From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py |   27 ++++++++++++++++-----------
 1 files changed, 16 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
index 93b4b61..e48de7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -25,6 +25,7 @@
 import IpyGameDataPY
 import PlayerControl
 import PlayerFamily
+import CrossPlayer
 import DBDataMgr
 
 import math
@@ -32,10 +33,12 @@
 #需要记录聊天缓存的频道对应限制最大条数
 ChannelCacheMax = {IPY_GameWorld.tcFamily:30,
                    IPY_GameWorld.tcWorld:100,
+                   IPY_GameWorld.tcCountry:200,
                    }
     
 def OnPlayerLogin(curPlayer):
-    NotifyTalkCache(curPlayer)
+    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+    NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
     return
 
 #// B3 20 聊天 #tagCSTalk
@@ -70,10 +73,6 @@
     curPlayer.SetLastChatTick(tick)
     curPlayer.SetDict(ChConfig.Def_ChannelTalkTick % channelType, tick)
     
-    if channelType == IPY_GameWorld.tcCountry:
-        #发送到跨服,待扩展
-        return
-    
     bubbleBox = PlayerControl.GetChatBox(curPlayer) # 气泡框
     
     clientPack = ChPyNetSendPack.tagMCTalk()
@@ -94,10 +93,12 @@
     
     if channelType == IPY_GameWorld.tcWorld:
         NetPackCommon.SendFackPackOnline(clientPack)
+        DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
     elif channelType == IPY_GameWorld.tcFamily:
-        PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
+        PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
+    elif channelType == IPY_GameWorld.tcCountry:
+        PlayerFamily.OnCrossFamilyTalk(curPlayer, clientPack, tick)
         
-    DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
     return
 
 def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -164,13 +165,17 @@
         
     return
 
-def NotifyTalkCache(curPlayer):
+def NotifyTalkCache(crossPlayer, channelTypeList):
     ##上线通知聊天缓存
-    
+    # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
+    if not crossPlayer:
+        return
     for channelType in ChannelCacheMax.keys():
+        if channelType not in channelTypeList:
+            continue
         cacheList = []
         if channelType == IPY_GameWorld.tcFamily:
-            familyID = curPlayer.GetFamilyID()
+            familyID = crossPlayer.GetFamilyID()
             if not familyID:
                 continue
             familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -227,6 +232,6 @@
         clientPack.ChannelType = channelType
         clientPack.InfoList = packCacheList
         clientPack.Count = len(clientPack.InfoList)
-        NetPackCommon.SendFakePack(curPlayer, clientPack)
+        CrossPlayer.SendFakePack(crossPlayer, clientPack)
         
     return

--
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