From c2d45420190e02447a79a680199ab4636ce986e2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 五月 2025 15:49:29 +0800
Subject: [PATCH] 16 卡牌服务端(优化备档存取逻辑,GetServerID改为取接口;调整单服StartDB渠口、启动加载数据流程,支持服层级每秒、每分Process)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e5d250c..3754746 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -15,7 +15,10 @@
 #"""Version = 2017-09-05 21:30"""
 #-------------------------------------------------------------------------------
 
-g_initGameTime = 0 # 初始化游戏时间戳
+g_initGameTime = 0 # 开始初始化服务器时间戳
+g_serverInitOK = False # 服务器是否启动成功
+g_highProcessTick = 0 # 每秒触发一次,上次Tick
+g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
 
 g_pyGameDataManager = None
 
@@ -26,7 +29,6 @@
 g_playerReqEnterFBEx = {} # 请求进入地图额外信息 {playerID:[...], ...}
 g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}}
 g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
-g_mapLastProcess_Minute = -1 # 地图上次处理的分钟
 g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
 
 InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次

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