From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py | 43 +++++++++++++++++++++++++++++++++++--------
1 files changed, 35 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
index f5a5814..a800613 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
@@ -23,6 +23,7 @@
import IPY_GameWorld
import NetPackCommon
import PlayerOnline
+import PlayerHero
import GameWorld
import ChConfig
@@ -99,6 +100,15 @@
infoDict = {"funcPresetType":funcPresetType, "presetID":presetID}
if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, "FuncPresetUnlock", infoDict):
return
+
+ # 命格感悟等级
+ elif unlockType == 2:
+ needGWLV = unlockValue
+ ganwuLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV)
+ if ganwuLV < needGWLV:
+ GameWorld.DebugLog("命格感悟等级不足无法解锁该预设! funcPresetType=%s,presetID=%s,ganwuLV=%s < %s" % (funcPresetType, presetID, ganwuLV, needGold))
+ return
+
else:
return
@@ -169,7 +179,7 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
batPresetID = clientData.BatPresetID
funcPresetType = clientData.FuncPresetType
- funcPresetID = clientData.PresetID
+ toPresetID = clientData.PresetID
if funcPresetType == ShareDefine.FuncPreset_Battle:
GameWorld.DebugLog("全局战斗预设不在此修改,请使用B263封包修改全局预设方案! funcPresetType=%s" % (funcPresetType))
@@ -179,19 +189,35 @@
GameWorld.DebugLog("全局预设未解锁! batPresetID=%s" % batPresetID)
return
- if not GetFuncPresetIDState(curPlayer, funcPresetID, funcPresetType):
- GameWorld.DebugLog("功能预设未解锁! funcPresetID=%s,funcPresetType=%s" % (funcPresetID, funcPresetType))
+ if not GetFuncPresetIDState(curPlayer, toPresetID, funcPresetType):
+ GameWorld.DebugLog("功能预设未解锁! toPresetID=%s,funcPresetType=%s" % (toPresetID, funcPresetType))
return
- if GetFuncPresetID(curPlayer, batPresetID, funcPresetType) == funcPresetID:
- GameWorld.DebugLog("功能预设不变不处理! batPresetID=%s,funcPresetType=%s,funcPresetID=%s" % (batPresetID, funcPresetType, funcPresetID))
+ nowPresetID = GetFuncPresetID(curPlayer, batPresetID, funcPresetType)
+ if nowPresetID == toPresetID:
+ GameWorld.DebugLog("功能预设不变不处理! batPresetID=%s,funcPresetType=%s,toPresetID=%s" % (batPresetID, funcPresetType, toPresetID))
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PresetFuncID % (batPresetID, funcPresetType), funcPresetID)
- GameWorld.DebugLog("功能预设方案切换: batPresetID=%s,funcPresetType=%s,funcPresetID=%s" % (batPresetID, funcPresetType, funcPresetID))
+ GameWorld.DebugLog("功能预设方案切换: batPresetID=%s,funcPresetType=%s,nowPresetID=%s,toPresetID=%s" % (batPresetID, funcPresetType, nowPresetID, toPresetID))
+
+ # 武将方案检查是否空,空的话强制复制当前
+ if funcPresetType == ShareDefine.FuncPreset_Hero:
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ heroPreset = olPlayer.GetHeroPreset(toPresetID)
+ if not heroPreset.heroItemDict:
+ nowHeroPreset = olPlayer.GetHeroPreset(nowPresetID)
+ itemIndexPosDict = {}
+ itemIndexPosDict.update(nowHeroPreset.heroItemDict)
+ GameWorld.DebugLog("该武将方案为空直接先复制当前方案! nowPresetID=%s,itemIndexPosDict=%s" % (nowPresetID, itemIndexPosDict))
+ PlayerHero.DoSaveHeroPreset(curPlayer, toPresetID, itemIndexPosDict)
+
+ heroPreset.OnSwitch()
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PresetFuncID % (batPresetID, funcPresetType), toPresetID)
# 刷属性
- PlayerOnline.GetOnlinePlayer(curPlayer).RefreshBatPreset(batPresetID)
+ #PlayerViewCache.ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID)
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshByFuncPreset(funcPresetType, toPresetID)
Sync_FuncPresetSwitchInfo(curPlayer, batPresetID, funcPresetType)
return
@@ -224,6 +250,7 @@
GameWorld.DebugLog("全局战斗预设方案切换: batPresetType=%s,batPresetID=%s" % (batPresetType, batPresetID))
# 刷属性
+ #PlayerViewCache.ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID)
PlayerOnline.GetOnlinePlayer(curPlayer).RefreshBatPreset(batPresetID)
Sync_BatPresetSwitchInfo(curPlayer, batPresetType)
--
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