From c2d45420190e02447a79a680199ab4636ce986e2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 20 五月 2025 15:49:29 +0800 Subject: [PATCH] 16 卡牌服务端(优化备档存取逻辑,GetServerID改为取接口;调整单服StartDB渠口、启动加载数据流程,支持服层级每秒、每分Process) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index e5d250c..3754746 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -15,7 +15,10 @@ #"""Version = 2017-09-05 21:30""" #------------------------------------------------------------------------------- -g_initGameTime = 0 # 初始化游戏时间戳 +g_initGameTime = 0 # 开始初始化服务器时间戳 +g_serverInitOK = False # 服务器是否启动成功 +g_highProcessTick = 0 # 每秒触发一次,上次Tick +g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟 g_pyGameDataManager = None @@ -26,7 +29,6 @@ g_playerReqEnterFBEx = {} # 请求进入地图额外信息 {playerID:[...], ...} g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}} g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知 -g_mapLastProcess_Minute = -1 # 地图上次处理的分钟 g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次 -- Gitblit v1.8.0