From c280ced8be799a899efc78b21cc807d435ab6609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:34:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(退出公会时间根据当前是否互通取对应的本服或跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py | 37 ++++++++++++++++++++-----------------
1 files changed, 20 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
index c9c991f..e48de7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -20,12 +20,12 @@
import ShareDefine
import IPY_GameWorld
import ChPyNetSendPack
-import CrossRealmPlayer
import PlayerViewCache
import NetPackCommon
import IpyGameDataPY
import PlayerControl
import PlayerFamily
+import CrossPlayer
import DBDataMgr
import math
@@ -33,15 +33,17 @@
#需要记录聊天缓存的频道对应限制最大条数
ChannelCacheMax = {IPY_GameWorld.tcFamily:30,
IPY_GameWorld.tcWorld:100,
+ IPY_GameWorld.tcCountry:200,
}
def OnPlayerLogin(curPlayer):
- NotifyTalkCache(curPlayer)
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
return
-#// B3 20 聊天 #tagCMTalk
+#// B3 20 聊天 #tagCSTalk
#
-#struct tagCMPyTalk
+#struct tagCSTalk
#{
# tagHead Head;
# BYTE ChannelType; // 频道
@@ -64,19 +66,12 @@
elif channelType == IPY_GameWorld.tcCountry:
if GameWorld.IsCrossServer():
return
- if not CrossRealmPlayer.IsCrossServerOpen():
- PlayerControl.NotifyCode(curPlayer, "CrossMatching18")
- return
if not __CheckTalk(curPlayer, channelType, content, tick):
return
curPlayer.SetLastChatTick(tick)
curPlayer.SetDict(ChConfig.Def_ChannelTalkTick % channelType, tick)
-
- if channelType == IPY_GameWorld.tcCountry:
- #发送到跨服,待扩展
- return
bubbleBox = PlayerControl.GetChatBox(curPlayer) # 气泡框
@@ -93,14 +88,17 @@
clientPack.RealmLV = curPlayer.GetOfficialRank()
clientPack.Face = curPlayer.GetFace()
clientPack.FacePic = curPlayer.GetFacePic()
+ clientPack.TitleID = PlayerControl.GetTitleID(curPlayer)
clientPack.ServerID = GameWorld.GetPlayerServerID(curPlayer)
if channelType == IPY_GameWorld.tcWorld:
NetPackCommon.SendFackPackOnline(clientPack)
+ DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
elif channelType == IPY_GameWorld.tcFamily:
- PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
+ PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
+ elif channelType == IPY_GameWorld.tcCountry:
+ PlayerFamily.OnCrossFamilyTalk(curPlayer, clientPack, tick)
- DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
return
def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -167,13 +165,17 @@
return
-def NotifyTalkCache(curPlayer):
+def NotifyTalkCache(crossPlayer, channelTypeList):
##上线通知聊天缓存
-
+ # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
+ if not crossPlayer:
+ return
for channelType in ChannelCacheMax.keys():
+ if channelType not in channelTypeList:
+ continue
cacheList = []
if channelType == IPY_GameWorld.tcFamily:
- familyID = curPlayer.GetFamilyID()
+ familyID = crossPlayer.GetFamilyID()
if not familyID:
continue
familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -218,6 +220,7 @@
talkCache.RealmLV = viewCache.GetRealmLV()
talkCache.Face = viewCache.GetFace()
talkCache.FacePic = viewCache.GetFacePic()
+ talkCache.TitleID = viewCache.GetTitleID()
talkCache.ServerID = viewCache.GetServerID()
talkCache.TalkTime = talkTime
packCacheList.append(talkCache)
@@ -229,6 +232,6 @@
clientPack.ChannelType = channelType
clientPack.InfoList = packCacheList
clientPack.Count = len(clientPack.InfoList)
- NetPackCommon.SendFakePack(curPlayer, clientPack)
+ CrossPlayer.SendFakePack(crossPlayer, clientPack)
return
--
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