From c35e176a3b05f745600c6e60f168313d2b9e7b30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 九月 2025 12:00:19 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(司马懿技能;增加按层级结算持续buff效果5003;增加非按攻击力计算伤害支持;技能伤害增加可限制最大攻击力百分比上限配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   48 +++++++++++++++++++++++++-----------------------
 1 files changed, 25 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 830f953..3980af3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -123,6 +123,7 @@
                         ("BYTE", "CalcType", 0),
                         ("WORD", "SkillPer", 0),
                         ("DWORD", "SkillValue", 0),
+                        ("DWORD", "HurtAtkPerMax", 0),
                         ("WORD", "HappenRate", 0),
                         ("DWORD", "EffectID1", 0),
                         ("list", "EffectValues1", 0),
@@ -2694,29 +2695,30 @@
     def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
     def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
     def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
-    def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
-    def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
-    def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
-    def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
-    def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
-    def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
-    def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
-    def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
-    def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
-    def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
-    def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
-    def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
-    def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
-    def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
-    def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
-    def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
-    def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
-    def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
-    def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
-    def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
-    def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
-    def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
-    def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+    def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+    def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+    def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+    def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+    def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+    def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+    def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+    def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+    def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+    def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+    def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+    def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
+    def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+    def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
+    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
 
 # 武将表
 class IPY_Hero():

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