From c35e176a3b05f745600c6e60f168313d2b9e7b30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 九月 2025 12:00:19 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(司马懿技能;增加按层级结算持续buff效果5003;增加非按攻击力计算伤害支持;技能伤害增加可限制最大攻击力百分比上限配置;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 48 +++++++++++++++++++++++++-----------------------
1 files changed, 25 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 830f953..3980af3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -123,6 +123,7 @@
("BYTE", "CalcType", 0),
("WORD", "SkillPer", 0),
("DWORD", "SkillValue", 0),
+ ("DWORD", "HurtAtkPerMax", 0),
("WORD", "HappenRate", 0),
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
@@ -2694,29 +2695,30 @@
def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
- def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
- def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
- def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
- def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
- def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
- def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
- def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
- def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
- def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
- def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
- def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
- def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+ def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+ def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
+ def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
+ def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
# 武将表
class IPY_Hero():
--
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