDict, shapeType)
- GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
- return
-
-def __lineupHero(curPlayer, msgList):
- #阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤
- #阵容满级: Hero h 阵容ID 1
- lineupID = msgList[1] if len(msgList) > 1 else 0
- heroID = msgList[2] if len(msgList) > 2 else 0
- setLV = msgList[3] if len(msgList) > 3 else None
- setStar = msgList[4] if len(msgList) > 4 else None
- setBreakLV = msgList[5] if len(msgList) > 5 else None
- setAwakeLV = msgList[6] if len(msgList) > 6 else None
- setSkinID = msgList[7] if len(msgList) > 7 else None
-
- olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- lineup = olPlayer.GetLineup(lineupID)
- if heroID == 1:
- setIndexList = lineup.heroItemDict.keys()
- else:
- lineupHero = lineup.GetLineupHeroByID(heroID)
- if not lineupHero:
- GameWorld.DebugAnswer(curPlayer, "该阵容不存在该武将: %s" % heroID)
- return
- setIndexList = [lineupHero.itemIndex]
-
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
- for itemIndex in setIndexList:
- if itemIndex < 0 or itemIndex >= curPack.GetCount():
- continue
- heroItem = curPack.GetAt(itemIndex)
- if not heroItem or heroItem.IsEmpty():
- continue
- __setHeroItem(curPlayer, heroItem, setLV, setStar, setBreakLV, setAwakeLV, setSkinID)
-
- GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
- return
-
def __setHeroItem(curPlayer, heroItem, setLV=None, setStar=None, setBreakLV=None, setAwakeLV=None, setSkinID=None):
heroID = heroItem.GetItemTypeID()
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
@@ -410,18 +293,22 @@
return
singleItem = heroItem.GetItem()
+ # 重置
+ PlayerHero.InitHeroItem(singleItem)
+
# 天赋
+ awakeLVMax = 0
+ for aLV in range(1, 100):
+ if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
+ break
+ awakeLVMax = aLV
if setAwakeLV != None:
- awakeLV = setAwakeLV
+ awakeLV = min(setAwakeLV, awakeLVMax)
if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
- GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
- return
+ #GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
+ awakeLV = 0
else:
- awakeLV = 0
- for aLV in range(1, 100):
- if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
- break
- awakeLV = aLV
+ awakeLV = awakeLVMax
PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
doCnt = 0
@@ -434,17 +321,18 @@
awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
# 突破
+ breakLVMax = 0
+ for bLV in range(1, 100):
+ if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
+ break
+ breakLVMax = bLV
if setBreakLV != None:
- breakLV = setBreakLV
+ breakLV = min(setBreakLV, breakLVMax)
if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
- GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
- return
+ #GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
+ breakLV = 0
else:
- breakLV = 0
- for bLV in range(1, 100):
- if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
- break
- breakLV = bLV
+ breakLV = breakLVMax
PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
# 星级
@@ -458,7 +346,7 @@
# 等级
lvMax = PlayerHero.GetHeroLVMax(heroItem)
if setLV != None:
- updHeroLV = min(setLV, lvMax)
+ updHeroLV = max(1, min(setLV, lvMax))
else:
updHeroLV = lvMax
singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
--
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