From c2d45420190e02447a79a680199ab4636ce986e2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 五月 2025 15:49:29 +0800
Subject: [PATCH] 16 卡牌服务端(优化备档存取逻辑,GetServerID改为取接口;调整单服StartDB渠口、启动加载数据流程,支持服层级每秒、每分Process)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 65 ++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py | 51 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py | 45 +++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 104 --------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 -
9 files changed, 134 insertions(+), 153 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini
index 75c1c99..cffa07d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini
@@ -13,7 +13,7 @@
FuncName = InitPython
[StartDB]
-ScriptName = ChConfig.py
+ScriptName = GameWorldLogic\GameWorldEvent.py
Writer = Alee
Releaser = Alee
RegType = 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 58aa633..eaf0090 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -32,15 +32,6 @@
#初始化python
return
-#调用该函数时,C++已经设置好区服,如果改变区服需重启
-#在该文件调用此函数为了减少import带来的影响
-def StartDB(tick):
- #初始化数据库, 恢复备档(按区服记录), 加载静态表
- from PyMongoDB import PyMongoMain
- PyMongoMain.StartDB()
- return
-
-
#---------------------------------------------------------------------
##获得MapServer脚本路径
# @param 无参数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
index 8916fa9..0a1b958 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
@@ -28,6 +28,8 @@
import subprocess
import binascii
import GameWorld
+import traceback
+import zlib
#---------------------------------------------------------------------
#全局变量
@@ -363,6 +365,55 @@
hStr="0x"+str(red+green+blue)
return hStr
+def Compress(data, use_hex=False):
+ """压缩数据
+ @param use_hex: 可选十六进制转换(非必要不建议)导致压缩效率降低(体积可能翻倍),且增加转换出错风险。
+ @return: None or compresseData
+ """
+ try:
+ if use_hex:
+ data = binascii.b2a_hex(data)
+ compresseData = zlib.compress(data, 9)
+ return compresseData
+ except:
+ GameWorld.ErrLog('压缩数据 - > %s' % str(traceback.format_exc()))
+ return
+
+def Decompress(compressed_data, expect_hex=False):
+ """解压数据,处理格式和完整性检查
+ @param use_hex: 可选十六进制转换,与压缩参数一致
+ @return: None or data
+ """
+
+ # 检查最小长度(zlib 头部至少 2 字节)
+ if len(compressed_data) < 2:
+ GameWorld.ErrLog("解压失败 -> 压缩数据长度异常.")
+ return
+
+ try:
+ # 尝试标准 zlib 解压
+ data = zlib.decompress(compressed_data)
+ except zlib.error:
+ GameWorld.ErrLog("解压失败(尝试调整参数).")
+ try:
+ # 尝试 GZIP 格式
+ data = zlib.decompress(compressed_data, wbits=31)
+ except zlib.error:
+ # 尝试原始 DEFLATE
+ data = zlib.decompress(compressed_data, wbits=-15)
+
+ if expect_hex:
+ try:
+ if len(data) % 2 != 0:
+ GameWorld.ErrLog("解压失败 -> 十六进制字符串长度非偶数.")
+ return
+ return binascii.a2b_hex(data)
+ except TypeError:
+ GameWorld.ErrLog("解压失败 -> 无效的十六进制数据.")
+ return
+
+ return data
+
#提示除零错误的EVAL
##
# @param 参数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
index 99738ed..f5ea998 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
@@ -15,6 +15,7 @@
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
+import CommFunc
import GameWorld
import PyGameData
import DBEventTrig
@@ -23,20 +24,14 @@
import DBFamily
import DBMail
-import binascii
import time
-import zlib
import os
BakRoot = "C:\ServerRealTimeBackup"
BakFileType = ".bak"
+BackupCopyMax = 3
-#临时变量,之后优化
g_loadErr = False
-Map2ServerID = {
- 10010:87,
- 10090:89,
- }
def OnServerStart():
GameWorld.DebugLog("地图服务器启动")
@@ -70,10 +65,8 @@
def LoadServerDataBackup():
## 服务器公共数据备档加载
global g_loadErr
- mapID = GameWorld.GetMap().GetMapID()
- if mapID not in Map2ServerID:
- return
- serverName = "S%s" % Map2ServerID[mapID]
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ serverName = "S%s" % serverID
BakDir = os.path.join(BakRoot, serverName)
GameWorld.Log("加载备档: %s" % BakDir)
bakFileList = GetBakFileSortList(BakDir)
@@ -84,13 +77,11 @@
GameWorld.Log("读取备档: %s" % bakFilePath)
f = open(bakFilePath, 'rb')
- compressed_data = f.read().strip()
+ compressed_data = f.read()
f.close()
- try:
- decompressed_data = zlib.decompress(compressed_data)
- bakData = binascii.a2b_hex(decompressed_data)
- except:
+ bakData = CommFunc.Decompress(compressed_data)
+ if not bakData:
g_loadErr = True
raise
@@ -100,14 +91,11 @@
def ServerDataBackup():
## 服务器公共数据定时备档,暂时直接存盘
if g_loadErr:
- GameWorld.ErrLog("加载备档已异常,暂时不在存储备档")
+ GameWorld.ErrLog("加载备档已异常,暂时不再存储备档,防止已经错误加载的数据覆盖")
return
- mapID = GameWorld.GetMap().GetMapID()
- if mapID not in Map2ServerID:
- return
- serverName = "S%s" % Map2ServerID[mapID]
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ serverName = "S%s" % serverID
BakDir = os.path.join(BakRoot, serverName)
- BackupCopyMax = 3
GameWorld.Log("服务器备档: %s" % serverName)
if not os.path.exists(BakDir):
@@ -117,9 +105,13 @@
bakFilePath = os.path.join(BakDir, "%s_%s%s" % (serverName, curTime, BakFileType))
bakData = GetSavePyData()
GameWorld.Log("Bak:%s, len=%s, %s" % (serverName, len(bakData), bakFilePath))
+ compressed_data = CommFunc.Compress(bakData)
+ if not compressed_data:
+ GameWorld.SendGameError("ServerDataBackupError")
+ return
+ GameWorld.Log("compress len=%s" % len(compressed_data))
+
try:
- compressed_data = zlib.compress(bakData, 9) #最大压缩
- GameWorld.Log("compress len=%s" % len(compressed_data))
fp = open(bakFilePath, "wb")
fp.write(compressed_data)
fp.close()
@@ -144,12 +136,7 @@
pyGameDataMgr = GetDBDataMgr()
result = pyGameDataMgr.GetSaveData()
GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
- result = binascii.b2a_hex(result)
- #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
- # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
- # 暂时改成字符串返回,暂无解决方案
return result
-# return str(len(result)) + "|" + result
def LoadPyGameData(gameBuffer, pos):
pyGameDataMgr = GetDBDataMgr()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 19d0ca4..61bc000 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1320,10 +1320,6 @@
## 服务器组ID,必须唯一,代表这台物理服务器
return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
-def GetServerID():
- ## 当前服务器ID
- return 87
-
def GetMainServerID(serverID):
## 获取服务器ID所属主服ID
ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 9e4ecb5..c486584 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -17,8 +17,10 @@
import DBDataMgr
import GameWorld
+import IpyGameDataPY
import PlayerEventCounter
import ShareDefine
+import PlayerTeam
import PyGameData
import datetime
@@ -57,15 +59,23 @@
return Get_Server_Hour(), Get_Server_Day(), Get_Server_Week(), Get_Server_Month(), Get_Server_Year()
+#调用该函数时,C++已经设置好区服,如果改变区服需重启
+def StartDB(tick):
+ #初始化数据库, 恢复备档(按区服记录), 加载静态表
+ from PyMongoDB import PyMongoMain
+ PyMongoMain.StartDB()
+ InitGameWorld(tick)
+ return
+
def InitGameWorld(tick):
## GameWorld初始化
if PyGameData.g_initGameTime:
return
- PyGameData.g_initGameTime = int(time.time())
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
DBDataMgr.OnServerStart() # 优先加载公共数据
LoadDBPlayer()
+ PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
#初始话开服时间、星期几
initOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_InitOpenServerTime)
@@ -90,7 +100,7 @@
else:
serverGroupID = GameWorld.GetServerGroupID()
GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s" % (serverGroupID, serverID))
- GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_WorldKey_GameWorldInitOK, 1)
+ PyGameData.g_serverInitOK = True
return
def AllMapServerInitOK(tick):
@@ -107,7 +117,7 @@
@param openServerTime: 开服时间戳
@return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
'''
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
curTime = int(time.time())
if openServerTime < curTime:
GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
@@ -145,7 +155,7 @@
def OnNewServerOpen(tick):
'''新服开启需要处理的逻辑'''
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("执行正式开服重置逻辑... serverID=%s" % serverID)
setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
@@ -215,11 +225,27 @@
def OnHighProcess(tick):
## 每秒分钟执行一次
+ if not PyGameData.g_initGameTime:
+ return
+ if tick - PyGameData.g_highProcessTick < 1000:
+ return
+ PyGameData.g_highProcessTick = tick
+ OnMinute(tick)
+
+ # 其他逻辑
+
+
+
return
def OnMinute(tick):
## 每整分钟执行一次
curTime = GameWorld.GetCurrentTime()
+ curMinute = curTime.minute
+ if curMinute == PyGameData.g_minuteProcess:
+ return
+ PyGameData.g_minuteProcess = curMinute
+
#检查服务器正式开服
DoCheckNewServerOpen(tick)
DBDataMgr.OnMinute(curTime)
@@ -229,6 +255,9 @@
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+
+ PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
+ __CheckIpyDataRecycle(curTime)
return
def DoLogic_GameWorldEvenByTime(tick):
@@ -307,3 +336,29 @@
PlayerEventCounter.DoLogic_OnYear(tick)
return
+
+def __CheckIpyDataRecycle(timeNow):
+ ## 检查IpyData数据回收
+ playerCount = GameWorld.GetPlayerManager().OnlineCount()
+ if playerCount:
+ PyGameData.g_ipyDataRecycleCheckTime = 0
+ #GameWorld.DebugLog("地图还有玩家在线! playerCount=%s" % playerCount)
+ return
+
+ curTime = GameWorld.ChangeDatetimeToNum(timeNow)
+ if not PyGameData.g_ipyDataRecycleCheckTime:
+ PyGameData.g_ipyDataRecycleCheckTime = curTime
+ #GameWorld.DebugLog("地图没有玩家在线")
+ return
+
+ if PyGameData.g_ipyDataRecycleCheckTime == 1:
+ # 已经回收了
+ #GameWorld.DebugLog("本次已经回收过了")
+ return
+
+ if curTime - PyGameData.g_ipyDataRecycleCheckTime < 24 * 3600:
+ #GameWorld.DebugLog("还未到达回收时间, passSeconds=%s" % (curTime - PyGameData.g_ipyDataRecycleCheckTime))
+ return
+ PyGameData.g_ipyDataRecycleCheckTime = 1
+ IpyGameDataPY.IPYData.Recycle()
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index d03a9e3..a74fb90 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -47,10 +47,8 @@
import EventReport
import ItemCommon
import PyGameData
-import PlayerTeam
import GameMap
import NPCRealmRefresh
-import IpyGameDataPY
import GameWorldEvent
#---------------------------------------------------------------------
## 副本开启
@@ -527,6 +525,8 @@
if not gameWorld.GetInitOK() :
return
+ GameWorldEvent.OnHighProcess(tick)
+
__ProcessOpen(gameWorld, tick)
__ProcessTimeKickPlayer(gameWorld, tick) # 处理副本生存周期强关副本
@@ -548,12 +548,6 @@
#通知RouteServer 消息
__ProcessRouteServer(gameWorld, tick)
- #每分钟触发
- curTime = GameWorld.GetCurrentTime()
- __OnMapMinute(curTime, tick)
- __RefreshOnMinute(curTime, tick)
- #五分钟触发
- __RefreshOnFiveMinute(tick)
#定时检测关闭超时文件
EventReport.OnTimeCloseScribeTxt()
@@ -592,7 +586,6 @@
# @return None
# @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
- GameWorldEvent.InitGameWorld(tick)
gameWorld = GameWorld.GetGameWorld()
ItemCommon.InitPyItem()
EventShell.DoReloadRefresh()
@@ -741,96 +734,3 @@
return
#---------------------------------------------------------------------
-
-## 五分钟刷新
-# @param tick
-# @return None
-def __RefreshOnFiveMinute(tick):
- gameWorld = GameWorld.GetGameWorld()
- lastTick = gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_ProcessFiveMinute)
- tickInterval = ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_ProcessFiveMinute]
- if tick - lastTick < tickInterval:
- return
- gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_ProcessFiveMinute, tick)
-
-# playerManager = GameWorld.GetMapCopyPlayerManager()
-# for index in xrange(playerManager.GetPlayerCount()):
-# curPlayer = playerManager.GetPlayerByIndex(index)
-# if not curPlayer:
-# continue
-
- return
-
-## 按分钟刷新
-# @param tick
-# @return None
-def __RefreshOnMinute(curTime, tick):
- gameWorld = GameWorld.GetGameWorld()
- lastTick = gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_ProcessMinute)
- tickInterval = ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_ProcessMinute]
- if tick - lastTick < tickInterval:
- return
- gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_ProcessMinute, tick)
-
- playerManager = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not curPlayer:
- continue
-
- __ProcessHalfHour(curPlayer, curTime, tick)
- return
-
-def __OnMapMinute(curTime, tick):
- ## 地图层级每分钟处理, 每分钟最多只会处理一次, 无视虚拟分线
- if not PyGameData.g_initGameTime:
- return
-
- curMinute = curTime.minute
- if curMinute == PyGameData.g_mapLastProcess_Minute:
- return
- PyGameData.g_mapLastProcess_Minute = curMinute
- GameWorldEvent.OnMinute(tick)
-
- PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
-
- __CheckIpyDataRecycle(curTime)
- return
-
-def __CheckIpyDataRecycle(timeNow):
- ## 检查IpyData数据回收
- playerCount = GameWorld.GetPlayerManager().OnlineCount()
- if playerCount:
- PyGameData.g_ipyDataRecycleCheckTime = 0
- #GameWorld.DebugLog("地图还有玩家在线! playerCount=%s" % playerCount)
- return
-
- curTime = GameWorld.ChangeDatetimeToNum(timeNow)
- if not PyGameData.g_ipyDataRecycleCheckTime:
- PyGameData.g_ipyDataRecycleCheckTime = curTime
- #GameWorld.DebugLog("地图没有玩家在线")
- return
-
- if PyGameData.g_ipyDataRecycleCheckTime == 1:
- # 已经回收了
- #GameWorld.DebugLog("本次已经回收过了")
- return
-
- if curTime - PyGameData.g_ipyDataRecycleCheckTime < 24 * 3600:
- #GameWorld.DebugLog("还未到达回收时间, passSeconds=%s" % (curTime - PyGameData.g_ipyDataRecycleCheckTime))
- return
- PyGameData.g_ipyDataRecycleCheckTime = 1
- IpyGameDataPY.IPYData.Recycle()
- return
-
-## 整半小时触发 <00和30分钟时触发>
-# @param curPlayer
-# @param curTime 当前时间对象
-# @param tick
-# @return None
-def __ProcessHalfHour(curPlayer, curTime, tick):
- if curTime.minute not in [0, 30]:
- return
-
- EventShell.EventResponse_OnHalfHour(curPlayer)
- return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e5d250c..3754746 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -15,7 +15,10 @@
#"""Version = 2017-09-05 21:30"""
#-------------------------------------------------------------------------------
-g_initGameTime = 0 # 初始化游戏时间戳
+g_initGameTime = 0 # 开始初始化服务器时间戳
+g_serverInitOK = False # 服务器是否启动成功
+g_highProcessTick = 0 # 每秒触发一次,上次Tick
+g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
g_pyGameDataManager = None
@@ -26,7 +29,6 @@
g_playerReqEnterFBEx = {} # 请求进入地图额外信息 {playerID:[...], ...}
g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}}
g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
-g_mapLastProcess_Minute = -1 # 地图上次处理的分钟
g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 16ad3e8..3695710 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -41,7 +41,6 @@
Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
# ------------------------- WorldKey -------------------------
-Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
#---奇迹, 职业枚举定义---
(
--
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