From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 78 ++++++++++++++++++++++++++++-----------
1 files changed, 56 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index f89ad1e..c062c76 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -41,6 +41,8 @@
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
+ GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
+ GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight fp [playerID]")
return
value = msgList[0]
@@ -52,6 +54,11 @@
__doAddBuff(curPlayer, msgList)
elif value == "p":
__printInfo(curPlayer, msgList)
+ elif value == "f":
+ __doFightTest(curPlayer, msgList)
+ elif value == "fp":
+ costTime = TurnAttack.GMTestPVP(curPlayer, msgList[1] if len(msgList) > 1 else 0)
+ GameWorld.DebugAnswer(curPlayer, "GMTestPVP: %s" % costTime)
elif value > 0 and value != ChConfig.Def_FBMapID_Main:
__reqTurnFight(curPlayer, msgList)
return
@@ -99,9 +106,10 @@
continue
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(1)
- posNumList = [pNum] if pNum else batLineup.posObjIDDict.keys()
+ posObjIDDict = batLineup.getPosObjIDDict()
+ posNumList = [pNum] if pNum else posObjIDDict.keys()
for posNum in posNumList:
- objID = batLineup.posObjIDDict.get(posNum)
+ objID = posObjIDDict.get(posNum)
batObj = batObjMgr.getBatObj(objID)
if not batObj:
GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
@@ -137,8 +145,9 @@
batObjMgr = BattleObj.GetBatObjMgr()
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(1)
+ posObjIDDict = batLineup.getPosObjIDDict()
for posNum in posNumList:
- objID = batLineup.posObjIDDict.get(posNum)
+ objID = posObjIDDict.get(posNum)
if not objID:
continue
batObj = batObjMgr.getBatObj(objID)
@@ -175,7 +184,7 @@
batObjMgr = BattleObj.GetBatObjMgr()
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(1)
- objID = batLineup.posObjIDDict.get(posNum)
+ objID = batLineup.getPosObjIDDict().get(posNum)
batObj = batObjMgr.getBatObj(objID)
if not batObj:
GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
@@ -186,7 +195,7 @@
ownerFaction = turnFight.getBatFaction(ownerFaction)
ownerLineup = ownerFaction.getBatlineup(1)
- ownerID = ownerLineup.posObjIDDict.get(ownerPosNum)
+ ownerID = ownerLineup.getPosObjIDDict().get(ownerPosNum)
buffOwner = batObjMgr.getBatObj(ownerID)
if not buffOwner:
GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
@@ -223,28 +232,53 @@
GameWorld.DebugAnswer(curPlayer, "---------- 【阵营%s】 ----------" % faction)
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(1)
+ mgObj = batLineup.getMinggeObj()
+ if mgObj:
+ objName = "命格 ID:%s" % mgObj.GetID()
+ __printObj(curPlayer, mgObj, objName)
+
+ posObjIDDict = batLineup.getPosObjIDDict()
for posNum in posNumList:
- objID = batLineup.posObjIDDict.get(posNum)
+ objID = posObjIDDict.get(posNum)
if not objID:
continue
batObj = batObjMgr.getBatObj(objID)
objName = TurnAttack.GetObjName(batObj)
- GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
- GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
- attrDict = batObj.GetBatAttrDict()
- GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
- skillMgr = batObj.GetSkillManager()
- skillIDList = skillMgr.GetSkillIDList()
- GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
- buffMgr = batObj.GetBuffManager()
- GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
- for index in range(buffMgr.GetBuffCount()):
- buff = buffMgr.GetBuffByIndex(index)
- GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s"
- % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
- [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
- ))
-
+ __printObj(curPlayer, batObj, objName)
+
return
+def __printObj(curPlayer, batObj, objName):
+ GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
+ GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+ GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
+ attrStr = ""
+ attrDict = batObj.GetBatAttrDict()
+ attrIDList = attrDict.keys()
+ attrIDList.sort()
+ for attrID in attrIDList:
+ attrValue = attrDict[attrID]
+ if attrValue:
+ attrStr += "%s=%s;" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
+ skillMgr = batObj.GetSkillManager()
+ skillIDList = skillMgr.GetSkillIDList()
+ GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
+ buffMgr = batObj.GetBuffManager()
+ GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
+ for index in range(buffMgr.GetBuffCount()):
+ buff = buffMgr.GetBuffByIndex(index)
+ buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
+ GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
+ % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
+ [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
+ ))
+ return
+
+def __doFightTest(curPlayer, msgList):
+ ## 测试战斗: TurnFight f 是否满技能 [位置1武将ID ...]
+ isAllSkill = msgList[1] if len(msgList) > 1 else 1
+ heroIDList = msgList[2:]
+ TurnAttack.GMTestFight(curPlayer, heroIDList, isAllSkill)
+ return
--
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