From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py | 27 ++++++++++++++++-----------
1 files changed, 16 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
index 93b4b61..e48de7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerControl
import PlayerFamily
+import CrossPlayer
import DBDataMgr
import math
@@ -32,10 +33,12 @@
#需要记录聊天缓存的频道对应限制最大条数
ChannelCacheMax = {IPY_GameWorld.tcFamily:30,
IPY_GameWorld.tcWorld:100,
+ IPY_GameWorld.tcCountry:200,
}
def OnPlayerLogin(curPlayer):
- NotifyTalkCache(curPlayer)
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
return
#// B3 20 聊天 #tagCSTalk
@@ -70,10 +73,6 @@
curPlayer.SetLastChatTick(tick)
curPlayer.SetDict(ChConfig.Def_ChannelTalkTick % channelType, tick)
- if channelType == IPY_GameWorld.tcCountry:
- #发送到跨服,待扩展
- return
-
bubbleBox = PlayerControl.GetChatBox(curPlayer) # 气泡框
clientPack = ChPyNetSendPack.tagMCTalk()
@@ -94,10 +93,12 @@
if channelType == IPY_GameWorld.tcWorld:
NetPackCommon.SendFackPackOnline(clientPack)
+ DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
elif channelType == IPY_GameWorld.tcFamily:
- PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
+ PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
+ elif channelType == IPY_GameWorld.tcCountry:
+ PlayerFamily.OnCrossFamilyTalk(curPlayer, clientPack, tick)
- DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
return
def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -164,13 +165,17 @@
return
-def NotifyTalkCache(curPlayer):
+def NotifyTalkCache(crossPlayer, channelTypeList):
##上线通知聊天缓存
-
+ # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
+ if not crossPlayer:
+ return
for channelType in ChannelCacheMax.keys():
+ if channelType not in channelTypeList:
+ continue
cacheList = []
if channelType == IPY_GameWorld.tcFamily:
- familyID = curPlayer.GetFamilyID()
+ familyID = crossPlayer.GetFamilyID()
if not familyID:
continue
familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -227,6 +232,6 @@
clientPack.ChannelType = channelType
clientPack.InfoList = packCacheList
clientPack.Count = len(clientPack.InfoList)
- NetPackCommon.SendFakePack(curPlayer, clientPack)
+ CrossPlayer.SendFakePack(crossPlayer, clientPack)
return
--
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