From c35e176a3b05f745600c6e60f168313d2b9e7b30 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 九月 2025 12:00:19 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(司马懿技能;增加按层级结算持续buff效果5003;增加非按攻击力计算伤害支持;技能伤害增加可限制最大攻击力百分比上限配置;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 35 +++++++++++++++++++---------------- 1 files changed, 19 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py index 4bd10bc..136bccd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py @@ -29,31 +29,25 @@ import PlayerBillboard import PlayerTongTianLing import PlayerGubao +import PlayerTask #------------------------------------------------------------------------------ # 渡劫任务类型 RealmTaskTypeList = ( RealmTaskType_LV, # 等级 1 -RealmTaskType_PassMap, # 过关关卡 2 +RealmTaskType_MainLevel, # 主线关卡 2 RealmTaskType_UseXiantao, # 消耗战锤 3 -) = range(1, 1 + 3) +RealmTaskType_TreeLV, # 仙树等级 4 +) = range(1, 1 + 4) # 需要记录任务值的任务类型列表 NeedTaskValueTypeList = [RealmTaskType_UseXiantao] -def DoOfficialOpen(curPlayer): - #功能开启 -# curRealmLV = curPlayer.GetOfficialRank() -# if not curRealmLV: -# DoRealmLVUpLogic(curPlayer) - return True - - def OnLogin(curPlayer): SyncRealmInfo(curPlayer, isAll=True) - if not curPlayer.GetOfficialRank(): - curPlayer.SetOfficialRank(1) + if ChConfig.Def_InitOfficialRank > 0 and not curPlayer.GetOfficialRank(): + curPlayer.SetOfficialRank(ChConfig.Def_InitOfficialRank) return def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV) @@ -169,13 +163,21 @@ % (realmLV, taskID, taskType, playerLV, needValueA), playerID) return - # 过关副本 - elif taskType == RealmTaskType_PassMap: - mapID = needValueA - lineID = GetRealmTaskNeedValue(needValueList, 1) + # 主线关卡 + elif taskType == RealmTaskType_MainLevel: + mapID = ChConfig.Def_FBMapID_Main + lineID = needValueA if not FBCommon.IsFBPass(curPlayer, mapID, lineID): GameWorld.DebugLog('境界任务领奖,未过关! realmLV=%s,taskID=%s,taskType=%s,mapID=%s,lineID=%s' % (realmLV, taskID, taskType, mapID, lineID), playerID) + return + + # 仙树等级 + elif taskType == RealmTaskType_TreeLV: + treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV) + if treeLV < needValueA: + GameWorld.DebugLog('境界任务领奖,仙树在祝福等级不足! realmLV=%s,taskID=%s,taskType=%s,treeLV=%s < %s' + % (realmLV, taskID, taskType, treeLV, needValueA), playerID) return # 根据记录任务进度值 @@ -264,6 +266,7 @@ #境界提升成就 PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv) PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1) + PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_RealmLV) #更新排行榜 PlayerBillboard.UpdateRealmBillboard(curPlayer) # 记录开服活动 -- Gitblit v1.8.0