From c35e176a3b05f745600c6e60f168313d2b9e7b30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 九月 2025 12:00:19 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(司马懿技能;增加按层级结算持续buff效果5003;增加非按攻击力计算伤害支持;技能伤害增加可限制最大攻击力百分比上限配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py |   12 +-----------
 1 files changed, 1 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index fd4f707..ec38573 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,12 +29,10 @@
 import PyGameData
 import GameFuncComm
 import PlayerPet
-import PlayerVip
 import datetime
 import time
 import FormulaControl
 import PlayerBossReborn
-import PlayerActGarbageSorting
 import PlayerTongTianLing
 import PlayerActTask
 import PlayerSuccess
@@ -310,10 +308,9 @@
     curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
     __SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
     __AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
     PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
     PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
-    PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
+    #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
     SyncDailyActivityInfo(curPlayer)
     GameWorld.DebugLog("增加活跃度,addValue=%s,multiple=%s,addExtraPoint=%s,isLVUp=%s" 
                        % (addValue, multiple, addExtraPoint, isLVUp), curPlayer.GetPlayerID())
@@ -483,9 +480,6 @@
     ipyData = IpyGameDataPY.GetIpyGameData('DailyAction', dailyID)
     if not ipyData:
         return
-#    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_DailyQuest):
-#        #GameWorld.DebugLog("日常任务功能未开启!dailyID=%s" % dailyID)
-#        return
     
     # 由GameServer决定
     # 目前跨服PK暂不需要判断,因为跨服PK次数结算在本服,玩家可能上次未结算离线,等非匹配期间上线,也需要加上,所以暂不判断
@@ -588,9 +582,6 @@
     
     if addType == 0:
         dayBuyTimesLimit = ipyData.GetDayBuyTimes()
-        buyTimesPrivilegeID = ipyData.GetBuyTimesPrivilegeID()
-        vipBuyCountEx = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesPrivilegeID)
-        dayBuyTimesLimit += vipBuyCountEx
         moneyType = ipyData.GetMoneyType()
         buyNeedMoneyList = ipyData.GetBuyNeedMoney()
         if not dayBuyTimesLimit or not buyNeedMoneyList:
@@ -952,7 +943,6 @@
     GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
     ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
     
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
     PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)
     

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